Search results for "sage"
showing 10 items of 1373 documents
Employee personal Internet usage in the workplace
2016
Information technology (IT) devices connected to the Internet, such as computers, tablets, and smartphones, have become pervasive in the workplace. These IT devices have greatly facilitated the performance of job tasks for employees. At the same time, employees are increasingly using these technologies for non-work-related purposes during office hours, which is called personal Internet usage in the workplace (PIU). Examples of PIU include, but are not limited to, checking and sending non-work-related emails, surfing news sites, visiting social network sites, e-banking, stock trading, and online shopping, chatting, and gaming. Previous studies on PIU present two schools of thought on PIU out…
Lietojuma norādes mācību vārdnīcās angļu valodā
2020
Lietojuma norādes sniedz svarīgu informāciju par leksikas vienību lietojumu. Šī darba mērķis ir izpētīt lietojuma norādes piecās vadošajās angļu valodas mācību vārdnīcās, lai noskaidrotu, vai vārdnīcas izmanto konsekventu pieeju attiecībā uz lietojuma norāžu izmantošanu. Pētījumā tiek izmantota aprakstošā un salīdzinošā satura analīzes metode. Pētījuma ietvaros arī tika veikta aptauja, lai uzzinātu, kāda ir lietotāju attieksme pret lietojuma norāžu atspoguļojumu vārdnīcās un cik lielā mērā tās ir noderīgas lietotājiem. Pētījumā veiktā analīze parāda, ka vārdnīcas neizmanto konsekventu pieeju lietojuma norāžu izmantošanā un Longman Dictionary of Contemporary English ir lietotājiem visdraudzī…
Explaining the Usage Intentions of Exergames
2014
Different kinds of digital gaming concepts that combine exercise and games, commonly referred to as exergames, have become increasingly common in recent years. These games, which can be used because of both hedonic and utilitarian reasons, have also become a subject of growing interest among academic researchers. However, the factors that explain their usage remain vaguely understood. This study aims to find out what kinds of factors explain the intentions to use exergames as part of one’s exercise. To do this, we first propose a new theoretical model for explaining the usage intentions of exergames and then empirically test this model by analyzing an online survey sample collected from 271…
L’habitat durable sans l’habiter ? Fabrique de la densité en Bourgogne
2017
In 2009 and 2010, in order to combat the urban sprawl, the Grenelle Environment sets out urban density as a public policy issue. This notion builds on a modus operandi of an urbanization regime that includes both the environmental and the participatory dimensions in its approach. This injunction of sustainability is there implemented through a range of standards, rules and procedures, while the stakeholders in urbanism strive to arrange the experience of inhabiting. But how does this apparatus take the test of reality into account? Based on a qualitative research carried out from 2012 to 2015 on urban planning projects intended to increase density in urban and suburban areas in Burgundy, th…
Examining the antecedents and consequences of perceived value : a case study of mobile banking application usage in the Kingdom of Saudi Arabia
2022
Recent advancements in information, communications, and mobile technologies have revolutionized banking and payment services as well as consumer behavior. This study examines the continuous usage experience of mobile financial services, and especially mobile banking services, in the Kingdom of Saudi Arabia (KSA), the context of this study. Data were collected from 300 experienced mobile banking users across the KSA using a pre-tested survey instrument. The partial least squares structural equation modelling (PLS-SEM) was used to analyze the data. The results supported most of the hypotheses and revealed that e-service quality, e-information quality, and experience flow have a significant an…
Le vignoble gallo-romain de Gevrey-Chambertin "Au-dessus de Bergis", Côte d'Or (Ier-IIe s. ap. J.-C.) : Modes de plantation et de conduite de vignes …
2011
Recent excavations at " Au-dessus de Bergis " in Gevrey-Chambertin (Burgundy, France) brought to light in 2008 and 2009 numerous, rectangular aligned pits interpreted as an ancient vineyard dated from the mid-first, mid-second century to the third century AD. The vineyard measured at least one hectare in area and was bounded to the south by a hedge or fence. It was composed of parallel rows oriented 6° N that may have been trained over and along high, inclined wooden frames. Vine stocks were renewed by layering, over several generations of plants. This vineyard attests to the spreading of vineyards from the mid-first century AD, as was initially supposed, and it documents some agricultural …
Données nouvelles pour l'histoire de la construction des terroirs viticoles de Bourgogne, cinquante ans après l'oeuvre de Roger Dion
2010
L'œuvre de Roger Dion sur les développements de la viticulture en France s'appuie beaucoup et souvent sur l'exemple de l'histoire viticole bourguignonne qui constitue comme un modèle dans sa démonstration. Cette contribution fait le point sur l'actualité rétrospective de cet exemple et son héritage: nouvelles données archéologiques, mise en culture des coteaux, aménagements des parcelles et transformation des sols par le " vouloir humain ".
The Climats in Burgundy: issues and developments in a winegrowing landscape that has become cultural heritage
2020
Error messages in relational database management systems: A comparison of effectiveness, usefulness, and user confidence
2021
Abstract The database and the database management system (DBMS) are two of the main components of any information system. Structured Query Language (SQL) is the most popular query language for retrieving data from the database, as well as for many other data management tasks. During system development and maintenance, software developers use a considerable amount of time to interpret compiler error messages. The quality of these error messages has been demonstrated to affect software development effectiveness, and correctly formulating queries and fixing them when needed is an important task for many software developers. In this study, we set out to investigate how participants ( N = 152 ) …
Examining Consumers’ Usage Intention of Contactless Payment Systems
2019
Purpose The purpose of this paper is to develop and test a conceptual model that combines the modified Unified Theory of Acceptance and Use of Technology (UTAUT2) with a consumer brand engagement (CBE) model to predict consumers’ usage intentions toward contactless payment systems in a developed country. Design/methodology/approach The authors cooperated with a contactless payment service provider in Finland and reached out to 22,000 customers, resulting in 1,165 usable responses. The collected data were analyzed using structural equation modeling. Findings The study shows that the UTAUT2 and the CBE model together explain approximately 70 percent of the variance in usage intention. Of the…