Search results for "software engineering"

showing 10 items of 1151 documents

Computational Modelling of Public Policy: Reflections on Practice

2018

Computational models are increasingly being used to assist in developing, implementing and evaluating public policy. This paper reports on the experience of the authors in designing and using computational models of public policy (‘policy models’, for short). The paper considers the role of computational models in policy making, and some of the challenges that need to be overcome if policy models are to make an effective contribution. It suggests that policy models can have an important place in the policy process because they could allow policy makers to experiment in a virtual world, and have many advantages compared with randomised control trials and policy pilots. The paper then summari…

Computational modelCalibration and validationProcess (engineering)Computer science05 social sciencesControl (management)050401 social sciences methodsGeneral Social SciencesPublic policy02 engineering and technologyDomain (software engineering)0504 sociologyRisk analysis (engineering)020204 information systemsComponent (UML)0202 electrical engineering electronic engineering information engineeringComputer Science (miscellaneous)Abstraction (linguistics)
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What is it about humanity that we can't give away to intelligent machines? A European perspective

2021

Abstract One of the most significant recent technological developments concerns the development and implementation of ‘intelligent machines’ that draw on recent advances in artificial intelligence (AI) and robotics. However, there are growing tensions between human freedoms and machine controls. This article reports the findings of a workshop that investigated the application of the principles of human freedom throughout intelligent machine development and use. Forty IS researchers from ten different countries discussed four contemporary AI and humanity issues and the most relevant IS domain challenges. This article summarizes their experiences and opinions regarding four AI and humanity th…

Computer Networks and Communications05 social sciencesPerspective (graphical)02 engineering and technologyLibrary and Information SciencesROBÔSDomain (software engineering)020204 information systems0502 economics and businessHumanity0202 electrical engineering electronic engineering information engineering050211 marketingEngineering ethicsSociologyIntelligent machineInformation SystemsVDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320
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A VR-Enhanced Rollover Car Simulator and Edutainment Application for Increasing Seat Belt Use Awareness

2021

Most countries have active road safety policies that seek the objective of reducing deaths in traffic accidents. One of the main factors in this regard is the awareness of the safety measures, one of the most important being the correct usage of the seat belt, a device that is known to save thousands of lives every year. The presented work shows a VR-enhanced edutainment application designed to increase awareness on the use of seat belts. For this goal, a motorized rollover system was developed that, synchronized with a VR application (shown in a head-mounted display for each user inside a real car), rolls over this car with up to four passengers inside. This way, users feel the sensations …

Computer Networks and CommunicationsComputer scienceContext (language use)02 engineering and technologySerious gameVirtual realitylaw.inventiontraffic safetyAeronauticslaw0202 electrical engineering electronic engineering information engineeringSeat beltPer capitagamificationawarenessserious gameSeguretat viària05 social sciencesedutainment050301 education020207 software engineeringQA75.5-76.95RolloverHuman-Computer InteractionRisk perceptionPsicologiaWork (electrical)Electronic computers. Computer sciencevirtual realityseat beltrollover simulator0503 educationComputers
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A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training

2020

Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…

Computer Networks and CommunicationsComputer sciencebusiness.industry05 social sciences050301 education020207 software engineeringHuman Factors and Ergonomics02 engineering and technologyAnatomyVirtual realityField (computer science)Computer Science ApplicationsComparative evaluationHuman-Computer InteractionSoftwareArtificial IntelligenceControl and Systems EngineeringSignal Processing0202 electrical engineering electronic engineering information engineeringTable (database)Augmented realityGraphicsbusiness0503 educationIEEE Transactions on Human-Machine Systems
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Mobile Ontologies

2008

The number of mobile subscribers in the world is soon reaching the three billion mark. According to the newest estimates, majority of the subscribers are already in the developing countries, whereas the number of subscribers in the industrialized countries is about to stagnate around one billion. Because especially in the developing countries the only access to Internet are mobile devices, developing high quality services based on them grows in importance. Ontologies are an important ingredient towards more complicated mobile services and wider usage of mobile terminals. In this article, we first discuss ontology and epistemology concepts in general. After that, we review ontologies in the …

Computer Networks and Communicationsbusiness.industryComputer scienceOntology-based data integrationProcess ontologyMobile business developmentOntology (information science)Domain (software engineering)World Wide WebUpper ontologyThe InternetbusinessMobile deviceInformation SystemsInternational Journal on Semantic Web and Information Systems
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Modular Strategies for Recursive Game Graphs

2006

AbstractMany problems in formal verification and program analysis can be formalized as computing winning strategies for two-player games on graphs. In this paper, we focus on solving games in recursive game graphs which can model the control flow in sequential programs with recursive procedure calls. While such games can be viewed as the pushdown games studied in the literature, the natural notion of winning in our framework requires the strategies to be modular with only local memory; that is, resolution of choices within a module does not depend on the context in which the module is invoked, but only on the history within the current invocation of the module. While reachability in (global…

