Search results for "rfa"

showing 10 items of 11106 documents

Status and Prospects of Kanki : An Open Source Cross-Platform Native iRODS Client Application

2016

The current state of development of project Kanki is discussed and some prospects for future development are laid out with reflection on the results of the research IT infrastructure project at the University of Jyväskylä. Kanki is a crossplatform native iRODS client application which was introduced to the iRODS community at the iRODS Users Group Meeting in 2015, and later released as open source. A total of 9 releases have been made, from which the latest 6 have been available in addition to the source code as pre-built binary packages for x86-64 CentOS Linux 6/7 and OS X 10.10+. The Kanki build environment at the University of Jyväskylä is running out of Jenkins continuous integration for…

iRODSgraphical user interfacescontinuous integrationtutkimustietoresearch support servicesclient software
researchProduct

Development of a Native Cross-Platform iRODS GUI Client

2015

This paper describes activities on the research IT infrastructure development project at the University of Jyväskylä. The main contribution is a cross-platform iRODS client application with a rich graphical user interface. The client application is fully native and builds from a single C++ codebase on all of the platforms on which iRODS 4.0 is supported. The application has a responsive UI with native look & feel and enables drag & drop integration to the desktop. This is made possible by basing the development of the client application on top of the Qt 5 framework and an object-oriented C++ framework for iRODS which is being developed with the client application. The objectoriented framewo…

iRODStutkimustietographical user interfacemetadata managementinfrastructureclient software
researchProduct

Aesthetic Appeal and Visual Usability in Four Icon Design Eras

2016

Technological artefacts express time periods in their visual design. Due time, visual culture changes and thus affects the design of pictorial representations in technological products, such as icons in user interfaces. Previous research of temporal aspects in human-computer interaction has been focusing on particular interaction situations, but not on the effects of design eras on user experience. The influence of icon design styles of different eras on aesthetic and usability experiences was studied with the method of primed product comparisons. Affective preferences and their processing times were analysed in order to examine visual usability in terms of semantic distance and aesthetic a…

iconComputer sciencemedia_common.quotation_subjectaffective reaction timesaesthetic appeal050105 experimental psychologyUser experience designHuman–computer interactionvisual usabilitysemantic distance0501 psychology and cognitive sciences050107 human factorsmedia_commonVisual culturecomputer.programming_languageta113Communication designbusiness.industry05 social sciencesta6132UsabilityIcon designdesign erasBeautyIconUser interfacebusinesscomputerProceedings of the 2016 CHI Conference on Human Factors in Computing Systems
researchProduct

FPI Based Hyperspectral Imager for the Complex Surfaces : Calibration, Illumination and Applications

2022

Hyperspectral imaging (HSI) applications for biomedical imaging and dermatological applications have been recently under research interest. Medical HSI applications are non-invasive methods with high spatial and spectral resolution. HS imaging can be used to delineate malignant tumours, detect invasions, and classify lesion types. Typical challenges of these applications relate to complex skin surfaces, leaving some skin areas unreachable. In this study, we introduce a novel spectral imaging concept and conduct a clinical pre-test, the findings of which can be used to develop the concept towards a clinical application. The SICSURFIS spectral imager concept combines a piezo-actuated Fabry–Pé…

ihoconvolutional neural networkphotometric stereoneuroverkotinterferometrydiagnostiikkacalibrationoptical modellingLED illuminationihosyöpähyperspectralFPIoptical biopsykoneoppiminenskin surface modelbiomedical imagingdermatological applicationihotaudithyperspektrikuvantaminen
researchProduct

Variables cognitives i factors de personalitat dels subjectes amb millor control d’una Interfície Cervell Computadora

2022

Objectiu :La interrelació entre l’humà i la màquina en una tasca amb una Interficie Cervell-Computadora ( BCI de les sigles en anglès) es especialment transcendental. Hi ha subjectes incapaços d’aprendre a manipular-la( Illiteracy). El present treball analitza la influència del tipus de paradigma de control , les habilitats atencionals , els trets de personalitat i la resposta d’afrontament de la resposta davant el fracàs a l'hora d’utilitzar-la. Mètode: Hem emprat dues mostres de 89 i 191 estudiants de 1er i 2n curs de la Universitat de València en dos estudis consecutius els anys 2016 i 2017. S’han aplicat test de personalitat i qüestionaris sobre activitats rutinàries, avaluació atencion…

illiteracypersonalitat:PSICOLOGÍA [UNESCO]imaginació motorabrain computer Interfacecursor taskUNESCO::PSICOLOGÍAvariables atencionals
researchProduct

Molecular mechanics models for the image charge, a comment on “including image charge effects in the molecular dynamics simulations of molecules on m…

2017

We re-investigate the image charge model of Iori and Corni (Iori and Corni, J. Comput. Chem. 2008, 29, 1656). We find that a simple symmetrization of their model allows to obtain quantitatively correct results for the electrostatic interaction of a water molecule with a metallic surface. This symmetrization reduces the magnitude of the electrostatic interaction to less than 10% of the total interaction energy. © 2017 Wiley Periodicals, Inc.

