Search results for "teknologia"
showing 10 items of 620 documents
Physical Activity Tracker Application in Promoting Physical Activity Behavior among Older Adults : A 24-month Follow-Up Study
2022
Objectives To investigate whether and how PA tracker application use supports PA behavior among older adults during the first 24 months of use. Methods: The changes in PA levels (i.e., time spent in different PA intensities) and between PA categories (i.e., low, moderate, or high based on total PA) were examined between three different time points: before taking the application into use (t0), after 12 months of use (t1), and after 24 months of use (t2). The data was collected by using the International Physical Activity Questionnaire modified for the elderly (IPAQ-E). Results: A statistically significant increase was observed in walking (χ2 (2) = 29.741, p < .001), moderate PA (χ2 (2) =…
A tale of two frames : Exploring the role of framing in the use discontinuance of volitionally adopted technology
2022
https://doi.org/10.1111/isj.12355 The discontinuance of volitional IS (i.e., information systems adopted, used and discontinued at will) has recently attracted remarkable attention from academics and practitioners alike. However, most research to date has been ahistorical. Ignoring the temporal progression can be problematic when the phenomenon under investigation is dynamic and evolving. To balance this, we adopt a stage modelling approach to understand the process ending with the technology use being discontinued by users of a popular crowdsourcing platform. Two questions guided our investigation: (1) Why do users discontinue using an IS they have volitionally adopted and used? (2) How do…
Technological, Organisational and Socio-Interactional Affordances in Simulation-Based Collaborative Learning
2021
Analysis of the applicability of a learning technology requires an evaluation of how the affordances of the learning environment respond to users’ needs. We examine affordances in a simulation-based collaborative learning environment from the learners’ viewpoint. Our analysis focuses on three types of affordances: technological, organisational and socio-interactional. The findings show how teams of learners employ the different types of affordances in their collaborative tasks. In addition, our analysis illustrates the interdependent and interlinked nature of the affordances. We offer an analytical understanding of the dynamics among different kinds of affordances and show how they can be a…
Synchronizing eye tracking and optical motion capture : How to bring them together
2018
Both eye tracking and motion capture technologies are nowadays frequently used in human sciences, although both technologies are usually used separately. However, measuring both eye and body movements simultaneously would offer great potential for investigating cross- modal interaction in human (e.g. music and language-related) behavior. Here we combined an Ergoneers Dikablis head mounted eye tracker with a Qualisys Oqus optical motion cap- ture system. In order to synchronize the recordings of both devices, we developed a gener- alizable solution that does not rely on any (cost-intensive) ready-made / company-provided synchronization solution. At the beginning of each recording, the partic…
Managing sensor data streams in a smart home application
2020
A challenge in developing an ambient activity recognition system for use in elder care is finding a balance between the sophistication of the system and a cost structure that fits within the budgets of public and private sector healthcare organisations. Much activity recognition research in the context of elder care is based on dense networks of sensors and advanced methods, such as supervised machine learning algorithms. This paper presents the data processing aspects of an activity recognition system based on a simpler, knowledge-based unsupervised approach, designed for a sparse network of sensors. By structuring sensor data management as a streaming system, we provide a simple programmi…
Technological change and wage premiums: historical evidence from linked employer-employee data
2013
This study analyses the impacts of a technological change (the steam engine) on wage premiums. Using historical employer–employee panel data, we found that steam technology had both new skill-demanding and skill-replacing aspects. The former manifested itself as an increase in the demand for high-skilled engineers, the latter in a decline in the demand for intermediate-skilled, able-bodied seamen and an increase in the demand for unskilled engine room operators. Our panel data analysis, which controls for unobserved heterogeneity, implies that high-skilled labourers in abstract tasks and unskilled labourers in manual tasks improved their wage positions relative to intermediate-skilled labou…
Social sensitivity:a manifesto for CSCL research
2021
International audience; Technologies for computer-supported collaborative learning (CSCL) are playing an increasingly prominent role in educational contexts, especially as teachers and students strive to deal with pandemic-related constraints. However, the technologies being used for collaboration on a daily basis are not sufficiently equipped to promote collaborative learning as both a cognitive and a socio-emotional process. They may even run the risk of hindering the constructive exchange of ideas and provoking disputes and negative encounters. In this squib, we argue that the field of CSCL is failing to address this risk, because our research efforts are far too scattered and siloed. We…
Preparing teacher-students for twenty-first-century learning practices (PREP 21) : a framework for enhancing collaborative problem-solving and strate…
2016
With regard to the growing interest in developing teacher education to match the twenty-first-century skills, while many assumptions have been made, there has been less theoretical elaboration and empirical research on this topic. The aim of this article is to present our pedagogical framework for the twenty-first-century learning practices in teacher education. We will first review the current status of policy frameworks for the twenty-first-century learning skills. Based on our previous work and current understanding in the field of learning sciences, we will next elaborate the processes and strategies for collaborative problem-solving skills and strategic learning skills to specify curre…
(Un)sustainable creativity? Different manager-employee perspectives in the finnish technology sector
2020
The importance of creativity for working life and in organizations has increased in recent years. At the same time, the theme of sustainability has been intensely debated in research, society, and organizations. Together, creativity and sustainability have sometimes been described as a contradictory phenomenon: they are described in ways that place them in opposition to each other. To better understand creativity and sustainability and their differences from the perspective of people in different positions, we take advantage of a sociocultural approach in which we do not focus only on creative individuals but also on the impact of creativity on both organizational stakeholders and society a…
Integrating Docker to a Continuous Delivery pipeline : a pragmatic approach
2016
Docker on kevyt avoimen alustan sovellus, joka pystyy pakkaamaan sovelluksen kaikkien tarvittavien riippuvuuksien kanssa yhteen konttiin, ja tätä teknologiaa kutsutaan konttiteknologiaksi. Oikein käytettynä IT-ammattilaiset voivat saada konttiteknologiasta merkittäviä hyötyjä, sillä näitä paketteja voidaan helposti rakentaa, lähettää ja ajaa hajautetuissa järjestelmissä. Dockerin nousu on hämmästyttävää, sillä siitä on tullut konttiteknologian standardi vain kolmessa vuodessa ja se toimii jo nativisti Windowsilla sekä Linuxilla. Tämä teknologia tarjoaa suuria mahdollisuuksia tulevaisuuden ohjelmistokehitykselle sekä käyttöönotolle tarjoamalla uudenlaisia tapoja siirrettävyyden, skaalautuvuu…