Search results for "ta512"

showing 10 items of 218 documents

Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

2015

Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We analyze the evolution of game genres from 1979 till 2010. Our results indicate that until 1990, there have been many genres competing for dominance, but thereafter sport-racing, strategy, and action have become the most prevalent genres. Moreover, we find that games vary to a great extent as to whether they belong mostly to one genre or to a combination of several genres. We also compare the results of our data-driven model with two product databases, Metacritic and Mobyga…

Cultural StudiesTopic modelta520Game genreComputer sciencegenresvideopelitdigital gamesgenret050801 communication & media studiestext miningcomputer.software_genreData-driven0508 media and communicationsArts and Humanities (miscellaneous)quantitativeta517ta518topic modelMetacriticVideo gameta512game corpusApplied Psychologyta515ta113Databaseta213Communicationtekstinlouhinta05 social sciences050301 educationvideo gamesHuman-Computer Interactiondata-driven modelingDominance (economics)Anthropology0503 educationcomputerdigitaaliset pelitMobygamesgame genreGAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA
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Conceptualizing engagement in the mobile context

2016

This conceptual study answers how engagement is defined and conceptualized in the mobile service/technology context. A systematic literature review was conducted in the fields of business and human-computer interactions to achieve this objective. The 22 studies included in the final analysis are classified into two categories that distinguish the main perspectives of mobile engagement. This study demonstrates that prior research has either conceptualized mobile engagement as a behavioral activity (i.e., using or interacting with mobile service/technology) or has perceived it holistically as customer engagement that occurs in a mobile environment. Based on the analysis, it is proposed that c…

Customer engagementEngineeringKnowledge managementbusiness.industry05 social scienceshuman-centered computingConceptual model (computer science)Context (language use)ubiquitous and mobile computingMobile contextConceptual studyCognitive dimensions of notationsSystematic review0502 economics and business050211 marketingbusinessta512050203 business & managementMobile serviceProceedings of the 20th International Academic Mindtrek Conference
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Social Network Banking : A Case Study of 100 Leading Global Banks

2018

Social media is widely recognized as a challenging new communication technology in both economic and social contexts. The present article explores how banks have exploited this technology in the range of consumer retail banking services offered by 100 leading global banks on the three major social networking sites (SNS): Facebook, Twitter, and YouTube. Viewing social network (SN) banking as a separate delivery channel and offering a working definition of SN banking, the article shows that banks have been more cautious than other businesses in using SNS. The available services are classified on nine main dimensions: marketing, financial education and advice, information support, customer sup…

Customer engagementsocial mediabankingsosiaalinen mediaRepresentativeness heuristicbanksManagement Information Systems0502 economics and businessSocial mediaMarketingta512verkostotpankitSocial networkScope (project management)business.industry05 social sciencespankkialaComputer Science ApplicationsInformation and Communications TechnologynetworksRetail banking050211 marketingBusinessPolling050203 business & management
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Consumers' perceptions of mobile banking continuous usage in Finland and South Africa

2015

This study examines continuous usage behaviour related to mobile banking (m-banking) among consumers living in Finland (FI) and South Africa (ZA). The study investigates three post-adoption behavioural consequences - namely, trust, satisfaction and word of mouth. Using purposeful sampling techniques, we found that trust plays a significant role in promoting continuous usage of m-banking. In general, the respondents reported high levels of trust in m-banking technology and were satisfied with the m-banking application and services. In addition, convenience, user friendliness and speed emerged as the main sub-topics related to satisfaction. In most cases, the convenience of using m-banking do…

Customer retentionComputer Networks and Communicationsmedia_common.quotation_subjectmature marketWord of mouthm-bankingUser friendlinessSouth AfricaManagement of Technology and InnovationPerceptionmobile bankingMarketingword of mouthEmerging marketsta512Finlandmedia_commonMobile bankingelectronic financee-financesatisfactionAdvertisingtrustComputer Science ApplicationsPurposeful samplingluottamusemerging marketCustomer satisfactionBusinessFinanceInternational Journal of Electronic Finance
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Value co-creation in health care : insights into the transformation from value creation to value co-creation through digitization

2016

This study explores the transformation of value creation into value co-creation and how the digitization of services plays a key role in this transformation within the health-care sector, which faces new challenges with the increasingly active role of the customer. Customers are becoming active participants in value co-creation and now have expectations based on their needs from the service. The objective of this study is to provide a more holistic view of the customer’s role and value cocreation within digital health-care services. This study emphasizes the necessity of the co-creation of value within the health-care sector and introduces a paradigm shift through the digitization of value …

Customer retentionEngineeringhealth-careKnowledge managementservice dominance logicvalue creationdigitalizationservice logic0502 economics and businessta512DigitizationService (business)Service systembusiness.industryarvonluontiValue proposition05 social sciencesBusiness valueService providervalue co-creationdigitizationValue (economics)050211 marketingbusiness050203 business & management
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Extending customer relationship management. From empowering firms to empowering customers

