Search results for "software"

showing 10 items of 7396 documents

Designing a graphics processing unit accelerated petaflop capable lattice Boltzmann solver: Read aligned data layouts and asynchronous communication

2016

The lattice Boltzmann method is a well-established numerical approach for complex fluid flow simulations. Recently, general-purpose graphics processing units (GPUs) have become available as high-performance computing resources at large scale. We report on designing and implementing a lattice Boltzmann solver for multi-GPU systems that achieves 1.79 PFLOPS performance on 16,384 GPUs. To achieve this performance, we introduce a GPU compatible version of the so-called bundle data layout and eliminate the halo sites in order to improve data access alignment. Furthermore, we make use of the possibility to overlap data transfer between the host central processing unit and the device GPU with com…

virtauslaskentalarge-scale I/OComputer scienceGraphics processing unitLattice Boltzmann methodscomputational fluid dynamicsParallel computinggraphics processing unit01 natural sciencesmemory alignmentprocessors010305 fluids & plasmasTheoretical Computer Science0103 physical sciencesData structure alignment0101 mathematicsGraphicsComputingMethodologies_COMPUTERGRAPHICSta113data layoutta114prosessoritSolverLattice Boltzmann010101 applied mathematicsData accessHardware and ArchitectureAsynchronous communicationCentral processing unitasynchronous communicationTitanSoftwareThe International Journal of High Performance Computing Applications
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Applying Axial Symmetries to Historical Silk Fabrics: SILKNOW’s Virtual Loom

2020

Symmetry is part of textile art in patterns and motifs that decorate fabrics, which are made by the interlacement of warp and wefts. Moreover, the 3D representation of fabrics have already been studied by some authors

virtual loomEngineering drawingTextilePhysics and Astronomy (miscellaneous)Computer scienceGeneral Mathematicsmedia_common.quotation_subject02 engineering and technologysymmetry analysis0202 electrical engineering electronic engineering information engineeringComputer Science (miscellaneous)0601 history and archaeologyFunction (engineering)WeavingRepresentation (mathematics)media_commoncomputer.programming_language060102 archaeologyLOOMbusiness.industryIndústria tèxtillcsh:Mathematicssilk fabrics020207 software engineering06 humanities and the artslcsh:QA1-939Chemistry (miscellaneous)Homogeneous spaceSymmetry (geometry)businessFocus (optics)computerSymmetry
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The ALICE experiment at the CERN LHC

2008

Journal of Instrumentation 3(08), S08002 (2008). doi:10.1088/1748-0221/3/08/S08002

visible and IR photonsLiquid detectorshigh energyPhotonPhysics::Instrumentation and DetectorsTransition radiation detectorsTiming detectors01 natural sciencesOverall mechanics designParticle identificationSoftware architecturesParticle identification methodsGaseous detectorscluster findingDetector cooling and thermo-stabilizationDetector groundingParticle tracking detectors[PHYS.HEXP]Physics [physics]/High Energy Physics - Experiment [hep-ex]Special cablesDetector alignment and calibration methodsDetectors and Experimental TechniquesNuclear ExperimentVoltage distributions.Photon detectors for UVInstrumentationMathematical PhysicsQuantum chromodynamicsPhysicsLarge Hadron ColliderSpectrometersPhysicsDetectorcalibration and fitting methodsTransition radiation detectorScintillatorsData processing methodsAnalysis and statistical methodsData reduction methodsParticle physicsCherenkov and transition radiationTime projection chambers610dE/dx detectorsNuclear physicsCalorimetersPattern recognitionGamma detectors0103 physical sciencesddc:610Solid state detectors010306 general physicsMuonInstrumentation for heavy-ion acceleratorsSpectrometerLarge detector systems for particle and astroparticle physics010308 nuclear & particles physicsCERN; LHC; ALICE; heavy ion; QGPCherenkov detectorsComputingVoltage distributionsManufacturingscintillation and light emission processesanalysis and statistical methods; calorimeters; cherenkov and transition radiation; cherenkov detectors; computing; data processing methods; data reduction methods; de/dx detectors; detector alignment and calibration methods; detector cooling and thermo-stabilization; detector design and construction technologies and materials; detector grounding; gamma detectors; gaseous detectors; instrumentation for heavy-ion accelerators; instrumentation for particle accelerators and storage rings - high energy; large detector systems for particle and astroparticle physics; liquid detectors; manufacturing; overall mechanics design; particle identification methods; particle tracking detectors; pattern recognition; cluster finding; calibration and fitting methods; photon detectors for uv; visible and ir photons; scintillators; scintillation and light emission processes; simulation methods and programs; software architectures; solid state detectors; special cables; spectrometers; time projection chambers; timing detectors; transition radiation detectors; voltage distributionsInstrumentation for particle accelerators and storage ringsInstrumentation; Mathematical PhysicsHigh Energy Physics::ExperimentSimulation methods and programsDetector design and construction technologies and materials
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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AnatomySketch : An Extensible Open-Source Software Platform for Medical Image Analysis Algorithm Development

2021

AbstractThe development of medical image analysis algorithm is a complex process including the multiple sub-steps of model training, data visualization, human–computer interaction and graphical user interface (GUI) construction. To accelerate the development process, algorithm developers need a software tool to assist with all the sub-steps so that they can focus on the core function implementation. Especially, for the development of deep learning (DL) algorithms, a software tool supporting training data annotation and GUI construction is highly desired. In this work, we constructed AnatomySketch, an extensible open-source software platform with a friendly GUI and a flexible plugin interfac…

visualisointiihmisen ja tietokoneen vuorovaikutussyväoppiminenlääketiedetekoälyuser interactionimage annotationUser-Computer InterfaceArtificial Intelligencealgoritmitihminen-konejärjestelmätHumansRadiology Nuclear Medicine and imagingRadiological and Ultrasound TechnologyAnatomySketchalgorithm developmenttietokoneohjelmatdeep learningMagnetic Resonance ImagingComputer Science Applicationskoneoppiminenkuva-analyysiohjelmointimedical image analysisSoftwareAlgorithms
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Who Controls Who? Embodied Control Within Human–Technology Choreographies

