Search results for "reality"
showing 10 items of 662 documents
Treating Cockroach Phobia With Augmented Reality
2009
In vivo exposure is the recommended treatment of choice for specific phobias; however, it demonstrates a high attrition rate and is not effective in all instances. The use of virtual reality (VR) has improved the acceptance of exposure treatments to some individuals. Augmented reality (AR) is a variation of VR wherein the user sees the real world augmented by virtual elements. The present study tests an AR system in the short (posttreatment) and long term (3, 6, and 12 months) for the treatment of cockroach phobia using a multiple baseline design across individuals (with 6 participants). The AR exposure therapy was applied using the "one-session treatment" guidelines developed by Öst, Salko…
Neither Here nor There: The Paradoxes of Immersion
2016
The implicit motor learning use as a therapeutic tool in frail elderly people
2016
To write, take, walk, talk is a part of our daily. Our motor ability is used to change depending on our environment and our skill, acquired thanks to our experience, learnings, and according to our age. We strive to find optimal solutions, to be more performants, more efficient. But we must be able to discern to act well and act to better discern. This « perception-action » coupling is the basis of the organization of motor control. Human can discern through several sensory systems (Visual, auditory, proprioceptive) intrinsic informations, coming from his own body, and extrinsic informations, from his environment. All of these informations are in the service of the movement and actions of d…
Usability issues of clinical and research applications of virtual reality in older people: A systematic review
2020
Aging is a condition that may be characterized by a decline in physical, sensory, and mental capacities, while increased morbidity and multimorbidity may be associated with disability. A wide range of clinical conditions (e.g., frailty, mild cognitive impairment, metabolic syndrome) and age-related diseases (e.g., Alzheimer's and Parkinson's disease, cancer, sarcopenia, cardiovascular and respiratory diseases) affect older people. Virtual reality (VR) is a novel and promising tool for assessment and rehabilitation in older people. Usability is a crucial factor that must be considered when designing virtual systems for medicine. We conducted a systematic review with Preferred Reporting Items…
Design and implementation of an augmented reality application for rock art visualization in Cova dels Cavalls (Spain)
2019
[EN] Prehistoric rock art paintings, specifically rock-shelters exposed to environmental and anthropogenic factors, are usually faint and severely damaged, being them difficult to identify and understand by visitors. Augmented Reality (AR) supplements reality with virtual information superimposed onto the real world. This sensor-based technology in smartphones/tablets can improve the paintings experience displaying the 2D digital tracings overlapped onto the real scene (rock with faint paintings). This paper presents an AR application (app) developed in Cova dels Cavalls that shows a recreation of a possible original composition full of motifs with descriptive information to improve current…
The Averinga’s Edicola and the Cult of Water in Palermo. From Knowledge to Valorisation
2018
Si descrive un approccio multidisciplinare allo studio di un singolare monumento storico, l’Edicola dell’Averinga, che versa attualmente in gravi condizioni di degrado; questa costruzione fu realizzata nel 1587 dal Senato Palermitano a protezione delle acque della sorgente Ayn Rutah (nome arabo di Averinga) che sgorgavano proprio al suo interno e che da qui venivano raccolte e incanalate verso i fertili giardini, le abitazioni che si trovavano in prossimità delle mura cittadine e alcune delle più importanti fontane della città storica. La più antica descrizione a noi pervenuta della zona in cui è sita l'Edicola, la cosiddetta depressione Danisinni, appartiene al geografo iracheno Al-Qaim Mu…
Beyond the screen
2021
The didactic experiences in the field of architectural design, in courses that have always had a strong workshop character, have been varied in recent years and have been carried out in different variants that, when considered as a whole, allow us to reflect on the problems and the challenges faced during the pandemic. Indeed, a didactic normally conducted with compulsory attendance suffered in a sudden andunexpected way from the cancellation of physical presence, the loss of contact with people and the “corporeality” of the project. Moreover, the absence of the physical space of the classroom (a scene inherent to the laboratory) soon led to the search for new tools and appropriate methods …
Towards reactive navigation and attention skills for 3D intelligent characters
2003
This paper presents a neural design which is able to provide the necessary reactive navigation and attention skills for 3D embodied agents (virtual humanoids or characters). Based on Grossberg's neural model of conditioning [6], as recently implemented by Chang and Gaudiando [7], and according to the Adaptative Resonance Theory (ART) and the neuroscientific concepts associated, the neural design introduced has been divided in two main phases. Firstly, an environmentcategorization phase, where an on-line pattern recognition and categorization of the current agent sensory input data is carried out by a self organizing neural network, which will finally provide the agent's short term memory la…
The Garden and Landscape as an Interdisciplinary Resource Between Experimental Science and Artistic-Musical Expression: Analysis of Competence Develo…
2020
The garden is a major educational resource that can be used for all areas of knowledge from an interdisciplinary perspective as it reflects the complexity and interactions of the natural environment. This research was carried out in the academic years 2017-2018 and 2018-2019 with 418 participants of from the second, third, and fourth year of the Degree in Primary Education at the University of Valencia. The use of the garden and the landscape is analyzed as a non-formal context for training primary school teachers through sensory experiences that contribute to the development of scientific and artistic competencies. The study focused on the relationship between natural sounds and emotions t…
Techniques and procedures for the definition of AR applications in architectural and archaeological contexts
2022
The growth and development of Augmented reality applications and their use in different contexts has been recently fostered by two factors: i) the hardware and computing power of mobile devices has been radically improved; ii) Apple and Google have released two development platforms for AR applications. AR has been a major topic in research on cultural heritage fruition for many years, but the latest developments are really promising, and they seem capable of overcoming the difficulties that have delayed the diffusion of this technology. The paper focuses the potential and criticalities of augmented reality systems used for fruition purposes in architectural and archaeological contexts. The…