Search results for "stochastic"
showing 10 items of 1018 documents
Modelling and simulation of several interacting cellular automata
2015
Cellular automata are used for modelling and simulation of many systems. In some applications, the system is formed by a set of subsystems that can be modelled separately, but, in such cases, the existence of interactions between these subsystems requires additional modelling and computer programming. In this paper we propose a modelling methodology for the simulation of a set of cellular automata models that interact with each other. The modelling methodology is described, together with an insight on implementation details. Also, it is applied to a particular cellular automata model, the Sanpile model, to illustrate its use and to obtain some example simulations.
HOW SMART DOES AN AGENT NEED TO BE?
2005
The classic distributed computation is done by atoms, molecules or spins in vast numbers, each equipped with nothing more than the knowledge of their immediate neighborhood and the rules of statistical mechanics. These agents, 1023 or more, are able to form liquids and solids from gases, realize extremely complex ordered states, such as liquid crystals, and even decode encrypted messages. We will describe a study done for a sensor-array "challenge problem" in which we have based our approach on old-fashioned simulated annealing to accomplish target acquisition and tracking under the rules of statistical mechanics. We believe the many additional constraints that occur in the real problem ca…
A Tool for Implementing and Exploring SBM Models: Universal 1D Invertible Cellular Automata
2005
The easiest form of designing Cellular Automata rules with features such as invertibility or particle conserving is to rely on a partitioning scheme, the most important of which is the 2D Margolus neighborhood. In this paper we introduce a 1D Margolus-like neighborhood that gives support to a complete set of Cellular Automata models. We present a set of models called Sliding Ball Models based on this neighborhood and capable of universal computation. We show the way of designing logic gates with these models, propose a digital structure to implement them and finally we present SBMTool, a software development system capable of working with the new models.
Diffusive neural network
2002
Abstract A non-connectionist model of a neuronal network based on passive diffusion of neurotransmitters is presented as an alternative to hard-wired artificial neural networks. Classic thermodynamical approach shows that the diffusive network is capable of exhibiting asymptotic stability and a dynamics resembling that of a chaotic system. Basic computational capabilities of the net are discussed based on the equivalence with a Turing machine. The model offers a way to represent mass-sustained brain functions in terms of recurrent behaviors in the phase space.
A Language Shift Simulation Based on Cellular Automata
2011
Language extinction is a widespread social phenomenon affecting several million people throughout the world today. By the end of this century, more than 5100 of the approximately 6000 languages currently spoken around the world will have disappeared. This is mainly because of language shifts, i.e., because a community of speakers stops using their traditional language and speaks a new one in all communication settings. In this study, the authors present the properties of a cellular automaton that incorporates some assumptions from the Gaelic-Arvanitika model of language shifts and the findings on the dynamics of social impacts in the field of social psychology. To assess the cellular automa…
Ultrametric Algorithms and Automata
2015
We introduce a notion of ultrametric automata and Turing machines using p-adic numbers to describe random branching of the process of computation. These automata have properties similar to the properties of probabilistic automata but complexity of probabilistic automata and complexity of ultrametric automata can differ very much.
Consensus in Noncooperative Dynamic Games: a Multi-Retailer Inventory Application
2008
We focus on Nash equilibria and Pareto optimal Nash equilibria for a finite horizon noncooperative dynamic game with a special structure of the stage cost. We study the existence of these solutions by proving that the game is a potential game. For the single-stage version of the game, we characterize the aforementioned solutions and derive a consensus protocol that makes the players converge to the unique Pareto optimal Nash equilibrium. Such an equilibrium guarantees the interests of the players and is also social optimal in the set of Nash equilibria. For the multistage version of the game, we present an algorithm that converges to Nash equilibria, unfortunately, not necessarily Pareto op…
Distributed Consensus in Noncooperative Inventory Games
2009
This paper deals with repeated nonsymmetric congestion games in which the players cannot observe their payoffs at each stage. Examples of applications come from sharing facilities by multiple users. We show that these games present a unique Pareto optimal Nash equilibrium that dominates all other Nash equilibria and consequently it is also the social optimum among all equilibria, as it minimizes the sum of all the players’ costs. We assume that the players adopt a best response strategy. At each stage, they construct their belief concerning others probable behavior, and then, simultaneously make a decision by optimizing their payoff based on their beliefs. Within this context, we provide a …
Consensus in inventory games
2008
This paper studies design, convergence, stability and optimality of a distributed consensus protocol for n-player repeated non cooperative games under incomplete information. Information available to each player concerning the other players' strategies evolves in time. At each stage (time period), the players select myopically their best binary strategy on the basis of a payoff, defined on a single stage, monotonically decreasing with the number of active players. The game is specialized to an inventory application, where fixed costs are shared among all retailers, interested in reordering or not from a common warehouse. As information evolves in time, the number of active players changes t…
Existence and Optimality of Nash Equilibria in Inventory Games
2005
Abstract This paper studies the stability and optimality of a distributed consensus protocol for n -player repeated non cooperative games under incomplete information. At each stage, the players choose binary strategies and incur in a payoff monotonically decreasing with the number of active players. The game is specialized to an inventory application, where fixed costs are shared among all retailers, interested in whether reordering or not from a common warehouse. The authors focus on Pareto optimality as a measure of coordination of reordering strategies, proving that there exists a unique Pareto optimal Nash equilibrium that verifies certain stability conditions.