Search results for "traction"

showing 10 items of 3716 documents

A Network-Based Framework for Mobile Threat Detection

2018

Mobile malware attacks increased three folds in the past few years and continued to expand with the growing number of mobile users. Adversary uses a variety of evasion techniques to avoid detection by traditional systems, which increase the diversity of malicious applications. Thus, there is a need for an intelligent system that copes with this issue. This paper proposes a machine learning (ML) based framework to counter rapid evolution of mobile threats. This model is based on flow-based features, that will work on the network side. This model is designed with adversarial input in mind. The model uses 40 timebased network flow features, extracted from the real-time traffic of malicious and…

ta113Computer scienceintrusion detectionmobile threatsFeature extractionEvasion (network security)concept-driftAdversaryComputer securitycomputer.software_genreFlow networkMobile malwareanomaly detectionVariety (cybernetics)haittaohjelmatmachine learningkoneoppiminenmobiililaitteetMalwaretietoturvacomputerHumanoid robot
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Measuring Distraction at the Levels of Tactical and Strategic Control: The Limits of Capacity-Based Measures for Revealing Unsafe Visual Sampling Mod…

2011

The control theory of driving suggests that driver distraction can be analyzed as a breakdown of control at three levels. Common approach for analyzing distraction experimentally is to utilize capacity-based measures to assess distraction at the level of operational control. Three driving simulation experiments with 61 participants were organized to evaluate which kind of measures could be used to analyze drivers' tactical visual sampling models and the related effects of distraction while searching textual information on in-car display. The effects of two different text types were evaluated. The utilized capacity-based measures seemed to be insufficient for revealing participants' tactical…

ta113Control theory (sociology)Article SubjectComputer scienceControl (management)Sampling (statistics)Workloadlcsh:QA75.5-76.95Task (project management)Human-Computer InteractionSAFERDistractionStrategic controllcsh:Electronic computers. Computer scienceSimulationCognitive psychologyAdvances in Human-Computer Interaction
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Visual-manual in-car tasks decomposed: text entry and kinetic scrolling as the main sources of visual distraction

2013

Distraction effects of in-car tasks with a touch screen based navigation system user interface were studied in a driving simulator experiment with eye tracking. The focus was to examine which particular in-car task components visually distract drivers the most. The results indicate that all of the visual-manual in-car tasks led to increased levels of experienced demands and to lower driving speeds. The most significant finding was that text entry and kinetic scrolling of lists were the main sources of visual distraction whereas simple selection tasks with familiar target locations led to least severe distraction effects.

ta113Focus (computing)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer sciencebusiness.industryDriving simulatorNavigation systemTask (computing)ScrollingDistractionEye trackingComputer visionArtificial intelligenceUser interfacebusiness
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Designing browsing for in-car music player

2012

User interface features of a touch based mobile music player and their comparative impact on driver distraction when searching music albums were investigated. In a driving simulator experiment (N=18) three scrolling methods buttons, swipe and kinetic were compared, whereat the number of music tracks presented in a list-style format varied between three, five and seven items per page. Half of the participants used the music player in a portrait mode and half of them in a landscape mode. It was expected that swipe supports less severe distraction effects than kinetic or button due to systematic page-by-page scrolling and low levels of pointing accuracy required for browsing. Three items shoul…

ta113Mode (computer interface)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceOrientation (computer vision)Computer graphics (images)ScrollingDistractionSwIPeDriving simulatorMobile musicUser interfaceProceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Support vector machine integrated with game-theoretic approach and genetic algorithm for the detection and classification of malware

