Search results for "tietojenkäsittely"

showing 10 items of 69 documents

IT-tiedekunnasta vuosina 1970-2016 valmistuneiden työurat

2017

1970-2016työllistyminenJyväskylän yliopistotyöuratietojenkäsittelytieteettietotekniikkayliopistottutkinnon suorittaneettyöhönsijoittuminen
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Johdanto: Pelit kulttuurina ja kulttuurissa

2022

publishedVersion Peer reviewed

518 Media- ja viestintätieteetpelaaminenelektroninen urheilu6131 Teatteri tanssi musiikki muut esittävät taiteetleikitpelitutkimusviihdepeliturheilurahapelitpeliteollisuus113 Tietojenkäsittely ja informaatiotieteetkulttuurintutkimuslautapelit
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Mathematical Fuzzy Logic in the Emerging Fields of Engineering, Finance, and Computer Sciences

2022

With more than 50 years of literature, fuzzy logic has gradually progressed from an emerging field to a developed research domain, incorporating the sub-domain of mathematical fuzzy logic (MFL) [...]

Algebra and Number TheorymatematiikkaLogicsyväoppiminentietojenkäsittelytieteetpääkirjoituksettekoälylaskennallinen tiederahoitusalateknologiaGeometry and Topologysoveltaminenongelmanratkaisusumea logiikkaMathematical PhysicsAnalysis
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Stubborn sets, frozen actions, and fair testing

2021

Many partial order methods use some special condition for ensuring that the analysis is not terminated prematurely. In the case of stubborn set methods for safety properties, implementation of the condition is usually based on recognizing the terminal strong components of the reduced state space and, if necessary, expanding the stubborn sets used in their roots. In an earlier study it was pointed out that if the system may execute a cycle consisting of only invisible actions and that cycle is concurrent with the rest of the system in a non-obvious way, then the method may be fooled to construct all states of the full parallel composition. This problem is solved in this study by a method tha…

Algebra and Number Theorysafety propertiesComputational Theory and Mathematicsstubborn setsrinnakkaiskäsittelyignoring problemalgoritmiikkafair testingpartial order methodstietojenkäsittelyInformation SystemsTheoretical Computer Science
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Gaze position reveals impaired attentional shift during visual word recognition in dysfluent readers

2014

Effects reflecting serial within-word processing are frequently found in pseudo- and non-word recognition tasks not only among fluent, but especially among dyslexic readers. However, the time course and locus of these serial within-word processing effects in the cognitive hierarchy (i.e., orthographic, phonological, lexical) have remained elusive. We studied whether a subject’s eye movements during a lexical decision task would provide information about the temporal dynamics of serial within-word processing. We assumed that if there is serial within-word processing proceeding from left to right, items with informative beginnings would attract the gaze position and (micro-)saccadic eye movem…

Attentional shiftAdultkognitioAdolescentWord processingword recognitionlcsh:MedicineSocial SciencesYoung AdultsilmänliikkeetLexical decision taskReaction TimeSaccadesLearningPsychologyHumanslcsh:Sciencetietojenkäsittelyta515BehaviorMultidisciplinaryPsycholinguisticsVerbal Behaviorlcsh:RCognitive PsychologyEye movementBiology and Life SciencesExperimental PsychologyLinguisticsGazeSaccadic maskingSerial memory processingClinical PsychologyReadingWord recognitionCognitive Sciencelcsh:QSensory Perceptionlexical decision tasksWord ProcessingPsychologyCognitive psychologyResearch ArticleNeurosciencePLOS ONE
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Conceptual basis of cognitive mimetics for information engineering

2021

Abstract Intelligent information processing is topical in modern technology design and development. The fundamental idea was developed by Turing as he made the first conceptual models of information-processing computers. Though it has practically never been noticed, Turing’s work was a model of how to mimic human intelligent information processes and generate technologies, which can carry out intelligent tasks. The design method can be called cognitive mimetics as it imitates human information processes to design technologies and their applications. One can use cognitive mimetics even in solving techno-ethical problems. This is why we think that cognitive mimetics are vital as a method to g…

Cognitive scienceinformation engineeringkognitioHistoryInformation engineeringComputer sciencecognitive mimeticsCognitionConceptual basistekoälytietojenkäsittelyComputer Science ApplicationsEducation
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Supporting tourism with public interactive displays

2019

Interactive displays are common in public and semi-public areas, such as museums, shopping malls, train stations, and even on streets. Especially with the emergence of new ways of interaction, interactive displays could be introduced to popular tourist attractions to support tourism. The aim of this tutorial is to prepare its participants for designing such interactive public displays. The tutorial will first introduce participants to state of the art in interactive public displays. This will be followed by a city tour where a number of local attractions are visited. Finally, the participants will brainstorm and create concepts for novel interactive public displays that aim to improve the e…

Computer sciencePublic displays02 engineering and technologyInteractive displaysTourismWorld Wide WebLandmarkUser experience designBrainstormingPublic display0202 electrical engineering electronic engineering information engineeringIn-the-wild deployment0501 psychology and cognitive sciencesTietojenkäsittely ja informaatiotieteet - Computer and information sciencesInteraction technique050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - InformaticaUser experiencebusiness.industryLandmarks05 social sciences020207 software engineeringPublic displaysInteraction techniquesIn-the-wild deploymentsAttractionAttractionsbusinessTourism
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Web Services -tekniikoiden hyödyntäminen Java Platform, Micro Edition -ympäristössä

2008

EAIpalvelukeskeisyysWeb Servicesliikkuva tietojenkäsittelyJava Platform Micro EditionSOAintegraatioatk-ohjelmat
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The Inconsistent Labelling Problem of Stutter-Preserving Partial-Order Reduction

2020

AbstractIn model checking, partial-order reduction (POR) is an effective technique to reduce the size of the state space. Stubborn sets are an established variant of POR and have seen many applications over the past 31 years. One of the early works on stubborn sets shows that a combination of several conditions on the reduction is sufficient to preserve stutter-trace equivalence, making stubborn sets suitable for model checking of linear-time properties. In this paper, we identify a flaw in the reasoning and show with a counter-example that stutter-trace equivalence is not necessarily preserved. We propose a solution together with an updated correctness proof. Furthermore, we analyse in whi…

FOS: Computer and information sciencesModel checkingComputer Science - Logic in Computer ScienceTheoretical computer sciencepartial-order reductionComputer scienceautomaattien teoria020207 software engineering02 engineering and technologymodel checkingArticleLogic in Computer Science (cs.LO)Partial order reductionstubborn sets0202 electrical engineering electronic engineering information engineeringState space020201 artificial intelligence & image processingEquivalence (formal languages)Equivalence (measure theory)tietojenkäsittely
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Identifying Pathways to Computer Science : The Long-Term Impact of Short-Term Game Programming Outreach Interventions

2019

Short-term outreach interventions are conducted to raise young students’ awareness of the computer science (CS) field. Typically, these interventions are targeted at K–12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the discipline of computing, nurturing creative computational thinking through problem solving and game programming. To assess the long-term impact of this campaign, the participants were contacted and interviewed two to five years after they had attended an outreach event. We studied how participating in the outreach program affected the students’ perceptio…

General Computer ScienceHigher educationkiinnostusmedia_common.quotation_subjectPsychological interventiontietojenkäsittelytieteetEducationpeliohjelmointiIntervention (counseling)PerceptionComputingMilieux_COMPUTERSANDEDUCATIONmedia_commonta113Medical educationGame programmingEvent (computing)business.industryComputational thinkinginterest developmentlong-term impactOutreachgame programmingkoulutuscomputer science educationbusinessK–12
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