2013

Purpose – The focus of customer relationship management (CRM) literature has been predominantly on the firm perspective and on IT, not on customer or service orientation and value co-creation. This paper seeks to explore and analyse contemporary CRM frameworks and suggests future research directions. To achieve this, a thorough literature review on CRM is conducted focusing on recent advances within CRM. This provides a good basis for critically analysing the current status of both CRM theory and practice. Design/methodology/approach – The paper reviews CRM literature published 2003-2011. Based on the literature review, it introduces a conceptual framework of the changing role of customer d…

Customer retentionKnowledge managementGeneral Computer ScienceService-orientationComputerApplications_COMPUTERSINOTHERSYSTEMSCustomer relationship managementCustomer advocacyAsiakkuuksien johtaminenasiakaskeskeisyysCustomer to customerCustomer intelligenceta512Service-dominant logicService-dominant logicbusiness.industryInformationSystems_INFORMATIONSYSTEMSAPPLICATIONSasiakkuudenhallintauusi mediaConceptual frameworkasiakastietopalvelukeskeinen logiikkaCustomer dataCustomer centricityuusmediabusinessInformation Systems
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The dual nature of design management

2018

Design management profession has probably got the least attention in the construction industry. One reason could be the lack of explicit conceptualizations about its nature, subject matter and principles. In this article, a conceptual design management framework is proposed on the premise that design management is the management of a structured system of object and subject-oriented, technical and social design activities. Additionally, an example of a mediating visual model is proposed to facilitate the discussions about design activities and design management in academia and practice. The two major premises of this research are 1) as design management is the management of design activity, …

Design managementDesign managementShared mental modelsDesign systemComputer scienceDesign activitiesDesign activityActivity theoryDesign systemsControl engineeringta512Activity theoryDual (category theory)
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The creative class: do jobs follow people or do people follow jobs?

2017

Accepted manuscript version. Published version available in Regional Studies, DOI: 10.1080/00343404.2016.1254765 Regional adjustment models are applied to explore causal interaction between two types of people distinguished by educational attainment, and two types of jobs: creative class jobs and other jobs. Data used are for labour market regions in Finland, Norway and Sweden from the 2000s. Creative class jobs follow people with high educational attainment (one way causation), but creative class jobs also follow other jobs and vice versa (circular causation). The results suggest that stimulating creative class job growth could be accomplished through attracting people with higher educatio…

Economic growthLabour economicsHigher educationalueellisuus0211 other engineering and technologiesNorthern EuropeCircular cumulative causationluovat toimialatregional adjustment02 engineering and technologyCreative classVDP::Samfunnsvitenskap: 200::Økonomi: 210koulutustaso0502 economics and businessta519Sociology050207 economicsCausationta512sectoral dynamicsGeneral Environmental Sciencecreative industriesJob creationbusiness.industryVDP::Social science: 200::Economics: 21005 social sciencestyöllisyysGeneral Social Sciences021107 urban & regional planningmuuttoliikeEducational attainmentcreative classPohjois-Euroopparegionalitybusiness
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The effectiveness of rural versus urban nonprofit organisations in the Democratic Republic of Congo

2017

The Democratic Republic of Congo (DRC) is a country with high natural resources, but it has suffered from decades of civil wars and social turmoil, being heavily aid-dependent. In the DRC, several Nonprofit Organisations (NPOs) are major players in fighting poverty and enhancing welfare. This research aims to analyse the effectiveness of small NPOs in improving poor peoples’ lives through health, education, and economic activities. Two NPOs working in the DRC, one in a rural and the other in an urban area, are compared by researching the aid sites and surveying 201 households (aid beneficiaries). Our case observations and the survey results facilitate analysing the mission accomplishment, e…

Economic growthMultivariate analysis050204 development studiesmedia_common.quotation_subjectKongon demokraattinen tasavaltamission accomplishmentDevelopmentUrban areaPolitical sciencePerception0502 economics and businessDevelopment economics050602 political science & public administrationta512media_commongeographyyleishyödylliset yhteisötgeography.geographical_feature_categorytilivelvollisuusPoverty05 social sciencestuloksellisuushealthDemocratic Republic of CongovaikutusNatural resourceDemocracy0506 political sciencekoulutusAccountabilitynon-profict organisationsimpactWelfareterveysThird World Quarterly
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New paradigm of ICT productivity – Increasing role of un-captured GDP and growing anger of consumers

2015

Abstract The dramatic advancement of the Internet has led all nations to an information communication technology (ICT) driven development trajectory. This trajectory has resulted in bi-polarization between ICT growing economies and ICT advanced economies. While the former enjoys a virtuous cycle between ICT advancement and productivity increase, the later has fallen into a trap of a vicious cycle between ICT advancement and productivity decrease. This paper identifies that this trap can be attributed to the two-faced nature of ICT in which advancement of ICT contributes to price increases due to functionality development while dramatic advancement of the Internet has resulted in price decre…

Economic growthSociology and Political Sciencemedia_common.quotation_subjectHuman Factors and Ergonomicsconsumers angerEducationMarket economynew productivity paradoxEconomicsRevenueBusiness and International Managementta512Productivitymedia_commonta113Consumption (economics)ta511CopyingICT trapbusiness.industrysupra-functionalityVirtuous circle and vicious circleInformation and Communications TechnologyHappinessun-captured GDPThe InternetbusinessTechnology in Society
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