Search results for "spatial cognition"
showing 6 items of 26 documents
Mini-maps aid spatial cognition within virtual worlds: Oral presentation
2021
Näkökokemuksen merkitys liikkumisessa ja tilakäsityksen muodostamisessa
2000
Effects of Positioning Aids on Understanding the Relationship Between a Mobile Map and the Environment
2013
Positioning technologies such as GPS enable mobile map applications to display a symbol representing an estimation of a user’s location on a mobile map, therefore acting as a positioning aid. Previous research on the cognitive processes involved in map reading suggests that map readers need at least two map–environment points (objects that are visualized on the map and perceived in the environment) for determining their location on a map. Hence, the positioning aid alone does not provide enough information for self-location. Using a field experiment, we assessed the effect of representing the user’s location on a map on the cognitive processes involved in self-location. The results show tha…
Changes in the flight paths of pigeons based on extended spatial landmarks: Poster
2021
The navigational behavior of birds is based on the spatial perception of the terrain over which they fly. Not only single reference points, but also continuous linear and areal objects can be visually perceived in flight and affect the flight path. In this work, we studied the features of the trajectories of pigeons during flights in order to identify the effect of discrete or continuous extended landmarks on spatial orientation. For this purpose we compared the GPS tracks of pigeons flying over weakly familiar terrain, and the visual features of this terrain, calculated on the basis of remote sensing data. Various cases of linear landmarks (alleys, rivers, roads) and boundaries between dif…
Changes in the flight paths of pigeons based on extended spatial landmarks: Oral presentation
2021
Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents
2019
Use of videogames (VGs) is almost ubiquitous in preadolescents' and adolescents' everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use in the visuospatial domain both for male and female adolescents and preadolescents and (2) verifying whether the visualization style (2D or isometric 3D…