Search results for "software engineering"
showing 10 items of 1151 documents
What is visual-numeric literacy, and how does it work?
2020
This article explores the concept of literacy related to the use of data visualizations. Literacy is here understood as the ability to make sense from semiotic resources in an educational context. Theoretically the discussion is based in social semiotic theory on multimodality in the tradition of New Literacy Studies. Empirical examples are taken from observations in two Social Science classrooms in upper secondary school in Norway, where the students work with publicly available data visualizations to answer tasks designed by their teacher. The discussion sums up factors that affect reading and learning from such complex resources: taking time to explore axis system, variables, and digital…
Evaluating Model-Driven Development Claims with Respect to Quality: A Family of Experiments
2021
[EN] Context: There is a lack of empirical evidence on the differences between model-driven development (MDD), where code is automatically derived from conceptual models, and traditional software development method, where code is manually written. In our previous work, we compared both methods in a baseline experiment concluding that quality of the software developed following MDD was significantly better only for more complex problems (with more function points). Quality was measured through test cases run on a functional system. Objective: This paper reports six replications of the baseline to study the impact of problem complexity on software quality in the context of MDD. Method: We con…
Blending in Hybrid Games: Understanding Hybrid Games Through Experience
2016
The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.
A Metamodeling Approach to Evolution
2001
With the increasing complexity of systems being modeled, analysis & design move towards more and more abstract methodologies. Most of them rely on metamodeling tools that employ multi-view models and the four-layer metamodeling architecture. Our idea is to use the metamodeling approach to classify and to constraint the possible evolutions of an information system with the effect to improve both detection of evolution conflicts and disciplined reuse. Within the domain of UML metamodeling, a refinement of the metamodel-level classification is proposed that includes bases for defining a metric of the evolution (in terms of distance between metamodels).
Handling local concept drift with dynamic integration of classifiers : domain of antibiotic resistance in nosocomial infections
2006
In the real world concepts and data distributions are often not stable but change with time. This problem, known as concept drift, complicates the task of learning a model from data and requires special approaches, different from commonly used techniques, which treat arriving instances as equally important contributors to the target concept. Among the most popular and effective approaches to handle concept drift is ensemble learning, where a set of models built over different time periods is maintained and the best model is selected or the predictions of models are combined. In this paper we consider the use of an ensemble integration technique that helps to better handle concept drift at t…
Comment on ``Friedel phases and phases of transmission amplitudes in quantum scattering systems" by T. Taniguchi and M. Buettiker
1999
We take a modified boundary condition at the dead end of a stub to simulate transmission zeroes being replaced by minima and then the discontinuous phase slip (or decrease) at the transmission zeroes are replaced by a continuous but rapid phase slip. The modified boundary condition can be continuously tuned to give the results of the stub with hard wall boundary condition at the dead end of stub. Even when the phase slip is continuous one can obtain information about the density of states in the stub region from the scattering phases.
Chebyshev’s Method on Projective Fluids
2020
We demonstrate the acceleration potential of the Chebyshev semi-iterative approach for fluid simulations in Projective Dynamics. The Chebyshev approach has been successfully tested for deformable bodies, where the dynamical system behaves relatively linearly, even though Projective Dynamics, in general, is fundamentally nonlinear. The results for more complex constraints, like fluids, with a particular nonlinear dynamical system, remained unknown so far. We follow a method describing particle-based fluids in Projective Dynamics while replacing the Conjugate Gradient solver with Chebyshev’s method. Our results show that Chebyshev’s method can be successfully applied to fluids and potentially…
Editorial message
2006
Geometric Computing and Reasoning (GCR) is a new track of SAC and it is dedicated to the recent trends in the domain of geometric constraint solving and automated, or computer aided, deduction in geometry.
RecomMetz: A context-aware knowledge-based mobile recommender system for movie showtimes
2015
Abstract Recommender systems are used to provide filtered information from a large amount of elements. They provide personalized recommendations on products or services to users. The recommendations are intended to provide interesting elements to users. Recommender systems can be developed using different techniques and algorithms where the selection of these techniques depends on the area in which they will be applied. This paper proposes a recommender system in the leisure domain, specifically in the movie showtimes domain. The system proposed is called RecomMetz, and it is a context-aware mobile recommender system based on Semantic Web technologies. In detail, a domain ontology primarily…
The Shape of Interoperability: Reviewing and Characterizing a Central Area within eGovernment Research
2012
Interoperability has been discussed and studied for more than a decade. While early discussions were very conceptual, interoperability is increasingly seen as one of the key enablers of the promised benefits from eGovernment. Consequently, and not surprisingly, a considerable amount of research has been published related to interoperability. However, a conceptual model of the interoperability domain is currently missing. We thus propose such a model based on an extensive review of a subset of the eGovernment literature published in highly ranked information systems, public administration and eGovernment journals. The model outlines and discusses actors, activities, contextual factors, effec…