Search results for "software"

showing 10 items of 7396 documents

Behavior change types with Pokémon GO

2017

Digital games1 are one of the most popular entertainment media in the world. Teir allure and widespread popularity makes them an interesting and highly potential platform for behavior change atempts. In this paper, we investigate what types of behavior changes Pokémon GO has promoted or induced among its players. Te study is based on an online survey sample of 262 Pokémon GO players, collected using the critical incident technique and analyzed using qualitative methods. Te analysis shows that the behavior changes induced by Pokémon GO are not just restricted to increased physical activity or social behavior but are actually much more multifaceted: players were more social, found their routi…

ta520behavior changedigital gamingaugmented reality games050801 communication & media studiesSample (statistics)computer.software_genreexergamesEntertainmentPokémon GO0508 media and communicationscritical incident techniquebehavior change support systemtäydennetty todellisuus0502 economics and businessta616ta113Multimedia05 social sciencesBehavior changeProcedural rhetoricPopularityprocedural rhetoriclocation-based games050211 marketingAugmented realityPsychologyCritical Incident Techniquecomputerdigitaaliset pelitQualitative researchCognitive psychology
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Visibility without voice: Media witnessing irregular migrants in BBC online news journalism

2016

In the analysis of journalistic representation of irregular migration to Europe, rather little attention is given to the variation of modes and genres of journalism. Most studies focus on text in ‘old media’ and the news genre. This article analyses affordances of different modalities and genres of online journalism in framing irregular migrants. Media framing in BBC online news coverage of a mediatised conflict in Spain, defined as a ‘migration crisis’, is analysed with multimodal social semiotics. While mediation makes global audiences witness tragedies at Europe's borders and online journalism affords more voice and deliberation for migrant sources, the frames of threat and victim domina…

ta520media_common.quotation_subject050801 communication & media studiescomputer.software_genreOld media0508 media and communicationsmaahanmuuttomedia witnessingSociologyNews mediamedia_commonverkkojournalismi060201 languages & linguisticsMultimediamedia conflictCommunication05 social sciencesMedia studiesEurope–Africa border06 humanities and the artsDeliberationSocial semioticsWitnessnews imagesFraming (social sciences)0602 languages and literatureonline journalismnews frameJournalismTechnical JournalismcomputerimmigrationAfrican Journalism Studies
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Design of mobile phones for older adults : An empirical analysis of design guidelines and checklists for feature phones and smartphones

2017

Design guidelines and checklists are suggested as a useful tool in the development and evaluation of interface design of mobile phones for older adults. Given the intense evolution of mobile phone design, understanding how the design guidelines and checklists have taken into account the advances in mobile phone usability for older adults is important for their correct application and future development. Thus, this study explores the usability dimensions of mobile phone design for older adults and the related changes in terms of time and the type of device (feature phones vs. smartphones) based on an expert coding of the eight mobile phone design guidelines and checklists for older adults pu…

tarkistuslistattoimintaohjeetComputer sciencedesignHuman Factors and Ergonomics02 engineering and technologycomputer.software_genreHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesText entryguidelinesFeature phoneta518Interface designheuristic analysis050107 human factorschecklistsolder adultsHaptic technologyta113High contrastmobile phoneMultimediakäytettävyysbusiness.industry05 social sciences020207 software engineeringUsabilityta5142Computer Science ApplicationsälypuhelimetHuman-Computer InteractionusabilitymuotoiluMobile phoneComputingMilieux_COMPUTERSANDSOCIETYbusinesscomputermatkapuhelimetikääntyneetCoding (social sciences)International Journal of Human-Computer Interaction
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Edutec : revista electrónica de tecnología educativa