image chargewatermetal surface010402 general chemistryMethod of image charges01 natural sciencesMolecular physicsMolecular mechanics[ CHIM ] Chemical SciencesForce field (chemistry)MetalMolecular dynamicsTheoretical and Computational ChemistryQuantum mechanics0103 physical sciencesMolecule[CHIM]Chemical SciencesChemical Physics010304 chemical physicsChemistryforce fieldGeneral ChemistryInteraction energy0104 chemical sciencesComputational Mathematicsadsorptionvisual_artvisual_art.visual_art_mediumSymmetrizationPhysical Chemistry (incl. Structural)
researchProduct

Active lighting applied to three dimensional reconstruction of specular metallic surfaces by polarization imaging

2005

This thesis deals with a new automated tridimensional inspection system for specular metallic surfaces, based on polarization analysis. We first present an extension of the ‘Shape from Polarization' method for dielectric to metallic surfaces. After being reflected, an unpolarized light wave becomes partially linearly polarized, depending on the surface normal and on the refractive index of the media it impinges on. Hence, by measuring the polarization parameters of the reflected light, the surface normals are computed. The ambiguity concerning the normals orientation is solved here with a new active lighting system. Then, we describe and compare numerical methods for reconstructing the trid…

imagerie polarimétriqueéclairage actifacquisition tridimensionnellespecular metallic surfacesactive lighting systemshape from polarizationsurfaces métal- liques spéculaireschamp de normalestridimensional acquisitionheight from gradients[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processing
researchProduct

A Cognitive Architecture for Robotic Hand Posture Learning

2005

This paper deals with the design and implementation of a visual control of a robotic system composed of a dexterous hand and video camera. The aim of the proposed system is to reproduce the movements of a human hand in order to learn complex manipulation tasks or to interact with the user. A novel algorithm for robust and fast fingertips localization and tracking is presented. A suitable kinematic hand model is adopted to achieve a fast and acceptable solution to an inverse kinematics problem. The system is part of a cognitive architecture for posture learning that integrates the perceptions by a high-level representation of the scene and of the observed actions. The anthropomorphic robotic…

imitation learningInverse kinematicsgesture recognitionbusiness.industryMachine visionComputer scienceCognitive architectureKinematicsAnthropometryCognitive architectureHuman–robot interactionComputer Science ApplicationsHuman-Computer Interactionrobotic visionControl and Systems EngineeringGesture recognitionRobot handComputer visionArtificial intelligenceElectrical and Electronic Engineeringbusinesshuman-robot interfaceSoftwareInformation SystemsGesture
researchProduct

Assisting immersive virtual reality development with user experience design approach

2017

In our study we explored how to design a biography of a late Finnish artist as a VR experience. We conducted a development process assisted by user experience (UX) design methods, which increased the process efficiency, and resulted in a research prototype. Through previous research and our development process, we identified components affecting the user experience. These components are: Immersion, Presence, Disorientation, Sense of Control, Pleasantness, Exploration and Simulator Sickness. From our user study with 13 participants, we were able to draw implications that relate to these components. While the set of components could be incomplete or subject to change, shows that further resea…

immersionEngineering02 engineering and technologyVirtual realitycomputer.software_genreUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesta518Design methods050107 human factorsta113Multimediabusiness.industryomnidirectional videoUser journey05 social sciencesuser experience design020207 software engineeringinteractive omnidirectional videoUser interface designSimulator sicknessProcess efficiencyvirtual realitybusinesscomputerProceedings of the 21st International Academic Mindtrek Conference
researchProduct

The effects of user interface type on player immersion in first-person shooter games

2017

Videopelien vaikutuksia pelaajien käyttäytymiseen on tutkittu laajasti, kuten myös niitä tekijöitä jotka vaikuttavat pelaajien tyytyväisyyteen ja kiinnostukseen videopelejä kohtaan. Tästä huolimatta on puutetta julkisesti saatavilla olevasta empiirisestä tutkimuksesta, joka keskittyisi käyttöliittymän vaikutukseen pelaajan kokemaan immersioon pelin aikana sekä siihen, mikä käyttöliittymissä vaikuttaa immersion kokemuksen syntymiseen. Käyttöliittymät ensimmäisen persoonan kuvakulmasta olevissa videopeleissä voidaan jakaa kahteen eri tyyppiin, diegeettisiin ja epädiegeettisiin käyttöliittymiin. Nämä kaksi eri käyttöliittymätyyppiä saattavat vaikuttaa pelaajan kokemukseen eri tavoin. Parempi y…

immersiondiegesisFPSvideopelitammuntapelitensimmäisen persoonan ammuntapelivideo gameskäyttöliittymäuser interfacefirst-person shooterkäyttöliittymätimmersiouser experiencekäyttäjäkokemus
researchProduct