Search results for "ta516"

showing 10 items of 614 documents

Perceived Sociability and Social Presence in a Collaborative Serious Game

2013

Collaborative serious games have proven to have the potential to support joint knowledge construction, and there is a growing interest in applying such games to promote high-level learning. However, most of the existing studies have focused on the effects of functional, task-specific support while ignoring the social aspects of collaborative learning. This study is one aim to fill in the knowledge gap in order to understand how learners experience educational games as a means of social interaction and collaboration. The findings indicated that the game environment facilitated and supported players’ socio-emotional processes by eliciting students’ social presence and sociability. This has be…

Cooperative learningInterpersonal relationshipAsynchronous communicationComputingMilieux_PERSONALCOMPUTINGDevelopmental and Educational PsychologyStatistical analysista516Serious gameComputer-mediated communicationPsychologySocial psychologyEducationInternational Journal of Game-Based Learning
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Flipping and Blending : An Action Research Project on Improving a Functional Programming Course

2016

This article reports on an action research project on improving a functional programming course by moving toward a practical and flexible study environment—flipped and blended classroom. Teaching the topic of functional programming was found to be troublesome using a traditional lectured course format. The need to increase students’ amount of practice emerged while subsequent challenges relating to students’ independent practical coursework were observed. Particular concerns relating to group work, learning materials, and the attribute of flexibility were investigated during the third action research cycle. The research cycle was analyzed using a qualitative survey on students’ views, teach…

Cooperative learningKnowledge managementGeneral Computer ScienceComputer sciencefunctional programming02 engineering and technologyFlipped classroomEducation020204 information systemsComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringMathematics educationflipped classroomta516Action researchGroup workta113Independent studybusiness.industry05 social sciences050301 educationblended learningindependent studyBlended learningaction researchCourseworkActive learningbusiness0503 educationACM Transactions on Computing Education
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Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
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Working on understanding during collaborative online reading

2012

This study examines how students in Finland (16-18 years of age) constructed meaning and knowledge in a collaborative online reading situation. Student pairs ( n = 19) were asked to write a joint essay on a controversial issue. First, the pairs discussed the topic freely to activate their prior knowledge. Next, they gathered source material on the Internet. Finally, they composed a joint essay. The data were collected using an interaction approach to verbal protocol data, along with video screen captures. In the analysis, three units were employed: episodes ( n = 562) for describing online reading practices; utterances ( n = 944) for identifying collaborative reading strategies; and collab…

Cooperative learningLinguistics and Languagebusiness.industrymedia_common.quotation_subjectyhteisöllinen lukeminenNew literaciesCollaborative learningProtocol analysislukemiset strategiatonline readingLanguage and LinguisticsLinguisticscollaborative readingEducationReading comprehensionReading (process)digital literacyThe Internetta516businessPsychologyinternetlukeminenMeaning (linguistics)media_commonJournal of Literacy Research
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Theoretical and pedagogical perspectives on orchestrating creativity and collaborative learning

2011

The role of teacher is increasingly related to designing and arranging collaborative learning situations in which fruitful and creative group work may occur. This thematic review presents recent studies on creativity and collaborative learning from the perspective of the teacher as conductor of learning processes. The precondition for the design and orchestration of these kinds of learning situations is analysing and understanding of creative and collaborative processes and their contextual adaption. Thus, the first section of this review focuses on the theoretical vantage points of creativity and collaborative learning mainly from socio-cultural perspective. Based on this theoretical groun…

Cooperative learningOrchestrating learningEducational technologyCollaborative learningExperiential learningLearning sciencesEducationTeachers’ working methodsTeam learningProfessional learning communityPedagogyActive learningMathematics educationluovuusta516yhteisöllinen oppiminenPsychologyopettajan orkestrointiSociocultural approach
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Classroom Orchestration: Balancing between Personal and Collaborative Learning Processes

2014

The nature of vocational education needs has changed. In authentic vocational classroom contexts, there is a rising need to develop new ways to integrate ongoing and overlapping processes of students' personal learning environments and collaborative knowledge construction. However, there is currently very little knowledge about how teachers integrate these two approaches in arranging learning. This creates new challenges for teachers when creating instructional activities, especially regarding teacher-student interactions. This case study illuminates teachers' instructional activities in empowering the students' knowledge construction in a technology-enhanced learning setting. The results s…