2013

Resumen tomado de la publicación La aparición de pizarras digitales interactivas en las aulas y la posibilidad de asociarlas a las TIC ha permitido investigar nuevos cauces de comunicación entre el profesorado y el alumnado. Las pizarras digitales a parte de utilizar elementos multimedia: imágenes, sonidos, vídeos, etc. también pueden asociarse a las TIC para compartir de manera automática con el alumnado todos los contenidos que se muestran en ellas. Tomando como base esta idea hemos creado la aplicación web “Pizarra digital en casa” URL: http://hortamajor.edu.gva.es/pizarraencasa. ESP

tecnología de la informaciónsoftware educativolcsh:Theory and practice of educationPizarra digitalaplicación webnuevas tecnologíasinnovación pedagógicapizarra digital interactivatecnología de la educacióntecnologías de la información y comunicaciónlcsh:LB5-3640
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Educación XX1 : revista de la Facultad de Educación

2019

Los avances tecnológicos han provocado que el ámbito de la educación se vea influenciado por la aparición de nuevos modelos de enseñanza y aprendizaje mediados por la gran cantidad de recursos digitales y dispositivos electrónicos que cuenta hoy el profesorado. Uno de los enfoques metodológicos que está emergiendo como consecuencia de la innovación educativa es el flipped learning. Este modelo de enseñanza y aprendizaje se sustenta en la idea de que los discentes puedan visualizar y trabajar los contenidos de las próximas sesiones presenciales en el aula fuera del entorno académico, con la finalidad de dedicar el mayor tiempo posible en clase a la resolución de problemas y al despliegue de …

tecnología de la informaciónsolución de problemasenseñanza semipresencialProcess (engineering)media_common.quotation_subjectmotivación050801 communication & media studiesSample (statistics)Context (language use)Análisis estructuralField (computer science)Education0508 media and communicationsMathematics educationProceso de aprendizajeCondiciones de aprendizajemedia_commonsituación familiarClass (computer programming)autonomía05 social sciences050301 educationCitizen journalismTecnologías de la Información y Comunicación (TIC)tecnología de la educacióncooperaciónSoftware deploymentautoestimaInnovación pedagógicaPsychologyFlipped learningrendimientoparticipación0503 educationAutonomy
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Toward modernizing the systematic review pipeline in genetics: efficient updating via data mining

2012

Purpose: The aim of this study was to demonstrate that modern data mining tools can be used as one step in reducing the labor necessary to produce and maintain systematic reviews. Methods: We used four continuously updated, manually curated resources that summarize MEDLINE-indexed articles in entire fields using systematic review methods (PDGene, AlzGene, and SzGene for genetic determinants of Parkinson disease, Alzheimer disease, and schizophrenia, respectively; and the Tufts Cost-Effectiveness Analysis (CEA) Registry for cost-effectiveness analyses). In each data set, we trained a classification model on citations screened up until 2009. We then evaluated the ability of the model to class…

text classificationTechnology Assessment BiomedicalDatabases FactualComputer scienceCost-Benefit AnalysisReview Literature as TopicHardware_PERFORMANCEANDRELIABILITYEmpirical Researchcomputer.software_genre03 medical and health sciences0302 clinical medicineMeta-Analysis as TopicAlzheimer DiseaseHardware_INTEGRATEDCIRCUITSData MiningHumanssupport vector machineOriginal Research Article030212 general & internal medicineGenetics (clinical)030304 developmental biologyGenetics0303 health sciencesParkinson DiseasePipeline (software)3. Good healthmeta-analysisReview Literature as Topicmachine learningSchizophreniaData miningPeriodicals as Topiccomputercitation screeningSoftwareGenetics in Medicine
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Interactive Tools for the Preservation, Dissemination and Study of Silk Heritage—An Introduction to the SILKNOW Project