Computer Science::Computer Science and Game TheoryTheoretical computer scienceGeneral Computer ScienceCombinatorial game theoryContext (language use)02 engineering and technology0102 computer and information sciences01 natural sciencesTheoretical Computer ScienceProgram analysisReachability0202 electrical engineering electronic engineering information engineering0101 mathematicsMathematicsbusiness.industry010102 general mathematics020207 software engineeringPushdown systemsResolution (logic)Modular designCall graphUndecidable problemModel-checkingGames in verification010201 computation theory & mathematicsbusinessComputer Science(all)
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"Table 3" of "Search for supersymmetry using final states with one lepton, jets, and missing transverse momentum with the ATLAS detector in sqrt{s} =…

2011

Distribution of M(C=EFFECTIVE) IN GEV for data and background MC calculation.

Computer Science::Software EngineeringSUSY7000.0Jet ProductionNInclusiveProton-Proton ScatteringComputer Science::Programming LanguagesCondensed Matter::Strongly Correlated ElectronsHigh Energy Physics::ExperimentP P --> LEPTON+ JETS XP P --> LEPTON- JETS XSupersymmetryNuclear Experiment
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Quantitative Analysis of Dynamic Association in Live Biological Fluorescent Samples

2014

Determining vesicle localization and association in live microscopy may be challenging due to non-simultaneous imaging of rapidly moving objects with two excitation channels. Besides errors due to movement of objects, imaging may also introduce shifting between the image channels, and traditional colocalization methods cannot handle such situations. Our approach to quantifying the association between tagged proteins is to use an object-based method where the exact match of object locations is not assumed. Point-pattern matching provides a measure of correspondence between two point-sets under various changes between the sets. Thus, it can be used for robust quantitative analysis of vesicle …

Computer and Information SciencesFluorescence-lifetime imaging microscopyMatching (graph theory)Cell SurvivalImage ProcessingAssociation (object-oriented programming)SciencerakkulatBioinformaticsTime-Lapse ImagingFluorescenceImage (mathematics)cellular structuresfluorescence imagingCell Line TumorMolecular Cell BiologyalgoritmitHumansComputer SimulationkuvantamismenetelmätPhysicsta113MicroscopyvesiclesMultidisciplinarySoftware Toolsbusiness.industryCytoplasmic VesiclesQRta1182Biology and Life SciencesSoftware EngineeringColocalizationExperimental dataPattern recognitionCell BiologyObject (computer science)imaging techniquesMolecular ImagingfluoresenssimikroskopiaSignal ProcessingEngineering and TechnologyMedicineArtificial intelligenceCellular Structures and OrganellesbusinessVesicle localizationResearch ArticlePLoS ONE
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A Visual Simulation Framework For Simultaneous Multithreading Architectures

2011

The computing systems, and particularly microarchitectures, are in a continuous expansion reaching an unmanageable complexity by the human mind. In order to understand and control this expansion, researchers need to design and implement larger and more complex systems’ simulators. In the current paradigm the simulators play the key role in going further, by translating all complex processing mechanisms in relevant and easy to understand information. This paper aims to make a suggestive description of the concepts and principles implemented into a Simultaneous Multithreading Architecture. We introduce the SMTAHSim framework, an educational tool that simulates in an interactive manner the imp…

Computer architecturebusiness.industryComputer scienceMultithreadingControl (management)Key (cryptography)Complex systemArchitectureSimultaneous multithreadingSoftware engineeringbusinessTemporal multithreadingMicroarchitectureECMS 2011 Proceedings edited by: T. Burczynski, J. Kolodziej, A. Byrski, M. Carvalho
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Using FOCAP tool for teaching microarchitecture simulation and optimization

2013

This paper presents our new developed FOCAP tool (Framework for optimizing the Computer Architecture Performance) in order to gain a better understanding and familiarity of the students with new advanced learning methods and tools in the Microarchitecture Simulation and Optimization. At this stage, FOCAP allows a mono-objective automatic design space exploration (DSE) of a superscalar processor by varying several architectural parameters. Such DSE tools are very useful, since it is impossible to simulate all the configurations of a highly parameterized microarchitecture. Therefore, heuristic methods, local search algorithms and advanced machine learning methods are good candidates to find n…

Computer architecturebusiness.industryDesign space explorationComputer scienceHeuristic (computer science)SuperscalarParameterized complexityLocal search (optimization)businessSoftware engineeringDesign spaceField (computer science)Microarchitecture2013 17th International Conference on System Theory, Control and Computing (ICSTCC)
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