Search results for "soft"

showing 10 items of 9809 documents

Plato and Antisthenes in the Phaedo: A Reflexive Reading. Part One

2019

The purpose of this study is not so much to show the presence of Antisthenes in the dialogue, but rather to examine what Plato alludes to. The controversy over ideas between the two Socratics is historically very well-attested, as can already be seen in the Cratylus. Thus, it is reasonable to assume that this controversy must have affected Plato when he was writing a dialogue in which the importance of ideas and his new logic is undeniable. Hence, this paper will investigate the following question: what impact could Antisthenes’ denominative and definitory logic have on the equally denominative and definitory logic presented in the Phaedo given that the latter work in all probability preced…

idealogic of the contrarysAs ismedia_common.quotation_subjectPhilosophylcsh:Philosophy (General)oikeios logosAnalogyCornerstoneImmortalityLogos Bible Softwarethe final argumentanalogyEpistemologyPhilosophymetaxyReading (process)ReflexivityeidosdefinitionSoullcsh:B1-5802the argument by affinitymedia_common
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Emotions toward cognitive enhancement technologies and the body – Attitudes and willingness to use

2020

While technological development is becoming more integrated into our surrounding environments, it is also moving closer towards the human body. In fact, numerous examples can be seen in which information technology (IT) is being designed not just for use on the body, but also inside it. Technologies dominating this domain can be described as ‘cognitive enhancement technologies’ (CETs). These technologies are intended to enhance people's cognitive capabilities, and can be viewed in the forms of implants, lens, drugs, and then moving outward, smart clothing, watches and physical environments to name some. The present study focused on measuring peoples’ (N=104) emotions towards and willingness…

ihmisen ja tietokoneen vuorovaikutusasenteetHuman Factors and ErgonomicsEducationEnhancement Technologiestunteetbusiness.industrySignificant differenceGeneral EngineeringInformation technologyCognitionHuman bodykognitiiviset prosessitClothingHuman-Computer InteractionScholarshipWillingness to useälytuotteetHardware and Architectureteknologiaälytekniikkaetiikkacognitive enhancementbusinessPsychologySoftwareCognitive psychologyInternational Journal of Human-Computer Studies
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Space-Frequency Quantization for Image Compression With Directionlets

2007

The standard separable 2-D wavelet transform (WT) has recently achieved a great success in image processing because it provides a sparse representation of smooth images. However, it fails to efficiently capture 1-D discontinuities, like edges or contours. These features, being elongated and characterized by geometrical regularity along different directions, intersect and generate many large magnitude wavelet coefficients. Since contours are very important elements in the visual perception of images, to provide a good visual quality of compressed images, it is fundamental to preserve good reconstruction of these directional features. In our previous work, we proposed a construction of critic…

image orientation analysisMultiresolution analysisVideo RecordingComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingnonseparable transformsmultiresolution analysisRate–distortion theoryWaveletDVMsImage Interpretation Computer-AssistedComputer GraphicsComputer visionQuantization (image processing)image codingimage segmentationMathematicsbusiness.industryWavelet transformNumerical Analysis Computer-AssistedSignal Processing Computer-AssistedWTsData CompressionImage EnhancementComputer Graphics and Computer-Aided Designwavelet transformsdirectional vanishing momentsdirectional transformsArtificial intelligencebusinessAlgorithmsSoftwareImage compressionData compressionIEEE Transactions on Image Processing
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Accuracy of Computer-Aided Dynamic Navigation Compared to Computer-Aided Static Navigation for Dental Implant Placement: An In Vitro Study

2019

Aim: To analyze the accuracy capability of two computer-aided navigation procedures for dental implant placement. Materials and Methods: A total of 40 dental implants were selected, which were randomly distributed into two study groups, namely, group A, consisting of those implants that were placed using a computer-aided static navigation system (n = 20) (guided implant (GI)) and group B, consisting of those implants that were placed using a computer-aided dynamic navigation system (n = 20) (navigation implant (NI)). The placement of the implants from group A was performed using surgical templates that were designed using 3D implant-planning software based on preoperative cone-beam computed…

image-guided surgerymedicine.medical_treatmentArticle03 medical and health sciences0302 clinical medicineSoftware0502 economics and businessimplantologymedicineHardware_INTEGRATEDCIRCUITSComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMSDental implantOrthodonticsComputer-assisted surgeryreal-time trackingbusiness.industry05 social sciencesNavigation system030206 dentistryGeneral Medicinecomputer-assisted surgeryImage-guided surgeryCoronal planeComputer-aidednavigation system050211 marketingImplantbusinessJournal of Clinical Medicine
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A Cognitive Architecture for Robotic Hand Posture Learning

2005

This paper deals with the design and implementation of a visual control of a robotic system composed of a dexterous hand and video camera. The aim of the proposed system is to reproduce the movements of a human hand in order to learn complex manipulation tasks or to interact with the user. A novel algorithm for robust and fast fingertips localization and tracking is presented. A suitable kinematic hand model is adopted to achieve a fast and acceptable solution to an inverse kinematics problem. The system is part of a cognitive architecture for posture learning that integrates the perceptions by a high-level representation of the scene and of the observed actions. The anthropomorphic robotic…

imitation learningInverse kinematicsgesture recognitionbusiness.industryMachine visionComputer scienceCognitive architectureKinematicsAnthropometryCognitive architectureHuman–robot interactionComputer Science ApplicationsHuman-Computer Interactionrobotic visionControl and Systems EngineeringGesture recognitionRobot handComputer visionArtificial intelligenceElectrical and Electronic Engineeringbusinesshuman-robot interfaceSoftwareInformation SystemsGesture
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Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices

