Search results for "reality"

showing 10 items of 662 documents

Stereoscopic Viewing Enhances Visually Induced Motion Sickness but Sound Does Not

2012

Optic flow in visual displays or virtual environments often induces motion sickness (MS). We conducted two studies to analyze the effects of stereopsis, background sound, and realism (video vs. simulation) on the severity of MS and related feelings of immersion and vection. In Experiment 1, 79 participants watched either a 15-min-long video clip taken during a real roller coaster ride, or a precise simulation of the same ride. Additionally, half of the participants watched the movie in 2D, and the other half in 3D. MS was measured using the Simulator Sickness Questionnaire (SSQ) and the Fast Motion Sickness Scale (FMS). Results showed a significant interaction for both variables, indicatin…

medicine.medical_specialtybusiness.industryComputer scienceVisual DiscomfortStereoscopyAudiologymedicine.diseaselaw.inventionHuman-Computer InteractionStereopsisMotion sicknessControl and Systems EngineeringlawSimulator sicknessImmersion (virtual reality)medicineComputer visionComputer Vision and Pattern RecognitionArtificial intelligenceRoller coasterFast motionbusinessSoftwarePresence: Teleoperators and Virtual Environments
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Innovative Educational Pathways in Spine Surgery: Advanced Virtual Reality–Based Training

2020

Background Over the past few years, a reorganization of the educational pathways has been promoted with the purpose of optimizing the acquisition of competences and their assessment, so as to reduce the risks to both health care professionals and end users. Virtual reality (VR) has been repeatedly tested, initially as a positive reinforcement for more traditional educational pathways and, more recently, as their potential substitute. The aim of this study was to demonstrate the potentiality of VR simulation training in spine surgery. Methods The VR simulator reproduced the lateral lumbar access to the spine. The simulation included a tutorial, the preoperative settings, and the surgical ses…

medicine.medical_specialtybusiness.industryEnd userEducation Virtual Reality Spine surgery Training Humans Neurosurgical Procedures Orthopedic Surgeons Simulation Training Spinal Diseases InventionsVirtual realityCoachingSession (web analytics)Virtual realityEducation03 medical and health sciences0302 clinical medicineSpine surgerySpine surgery030220 oncology & carcinogenesisHealth careOrthopedic surgerymedicineTrainingSurgeryMedical physicsRelevance (information retrieval)Neurology (clinical)business030217 neurology & neurosurgery
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Real-Time Augmented Reality for Ear Surgery

2018

International audience; Transtympanic procedures aim at accessing the middle ear structures through a puncture in the tympanic membrane. They require visualization of middle ear structures behind the eardrum. Up to now, this is provided by an oto endoscope. This work focused on implementing a real-time augmented reality based system for robotic-assisted transtympanic surgery. A preoperative computed tomography scan is combined with the surgical video of the tympanic membrane in order to visualize the ossciles and labyrinthine windows which are concealed behind the opaque tympanic membrane. The study was conducted on 5 artificial and 4 cadaveric temporal bones. Initially, a homography framew…

medicine.medical_specialtyimage-guided surgeryComputer science[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Augmented realitySurgeryotology03 medical and health sciencestranstympanic procedures0302 clinical medicinemedicine.anatomical_structureOtologymedicineMiddle earSurgical instrument[INFO.INFO-IM]Computer Science [cs]/Medical ImagingAugmented reality030223 otorhinolaryngologyEardrum030217 neurology & neurosurgerymin- imally invasiveHomography (computer vision)
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A multiparametric magnetic resonance imaging-based virtual reality surgical navigation tool for robotic-assisted radical prostatectomy

2019

Objective Increased computational power and improved visualization hardware have generated more opportunities for virtual reality (VR) applications in healthcare. In this study, we test the feasibility of a VR-assisted surgical navigation system for robotic-assisted radical prostatectomy. Material and methods The prostate, all magnetic resonance imaging (MRI) visible tumors, and important anatomic structures like the neurovascular bundles, seminal vesicles, bladder, and rectum were contoured on a multiparametric MRI using an in-house segmentation software. Three-dimensional (3-D) VR models were rendered and evaluated in a side room of the operating room. While interacting with the VR platfo…

medicine.medical_specialtymedicine.diagnostic_testComputer scienceProstatectomymedicine.medical_treatmentComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONNavigation systemMagnetic resonance imagingVirtual realityNeurovascular bundleVisualizationNeck of urinary bladdermedicineRadiologyEndourologyMultiparametric Magnetic Resonance ImagingComputingMethodologies_COMPUTERGRAPHICSTürk Üroloji Dergisi/Turkish Journal of Urology
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Video-Assisted Navigation for Adjustment of Image-Guidance Accuracy to Slight Brain Shift

