Search results for "toisto"

showing 10 items of 37 documents

Prior Precision Modulates the Minimization of Auditory Prediction Error

2019

International audience; The predictive coding model of perception proposes that successful representation of the perceptual world depends upon canceling out the discrepancy between prediction and sensory input (i.e., prediction error). Recent studies further suggest a distinction to be made between prediction error triggered by non-predicted stimuli of different prior precision (i.e., inverse variance). However, it is not fully understood how prediction error with different precision levels is minimized in the predictive process. Here, we conducted a magnetoencephalography (MEG) experiment which orthogonally manipulated prime-probe relation (for contextual precision) and stimulus repetition…

Auditory perceptionrepetitionMean squared prediction errorSpeech recognitionmedia_common.quotation_subjectStimulus (physiology)050105 experimental psychologylcsh:RC321-571Cognitive Penetration[SCCO]Cognitive science03 medical and health sciencesBehavioral Neuroscience0302 clinical medicinePerceptual learningPerceptionmedicinemagnetoencephalography (MEG)0501 psychology and cognitive sciencesaivotutkimuspredictive codinglcsh:Neurosciences. Biological psychiatry. Neuropsychiatryennakointita515Biological PsychiatryOriginal ResearchVisual CortexMathematicsmedia_commonPredictive codingprediction errorMEGmedicine.diagnostic_testmagnetoencephalagraphy (MEG)[SCCO.NEUR]Cognitive science/Neuroscience05 social sciencesMagnetoencephalographykuuloauditory perceptionPsychiatry and Mental healthNeuropsychology and Physiological Psychologyhavainnointi ja aistiminenNeurologyMinificationtoistoärsykkeet030217 neurology & neurosurgeryNeuroscienceCoding TheoryFrontiers in Human Neuroscience
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Oppilaiden kaikupuheen tehtävät kielellisesti epäsymmetrisissä luokkahuonekeskusteluissa

2017

Repeating the words of the conversational partners gives the persons with restricted communicative abilities a possibility for taking an active part in and exerting some control in the conversational interaction. Earlier research has approached the repeats with two different viewpoints: they have been considered either as problematic and meaningless echolalia, or as motivated communication meaningful for speakers themselves. This paper examines the functions for which students with special needs use repetition in their interaction with teachers and the ways in which teachers treat these echolalic responses in classroom talk. The research data consists of the video-recordings of lessons in o…

Communicative competenceEcholaliavuorovaikutusRepetition (rhetorical device)keskustelunanalyysikoulut (oppilaitokset)Special needsSpecial educationViewpointsopettajatoppilaatConversation analysisluokkahuonevuorovaikutusComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationmedicineGeneral Earth and Planetary SciencesActive listeningmedicine.symptomPsychologykaikupuhetoistoGeneral Environmental Science
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Watch This! The Influence of Recommender Systems and Social Factors on the Content Choices of Streaming Video on Demand Consumers

2021

Streaming Video-on-demand (SVOD) services are getting increasingly popular. Current research, however, lacks knowledge about consumers’ content decision processes and their respective influencing factors. Thus, the work reported on in this paper explores socio-technical interrelations of factors impacting content choices in SVOD, examining the social factors WOM, eWOM and peer mediation, as well as the technological influence of recommender systems. A research model based on the Theory of Reasoned Action and the Technology Acceptance Model was created and tested by an n = 186 study sample. Results show that the quality of a recommender system and not the social mapping functionality is the …

Computer scienceStreaming Video on Demandmedia_common.quotation_subjectsuosittelujärjestelmätpeer mediationSample (statistics)Advertisingtechnology influencekuluttajakäyttäytyminenRecommender systemTheory of reasoned actionMediation(e)word of mouthTechnology acceptance modelQuality (business)recommender systemsvertaisryhmätContent (Freudian dream analysis)social influencesuoratoistopalvelutmedia_commonSocial influence
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Improving Password Memorability, While Not Inconveniencing the User