2016

Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for evaluating not only new environments and usability scenarios, but also potential user experiences. To achieve this, VEs must be adequately realistic. The level of perceived authenticity can be ascertained by measuring the levels of immersion people experience in their VE interactions. In this paper the degree of authenticity is measured via anauthenticity indexin relation to three different immersive virtual environment devices. These devices include (1) a headband, (2) 3D glasses, and (3) a head-mounted display (HMD). A quick scale for measuring immersion, feeling of control, and simulator sick…

immersionArticle SubjectComputer sciencemedia_common.quotation_subject02 engineering and technologycomputer.software_genreQuality of resultshuman-technology interactionlcsh:QA75.5-76.95authenticityHuman–computer interactionuser experience0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesautenttisuus050107 human factorsmedia_commonta113Multimediabusiness.industry05 social sciences020207 software engineeringUsabilityHuman-Computer InteractionFeelingvirtual environmentsSimulator sicknesslcsh:Electronic computers. Computer sciencekäyttäjäkokemusbusinessImmersive virtual environmentcomputerAdvances in Human-Computer Interaction
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Assisting immersive virtual reality development with user experience design approach

2017

In our study we explored how to design a biography of a late Finnish artist as a VR experience. We conducted a development process assisted by user experience (UX) design methods, which increased the process efficiency, and resulted in a research prototype. Through previous research and our development process, we identified components affecting the user experience. These components are: Immersion, Presence, Disorientation, Sense of Control, Pleasantness, Exploration and Simulator Sickness. From our user study with 13 participants, we were able to draw implications that relate to these components. While the set of components could be incomplete or subject to change, shows that further resea…

immersionEngineering02 engineering and technologyVirtual realitycomputer.software_genreUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesta518Design methods050107 human factorsta113Multimediabusiness.industryomnidirectional videoUser journey05 social sciencesuser experience design020207 software engineeringinteractive omnidirectional videoUser interface designSimulator sicknessProcess efficiencyvirtual realitybusinesscomputerProceedings of the 21st International Academic Mindtrek Conference
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Immersion revisited:A review of existing definitions of immersion and their relation to different theories of presence

2016

The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably with the terms presence and engagement. This article details a review of existing definitions of immersion originating within the study of video games, virtual environments, and literary works of fiction. Based on this review, a three-dimensional taxonomy of the various conceptualizations of immersion is proposed. That is, the existing definitions of immersion may be broadly divided into three categories, each representing a dimension of the taxonomy: immersion as a p…

immersionSocial Psychologylcsh:T58.5-58.64Computer sciencelcsh:Information technologyCommunication05 social sciencesComputingMilieux_PERSONALCOMPUTINGvideo gamesVirtual realitycomputer.software_genre050105 experimental psychologyHuman-Computer Interaction03 medical and health sciences0302 clinical medicineVirtual machinevirtual environmentsComputer graphics (images)Immersion (virtual reality)virtual reality0501 psychology and cognitive sciencespresencecomputer030217 neurology & neurosurgery
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Salt release monitoring with specific sensors in "in vitro" oral and digestive environments from soft cheeses

2012

International audience; The objective of the present work is to demonstrate the interest and the feasibility of the measurement of NaCl concentrations in soft cheeses and in particular an in vitro digestion process by the use of chemical sensors. The analyzed matrices were the commercial Italian mozzarella cheeses and domestic cheese base models. The classification of mozzarellas was performed according to their salinity, while the breakdown of cheese base models has been followed both at initial steps of digestion in artificial mouth dispositive mimicking the oral sphere and in a gut-imitating digester (TIM-1). During the breakdown of soft cheese in the digester, the estimated values for N…

in vitro digestion processBase (chemistry)SodiumAnalytical chemistrySalt (chemistry)chemistry.chemical_elementSodium Chloridein vitro mouth processSodium detectionSettore ING-INF/01 - Elettronica01 natural sciencesChlorideChemistry Techniques AnalyticalAnalytical ChemistrySoft cheesesSalt release0404 agricultural biotechnologyBiomimetics[SDV.IDA]Life Sciences [q-bio]/Food engineeringCalibrationmedicine[SPI.GPROC]Engineering Sciences [physics]/Chemical and Process EngineeringIntestinal MucosaSensor arraychemistry.chemical_classificationMouthChromatographyIonic chromatographySettore CHIM/07 - Fondamenti Chimici delle Tecnologie010401 analytical chemistry04 agricultural and veterinary sciences040401 food science0104 chemical sciencesSalinitychemistrySalt release in vitro mouth process in vitro digestion process Sensor array Sodium detection Soft cheesesDigestionDairy ProductsDigestionmedicine.drug
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A Knowledge Interface System for Information and Cyber Security Using Semantic Wiki

2018

Resilience against information and cyber security threats has become an essential ability for organizations to maintain business continuity. As bulletproof security is an unattainable goal, organizations need to concentrate to select optimal countermeasures against information and cyber security threats. Implementation of cyber risk management actions require special knowledge and resources, which especially small and medium-size enterprises often lack. Information and cyber security risk management establish knowledge intensive business processes, which can be assisted with a proper knowledge management system. This paper analyzes how Semantic MediaWiki could be used as a platform to assis…

information securityInterface (Java)Computer scienceBusiness processmedia_common.quotation_subjectriskienhallinta02 engineering and technologyComputer securitycomputer.software_genretietämyksenhallintaBusiness continuitydesign science research020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringtietoturvakyberturvallisuusRisk managementmedia_commonbusiness.industryService design05 social sciencesInformation securityResilience (organizational)CountermeasurePsychological resiliencebusinesscomputer050203 business & management
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