2015

Background Information supplied by an image-guidance system can be superimposed on the operating microscope oculars or on a screen, generating augmented reality. Recently, the outline of a patient's head and skull, injected in the oculars of a standard operating microscope, has been used to check the registration accuracy of image guidance. Objective To propose the use of the brain surface relief and superficial vessels for real-time intraoperative visualization and image-guidance accuracy and for intraoperative adjustment for brain shift. Methods A commercially available image-guidance system and a standard operating microscope were used. Segmentation of the brain surface and cortical bloo…

medicine.medical_specialtymedicine.diagnostic_testbusiness.industrymedicine.medical_treatmentMagnetic resonance imagingImaging phantomSurgeryVisualizationDigital imagemedicineSurgerySegmentationComputer visionAugmented realityNeurology (clinical)Artificial intelligencebusinessOperating microscopeCraniotomyOperative Neurosurgery
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Current and future use of virtual and augmented reality in minimal invasive oral surgery

2020

Not available

medicine.medical_specialtyvirtual reality augmented reality oral surgerybusiness.industryOral surgerySettore MED/28 - Malattie OdontostomatologicheMedicineAugmented realityMedical physicsCurrent (fluid)business
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Commentary: Preliminary Evidence for Training-Induced Changes of Morphology and Phantom Limb Pain

2019

The aim of this study was to investigate whether a special prosthetic training in phantom limb pain patients aimed at increasing the functional use of the prosthesis leads to neural morphological plasticity of brain structures and a reduction in phantom limb pain. For chronic pain disorders, it was shown that morphological alterations due to pain might become at least partially reversed by pain therapies. Phantom limb pain is a chronic pain disorder that is frequently followed by neural plasticity of anatomical brain structures. In our study, 10 patients with amputation of the upper limb participated in a two-week training with a myoelectric prosthesis with somatosensory feedback. Grip stre…

medicine.medical_specialtyvisiontactile feedbackPhantom limb painlcsh:RC321-571Behavioral NeurosciencePhysical medicine and rehabilitationsomatosensory feedbackMedicinepassive stimulationactive traininglcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological Psychiatryvirtual reality (VR)Original Researchphantom limb pain (PLP)business.industrygray matterupper limb amputationbody regionsPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyplasticityprosthesisbusinessNeuroscienceFrontiers in Human Neuroscience
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El documental de intervención y su relación con la realidad histórica. Variaciones en el tiempo

2011

El cine se origina como documental, como documento con voluntad de registrar la realidad. El conocimiento de los dispositivos cinematograficos, no solo como instrumentos tecnicos, sino tambien como elementos narrativos y organizadores de discurso, permite servirse del texto filmico como fin y medio para intervenir en la realidad. A lo largo de la historia del cine documental diferentes practicas han posibilitado establecer una gradiente de intervencion. Algunas expresiones, como la tradicional “documental militante”, deben reescribirse para ocupar el lugar que les corresponde en esa aproximacion a la realidad. Palabras clave: Documental; intervencion; realidad; militante; cine. Key words : …

militanteHistoryVisual Arts and Performing Artslcsh:Fine ArtsCommunicationcineInterventionlcsh:Visual artslcsh:N1-9211IntervenciónrealidadMilitanteRealityCineDocumentalRealidadMilitantDocumentarylcsh:NintervenciónCine documentalCinemaFotocinema: Revista Científica de Cine y Fotografía
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Artwork : a Conceptually Organized Reality

2011

mimēzemimesismāksla:HUMANITIES and RELIGION::Aesthetic subjects [Research Subject Categories]mākslasdarbsartworkartistrealitāterealityartmākslinieks
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Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality

2016

Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around the world in July 2016. Various sources from around the globe have reported both positive and negative incidents and outcomes related to the game. Some of the incidents have been particularly remarkable for the player, i.e., critical incidents. A critical incident is a single experience, which a person perceives or remembers as unusually positive or negative. Critical incidents typically are highly influential for human behaviour, and thus, important to study. Playing augmented reality games can take place in varying situational contexts. Situational context includes information that can be use…

mobile gamingvuorovaikutusInternet privacyGlobeinteraction050801 communication & media studiesContext (language use)Sample (statistics)critical incidentsMetaversepaikkacontexts0508 media and communicationssituational contextplace0502 economics and businessmedicineSituational ethicslisätty todellisuusSocialityta113Pokemon GObusiness.industry05 social sciencessosiaalisuussocialityexergamingObject (philosophy)mobile gameaugmented realitymedicine.anatomical_structurereasons050211 marketingAugmented realitybusinessPsychologySocial psychologyJournal of Virtual Worlds Research
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