Cooperative learningOrchestrating learningEducational technologyCollaborative learningOpen learningExperiential learningComputer Science ApplicationsEducationComputer-supported collaborative learning (CSCL)Adult educationProfessional learning communityQualitative researchActive learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONTeachers' instructional activitiesta516Personal learning environments (PLE)PsychologyVocational learningInternational Journal of Virtual and Personal Learning Environments
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Methodological reflections: designing and understanding computer-supported collaborative learning

2012

Learning involves more than just a small group of participants, which makes designing and managing collaborative learning processes in higher education a challenging task. As a result, emerging concerns in current research have pointed increasingly to teacher orchestrated learning processes in naturalistic learning settings. In line with this trend, collaboration scripts for instructional support have been presented as a potential trigger for collaboration. This article presents a qualitative methodology designed to understand collaboration in macro-scripted conditions. The study aimed to highlight the differences and similarities in how the ‘ideal’ script (the particular learning activitie…

Cooperative learningTeam learningComputer-supported collaborative learningComputer sciencePedagogyActive learningEducational technologyMathematics educationta516Collaborative learningExperiential learningLearning sciencesEducationTeaching in Higher Education
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Collaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students

2013

Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen in-depth understanding of learners. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have examined what constitutes the teacher’s role in games. The focus of this paper is to investigate teachers’ real-time instructional activities in a scripted 3D game setting. Our hypothesis is that groups with real-time teacher instruction will come up with more shared knowledge construction that can be considered productive than groups studying withou…

Cooperative learningammatillinen koulutusoppiminenComputer scienceCommunicationTeaching methodMultimethodologyContext (language use)Collaborative learningteachers’ instructional activityComputer Science ApplicationsEducationpelitEmpirical researchCSCLhyötypelitContent analysisVocational educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516yhteisöllinen oppiminenInformation SystemsTechnology, Pedagogy and Education
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How common are inclusive educational practices among Finnish teachers?

2017

Several instructional strategies have been recommended for use in heterogeneous classrooms, but the frequency of their actual use has remained largely unknown. Therefore, an electronic survey was sent to Finnish comprehensive school teachers (N = 2276) in order to assess the prevalence of three selected inclusive strategies: co-teaching, group work, and differentiation. The results showed that co-teaching was used by 42% and group work by 43% of the teachers at least on a weekly basis, while differentiation was used regularly by 83% of teachers. The application of all strategies was strongly associated with teacher category, with subject teachers using them less frequently than classroom te…

Cooperative learninginclusive educationTeaching methodmedia_common.quotation_subjectIndividualized instructioneducationinklusiivinen opetusmacromolecular substancesbehavioral disciplines and activitiesEducationArts and Humanities (miscellaneous)Pedagogymental disordersSuomi0501 psychology and cognitive sciencesta516Group workFinlandmedia_commonActual useSelf-efficacyTeamworkteachers05 social sciences050301 educationryhmätyödifferentiationco-teachingopettajatgroup workyhteisopettajuusPsychology0503 educationInclusion (education)050104 developmental & child psychologyInternational Journal of Inclusive Education
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Student-generated instructional videos facilitate learning through positive emotions

2016

The central focus of this study is a learning method in which university students produce instructional videos about the content matter as part of their learning process, combined with other learning assignments. The rationale for this is to promote a more multimodal pedagogy, and to provide students opportunities for a more learner-centred, motivating, active, engaging and productive role in their learning process. As such we designed a ‘video course’ where the students needed to produce an instructional video which could be used for university teaching. In addition to producing the video, the students needed to write a literature review of the topic of the video and a learning journal. At…

Cooperative learninglearner-generated instructional videoliterature reviewTeaching methodcomputer.software_genreExperiential learningEducationComputingMilieux_COMPUTERSANDEDUCATIONMathematics education0501 psychology and cognitive sciencesta516multimodal pedagogyMultimedia05 social sciencesacademic emotionsEducational technology050301 educationlearning journalLearning sciencesSynchronous learningActive learningGeneral Agricultural and Biological SciencesPsychology0503 educationcomputer050104 developmental & child psychologyInstructional simulationJournal of Biological Education
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