2018

Silk was a major factor for progress in Europe, mostly along the Western Silk Road’s network of production and market centers. The silk trade also allowed for the exchange of ideas and innovations, having impacts at economic, technical, functional, cultural and symbolic levels. However, silk has today become a seriously endangered heritage. Although many European specialized museums are devoted to its preservation, they usually lack the size and resources to take advantage of state-of-the-art digital technologies. The aim of this paper is twofold; firstly, we introduce SILKNOW, an interdisciplinary project that has been recently funded by the H2020 Programme of the European Union in order t…

thesaurusArchitectural engineeringComputer Networks and CommunicationsNeuroscience (miscellaneous)silk heritage02 engineering and technologyinteractive toolslcsh:Technology01 natural sciencesOrder (exchange)0202 electrical engineering electronic engineering information engineeringmedia_common.cataloged_instanceEuropean unionlcsh:SciencePatrimoni culturalmedia_commonlcsh:T010401 analytical chemistry020207 software engineering0104 chemical sciencesComputer Science ApplicationsHuman-Computer InteractionSILKvirtuallcsh:QBusinessMultimodal Technologies and Interaction
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Implementation of Computer Assisted Experimental Work in Analytical Chemistry Laboratory Teaching

2019

[EN] Computer-Assisted Experimental Work (CAEW) consists in the incorporation of computer-connected apparatus in the laboratory. This is a new insight into teaching of Classical Analytical Chemistry, wherein the experiments are usually manually conducted. However, it does not represent a complete break with traditional methodology, as the design and goal of the experiment are essentially the same. In this work, we present the implementation of CAEW to a practical included in the Laboratory part of “Analytical Chemistry IV”, taught at the fourth academic year of the Degree in Chemistry: “Potentiometric titration of a mixture of iodure and chlorure with silver”. Three couples of students used…

titrationUniversityTeachingPotentiometric titrationAnalytical chemistryEducational systemsAnalytical Chemistry (journal)PrecipitationprecipitationHigher EducationchemistryteachingChemistryTitrationuniversitycomputer-assistedLearningExperimental workComputer-assistedTranscription (software)Educational systems
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Neurocognitive Predictors of Response to Intervention With GraphoGame Rime

2021

This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime, an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6 – 7 years) who had participated in a recent Randomized Controlled Trial (RCT) of GraphoGame Rime in the United Kingdom were studied. Half were randomly assigned to play GraphoGame Rime (GG Rime) and the other half were assigned to Business As Usual (BAU). A series of pretests were given prior to the intervention to all participants, designed to measure phonological awareness skills, executive function (EF) skills and the ability to synchronise finger tapping to a rhythmic beat. Finger t…

toiminnanohjaus (psykologia)Response to interventionPsychological interventionGraphoGamePhonicsEducationDevelopmental psychologyfonologinen tietoisuus03 medical and health sciences0302 clinical medicinekielellinen kehitysPhonological awarenesstietokoneavusteinen oppiminenL7-991Hard rimephonological awareness05 social sciences050301 educationEducation (General)Cognitionoppimispelitexecutive functiontapping accuracyFinger tappingreading softwarephonics instructionPsychology0503 educationNeurocognitive030217 neurology & neurosurgery
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Measuring syntactic complexity in learner Finnish

2020

In the study of complexity, accuracy and fluency (CAF), syntactic complexity can be measured by a multitude of measures. Traditionally, the measures are quantitative and they use production units such as words, clauses, T -units, and sentences. Despite the vast number o f measures available, many studies have used only one or two of them, or parallel ones tapping the same component of complexity. The present study explores syntactic complexity using seven frequently used quantitative complexity measures to gauge different facets of complexity in written learner Finnish. The data of the study consist of texts written by adult and adolescent language learners, and they cover proficiency level…

toinen kieli050101 languages & linguistics02 engineering and technologycomputer.software_genreArticleTask (project management)Language learnerFluencyGauge (instrument)Component (UML)0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive scienceskielen oppiminenlearner Finnishbusiness.industry05 social sciencesSyntactic complexitykielitaitoGeneral MedicineL2 writing020201 artificial intelligence & image processingArtificial intelligencebusinessPsychologycomplexitycomputerNatural language processing
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