Search results for "tietokoneavusteinen oppiminen"
showing 5 items of 65 documents
Neurocognitive Predictors of Response to Intervention With GraphoGame Rime
2021
This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime, an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6 – 7 years) who had participated in a recent Randomized Controlled Trial (RCT) of GraphoGame Rime in the United Kingdom were studied. Half were randomly assigned to play GraphoGame Rime (GG Rime) and the other half were assigned to Business As Usual (BAU). A series of pretests were given prior to the intervention to all participants, designed to measure phonological awareness skills, executive function (EF) skills and the ability to synchronise finger tapping to a rhythmic beat. Finger t…
Tietokoneavusteisen pelin vaikutus kirjainäännevastaavuuksien sekä tavujen oppimiseen : tapaustutkimus viidestä esikouluikäisestä pojasta
2004
Tämä työ oli pilottitutkimus tietokoneavusteisen pelin toisesta versiosta, jonka tarkoituksena on opettaa assosiaatio-oppimisen avulla kirjain-äännevastaavuuksia sekä kirjoitettujen ja äännettyjen tavujen välistä yhteyttä. Samalla tutkittiin oliko pelaamisella vaikutusta lasten suoriutumiseen kirjainten nimeämiskykyä sekä fonologista tietoisuutta mittaaviin tehtäviin ja oliko pelin ensimmäiseen versioon tehdyt korjaukset parantaneet sen pelattavuutta. Tutkimukseen osallistui viisi esikouluikäistä poikaa, jotka valittiin tutkimukseen huonon kirjainten nimeämiskykynsä ja esikouluopettajien havaitseman kuntoutustarpeen perusteella. Tutkimus suoritettiin tapaustutkimuksena. Lapset pelasivat kol…
Learning Slovak in new language learning environments
2017
The aim of this dissertation is to throw light on the development of teaching and learning Slovak in the new language learning environment. New developments in teaching led to the design of an experimental e-learning course in Slovak based on the philosophy of dynamic learning and using the metaphor of climbing a mountain for learning Slovak. The course was grounded in constructivist views of learning and teaching, which emphasize the importance of learning by doing and the process-like nature of learning. The teaching experiment included reflection-on-action research, with the goal of exploring learners' beliefs about themselves as e-learners before the course, and their perceptions and ex…
Patterns of action transitions in online collaborative problem solving : A network analysis approach
2022
AbstractIn today’s digital society, computer-supported collaborative learning (CSCL) and collaborative problem solving (CPS) have received increasing attention. CPS studies have often emphasized outcomes such as skill levels of CPS, whereas the action transitions in the paths to solve the problems related to these outcomes have been scarcely studied. The patterns within action transitions are able to capture the mutual influence of actions conducted by pairs and demonstrate the productivity of students’ CPS. The purpose of the study presented in this paper is to examine Finnish sixth graders’ (N = 166) patterns of action transitions during CPS in a computer-based assessment environment in w…
Adult students in web-based thesis seminars : insights and challenges for supervision
2014
We examine the web-based thesis seminars in the context of academic adult education in our article which presents and reflects on the development of web-based teaching. Our reflection is based on our own web-based teaching experiences in the open university and in the class teachers' adult education programme aiming at the Master's degree, and in the feedback material that has been collected from the students. We first examine web-based seminars from the point of view of educational equality and accessible learning environments. Then we will analyse the requirement of scientificity of university context and the objectives related to the interaction and the adult educational solutions in web…