Search results for "role-play"
showing 5 items of 15 documents
Online and face-to-face role-play simulations in promoting social work students’ argumentative problem-solving
2013
This paper reports on a teaching experiment in which social work students (n=38) practiced problem solving through argumentative tasks. A teaching experiment was carried out at a Mikkeli University of Applied Sciences in Finland in connection with a course concerning preventative work against alcohol- and drug abuse. This quasiexperimental study investigated whether role-play simulation conducted either online (15 students) or face-to-face (14 students) improved students’ problem solving on social issues. As a pre-test, the students wrote an essay after having watched a dramatization of problematic cases on elderly people’s use of alcohol. The students also attended lectures (30 x 45 min) o…
Towards Natural Engagement in Nonexhibitional Dramatic Role-Plays
2003
Modern language teaching and drama have long had a tenuous relationship. Foreign/second language teaching (F/SLT) and Language for Specific Purposes (LSP) instruction often mistakenly associate drama with learning games and role-play simulations. However, these remedial activities, though useful, offer only limited opportunities for natural speech interaction. This article argues that, as a natural dialogical process of cognitive and affective involvement, nonexhibitional dramatic role-play generates authentic meaning through action and personal commitment.
Defining Role-Playing Games as Language-Games
2011
Role-playing games are a diverse phenomenon, ranging from digital games to live action role-playing. Finding a definition that suits them all is hard, but attempts have been many. All of the definitions emphasize some aspects of role-playing games like rules, the role of players or the story. Many definitions do not describe role-playing games as such, but the activity that is role-playing. This paper looks at one of the latest attempts to define role-playing games, by Hitchens and Drachen (2009), and shows some potential problems with it. As an answer to these problems another definition is proposed, consisting of a game world, participants, shared narrative power and interaction. This def…
Yhteisöllinen argumentointi sosionomikoulutuksessa avoimia ongelmia ratkottaessa
2017
The aim of this study was to develop teaching methods for practising argumentative problem-solving in a degree program of social services. The purpose was to acquire knowledge about multiple (face-to-face, online, and integrated) learning environments for studying argumentative problem-solving. In addition, the typical features of collaborative argumentation in student discussions were identified. Two teaching experiments were arranged in courses on drug and alcohol abuse. Both experiments required students to solve open-ended problems through role-play regarding a fictive girl’s use of alcohol. The idea of blended learning was applied in the first teaching experiment. Students (n = 29) wro…
The limits of fantasy : a comparative study of the representations of gender, ethnicity and class in the console fantasy role-playing games Lost Odys…
2013
Peliteollisuuden suosio kasvaa jatkuvasti. Ihmiset pelaavat yhä enemmän, joten on aiheellista tutkia itse pelejä. Niitä on tutkittu monelta eri näkökannalta, kuten millaisissa rooleissa mies- ja naispelihahmot ovat toisiinsa verrattuna, miten hahmot kuvataan ja miten ne vastaavat todellisuutta. Tässä tutkimuksessa tarkoituksena oli tarkkailla pelien keskustelukohtauksia ja havainnoida miten pääpelihahmojen sukupuoli, etnisyys ja luokka rakennetaan kahdessa japanilaisessa konsoliroolipelissä Lost Odyssey ja Final Fantasy XIII. Tutkimuksen perustana käytettiin identiteetin intersektionaalisuutta. Tutkimuksessa verrattiin edellä mainittuja pelejä keskenään ja tutkimustuloksia verrattiin olemas…