2019

Passwords are the most frequently used authentication mechanism. However, due to increased password numbers, there has been an increase in insecure password behaviors (e.g., password reuse). Therefore, new and innovative ways are needed to increase password memorability and security. Typically, users are asked to input their passwords once in order to access the system, and twice to verify the password, when they create a new account. But what if users were asked to input their passwords three or four times when they create new accounts? In this study, three groups of participants were asked to verify their passwords once (control group), twice, and three times (two experimental groups). Ps…

ComputingMilieux_MANAGEMENTOFCOMPUTINGANDINFORMATIONSYSTEMSSoftware_OPERATINGSYSTEMSpassword securitypassword security behaviorturvallisuuspassword memorabilityuser conveniencemuistaminensalasanatkäyttäjäkokemuspassword verificationtoisto
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“Cute Goddess is Actually an Aunty”: The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming

2022

In this paper the focus is on the representations of “middle-aged” or “aging” women streamers in western media. I analyze discussions in Western online media around a case of Chinese DouYu live-streamer. “Qiaobiluo Dianxia,” as her streamer name goes, became a topic in Western media after a glitch in her live stream revealed her to be a middle-aged woman, rather than young woman she was assumed to be. The discussions are analyzed with critical discourse analysis. It is argued that the aging bodies of women, both their presence and absence, should be read and understood through toxic gaming culture and geek masculinity and the hegemonic discourse they constitute.

Cultural StudiesnettivideotVisual Arts and Performing Artsvideopelitnaisellisuusvideo gamescritical discourse analysispelikulttuuridiskurssianalyysisukupuoliTwitchagesukupuoliroolitgenderstreamingikäsuoratoistopalvelutTelevision & New Media
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Investigating switching intention of e-commerce live streaming users.

2022

As a new way of shopping, e-commerce live streaming (ELS) has gained unprecedented growth and popularity in the past years, especially in China. Because of the considerable rivalry in the ELS market, users frequently switch between ELS platforms. However, the switching intention of ELS users is yet to be explored for gaining new knowledge and practical insights. This study aims to improve the understanding of ELS users' switching intentions by developing an extended Push-Pull-Mooring (PPM) model. Using structural equation modeling, the study model was examined based on 443 valid responses from an online survey questionnaire. SmartPLS 3.3.2 was used to validate the causal model, and most of …

Multidisciplinaryverkkokauppakäyttäjätpush-pull-mooring modelswitching intentionkuluttajakäyttäytyminenmobiilikaupparakenneyhtälömallitstructural equation modelinge-commerce live streamingsuoratoistopalvelutHeliyon
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Understanding Twitch Esports Communities through Livestream Chat Analysis

2022

TwitchchatinclusionsuoratoistoTwitch audienceselektroninen urheiluverkkoyhteisötpelikulttuuriesports communitysocial sustainability
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Ylenpalttisuutta ja äärimmäisyyskokemuksia : Jaakko Yli-Juonikkaan Neuromaani 2000-luvun eksessiromaanina

2019

Yli-Juonikas JaakkoeksessiromaaniexcessNeuromaanieksessipoetiikkaromaanittoisto
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Musematic and discursive repetition : a study of repetition in popular music analysis

1997

analyysidiskursiivinenpopulaarimusiikkimusemaattinentoisto
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Network Capacity Estimators Predicting QoE in HTTP Adaptive Streaming

2022

The aim of adaptive HTTP streaming technology is preserving the best possible video streaming quality for viewers in heterogeneous network conditions. This can be achieved by making multiple quality versions of the video available. Switching between versions during playback should be imperceptible and fluent. The decision about quality-level switching is typically based on network capacity estimation and buffer occupancy, which predict the risk of stalling. Since quality-level switching and stalling are directly evident to the user, they are often classified as influence factors of quality of experience (QoE). In this paper, we observe different network capacity estimators and buffer behavi…

bandwidthsuorituskykybit rateHTTP adaptive streamingsuoratoistoestimationGeneral Computer Sciencevaihtoehdotstreaming mediaGeneral Engineeringlaatuquality of experiencevideoTK1-9971switchesAdaptive algorithmadaptive algorithmalgoritmitquality of serviceplayer performanceGeneral Materials ScienceElectrical engineering. Electronics. Nuclear engineeringkäyttäjäkokemusnetwork capacity estimatorsthroughputIEEE Access
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