2017

In this article we explore issues of embodied control that relate to current and future technologies in which body movements function as an instrument of control. Instead of just seeing ourselves in control, it is time to consider how these technologies actually control our moving bodies and transform our lived spaces. By shifting the focus from devices to choreographies among devices, we perform a theoretical analysis of the multidimensional aspects that reside within embodied interaction with technology. We suggest that it is beneficial to acknowledge and reformulate the phenomena of embodied control that go beyond the instrumental user-to-device control scheme. Drawing upon the phenomeno…

vuorovaikutusLibrary and Information Sciences050105 experimental psychologychoreographiesHuman–computer interactiontietokoneetvuorovaikutussuunnittelumusiikkitiedeembodied control0501 psychology and cognitive sciencesihminen–tietokone-vuorovaikutusControl (linguistics)embodied interactionmusical interaction050107 human factorsta11305 social sciencesinteraction designnew interfaces for musical expressionHuman-Computer InteractionsuunnittelumusicologyEmbodied cognitionta6131ihmisetPsychologySoftwareInteracting with Computers
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Understanding Different Approaches to ECE Pedagogy through Tensions

2021

Publisher Copyright: © 2021 by the authors. Licensee MDPI, Basel, Switzerland. The concept of pedagogy is the key to understanding pedagogy in early childhood education (ECE) in the Nordic countries, which are known for their high quality of life and education. However, in ECE, there are several different approaches toward pedagogy and it can be said that pedagogy is a multidimensional and dynamic concept. In this paper, the different approaches to pedagogy are defined and reconceptualized through an integrative literature analysis focusing on scientific papers and research reports of the concept. Five approaches to pedagogy were constructed: pedagogy through interaction, pedagogy through s…

vuorovaikutusvarhaiskasvatusSoftware_GENERALoppiminenscaffoldinginteractionlapset (ikäryhmät)ScaffoldingEducationchildrenpedagogical modelComputingMilieux_COMPUTERSANDEDUCATIONoppimiskäsityksetLearningcontentlearningComputingMilieux_PERSONALCOMPUTINGopettajatLpedagogiikkadidaktiikkavarhaiskasvatuksen opettajatdidacticsPedagogical model516 Educational sciencesNordic educationteacher
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Practice for determining friction in hydraulic winch systems

2020

This paper presents a method for estimating friction in hydraulic active heave compensated (AHC) offshore winches. The method is a two-step approach where the first step is to model the friction loss in the hydraulic motors based on data from the sub-supplier. The second step requires real-life testing, where the remaining friction losses in the winch system is identified and modeled. In this context, a practice is characterized by obtaining a friction loss estimation with the highest possible accuracy over the widest possible range of operating conditions with a limited amount of experimental work. The method benefits from the use of parametric models, sub-supplier data, and real-life meas…

winch systemEngineeringbusiness.industrytorque losshydraulicslcsh:QA75.5-76.95Computer Science ApplicationsControl and Systems EngineeringModeling and Simulationlcsh:Electronic computers. Computer scienceoffshore knuckle boom cranesWinchbusinessSoftwareMarine engineeringModeling, Identification and Control: A Norwegian Research Bulletin
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A Double Auction Mechanism for Virtual Resource Allocation in SDN-based Cellular Network

2016

The explosively growing demands for mobile traffic service bring both challenges and opportunities to wireless net- works, among which, wireless network virtualization is proposed as the main evolution towards 5G. In this paper, we first propose a Software Defined Network (SDN) based wireless virtualization architecture for enabling multi-flow transmission in order to save capital expenses (CapEx) and operation expenses (OpEx) significantly with multiple Infrastructures Providers (InPs) and multiple Mobile Virtual Network Operators (MVNOs). We for- mulate the virtual resource allocation problem with diverse QoS requirements as a social welfare maximization problem with transaction cost. Due…

wireless networksService (systems architecture)Computer scienceauctioncellular networksresource allocation050801 communication & media studieshuutokauppa02 engineering and technology0508 media and communicationsradio communicationmobiilipalvelut0202 electrical engineering electronic engineering information engineeringDouble auctionta213business.industryWireless networkQuality of service05 social sciences020206 networking & telecommunicationseconomicssoftware define networksCellular networkquality of servicemobile servicesResource allocationvirtual realitybusinessSoftware-defined networkinglangattomat verkot5GComputer network
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Knowledge organization for modelling workflows in Taverna environment

2014

Today Workflow Management Systems (WFMS), like Taverna and Kepler, have a very important place in the everyday work of the scientist. These tools support the access to computational resources and act as interface for building complex data processing chains. The next step is to support decisions of the researcher on autonomously developing workflow parts guided by requirements of the scientist while she/he is working on the high-level goal of the experiment. To this aim, it is necessary an ontology to store the knowledge related to the experiments and tools used, and to make this knowledge available not only to the scientist, but also to a suitable artificial intelligent system. In this pape…

workflow management softwareComputer scienceKnowledge organizationComputer Science Applications1707 Computer Vision and Pattern RecognitionWorkflow engineData scienceWorkflow technologyComputer Networks and CommunicationWorkflowControl and Systems EngineeringOntologiesKnowledge based systemsWorkflow management systemInformation Systems22nd Mediterranean Conference on Control and Automation
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