2013

Abstract. —In the modern world, a rapid growth of mali- cious software production has become one of the most signifi- cant threats to the network security. Unfortunately, wides pread signature-based anti-malware strategies can not help to de tect malware unseen previously nor deal with code obfuscation te ch- niques employed by malware designers. In our study, the prob lem of malware detection and classification is solved by applyin g a data-mining-based approach that relies on supervised mach ine- learning. Executable files are presented in the form of byte a nd opcode sequences and n-gram models are employed to extract essential features from these sequences. Feature vectors o btained are…

ta113Network securitybusiness.industryComputer scienceFeature vectorFeature extractionuhatBytecomputer.file_formatMachine learningcomputer.software_genrehaittaohjelmatSupport vector machineObfuscation (software)ComputingMethodologies_PATTERNRECOGNITIONnetworknetwork securityMalwareData miningArtificial intelligenceExecutabletietoturvabusinesscomputer2013 IEEE Globecom Workshops (GC Wkshps)
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A Stochastic Algorithm Based on Fast Marching for Automatic Capacitance Extraction in Non-Manhattan Geometries

2014

WOS:000346854900026 (Nº de Acesso Web of Science) We present an algorithm for two- and three-dimensional capacitance analysis on multidielectric integrated circuits of arbitrary geometry. Our algorithm is stochastic in nature and as such fully parallelizable. It is intended to extract capacitance entries directly from a pixelized representation of the integrated circuit (IC), which can be produced from a scanning electron microscopy image. Preprocessing and monitoring of the capacitance calculation are kept to a minimum, thanks to the use of distance maps automatically generated with a fast marching technique. Numerical validation of the algorithm shows that the systematic error of the algo…

ta113Parallelizable manifoldSEM image segmentationComputer scienceMatemáticasApplied MathematicsGeneral MathematicsFast marchingCapacitance extractionIntegrated circuitResolution (logic)CapacitanceImage (mathematics)law.inventionNon-Manhattan IClawFloating random walkPreprocessorRepresentation (mathematics)AlgorithmFast marching method
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Research literature clustering using diffusion maps

2013

We apply the knowledge discovery process to the mapping of current topics in a particular field of science. We are interested in how articles form clusters and what are the contents of the found clusters. A framework involving web scraping, keyword extraction, dimensionality reduction and clustering using the diffusion map algorithm is presented. We use publicly available information about articles in high-impact journals. The method should be of use to practitioners or scientists who want to overview recent research in a field of science. As a case study, we map the topics in data mining literature in the year 2011. peerReviewed

ta113kirjallisuuskatsausklusterointiComputer scienceProcess (engineering)Dimensionality reductiondiffuusiokuvausta111Diffusion mapKeyword extractionliterature mappingdiffusion mapKnowledge discovery processLibrary and Information Sciencescomputer.software_genreData scienceField (geography)Computer Science ApplicationsKnowledge extractionTiedonhavaitsemisprosessitiedonlouhintaCluster analysiscomputerWeb scrapingclustering
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Critical Analysis on the NHTSA Acceptance Criteria for In-Vehicle Electronic Devices

2014

We tested a commercial in-car navigation system prototype against the NHTSA criteria for acceptance testing of in-vehicle electronic devices, in order to see what types of in-car tasks fail the acceptance test and why. In addition, we studied the visual demands of the driving scenario recommended by NHTSA for task acceptance testing. In the light of the results, NHTSA guidelines and acceptance criteria need to be further developed. In particular visual demands of the driving scenario and for different simulators need to be standardized in order to enable fair testing and comparable test results. We suggest the visual occlusion method for finding a driving scenario that corresponds better wi…

ta113kosketusnäyttödriver distractionComputer scienceNavigation systemvisual demandReliability engineeringTest (assessment)Task (project management)Variety (cybernetics)Acceptance testingnavigation systemElectronicsDuration (project management)test performanceVisual occlusionSimulationacceptance criteriavisual occlusion
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Feature Extractors for Describing Vehicle Routing Problem Instances

2016

The vehicle routing problem comes in varied forms. In addition to usual variants with diverse constraints and specialized objectives, the problem instances themselves – even from a single shared source - can be distinctly different. Heuristic, metaheuristic, and hybrid algorithms that are typically used to solve these problems are sensitive to this variation and can exhibit erratic performance when applied on new, previously unseen instances. To mitigate this, and to improve their applicability, algorithm developers often choose to expose parameters that allow customization of the algorithm behavior. Unfortunately, finding a good set of values for these parameters can be a tedious task that…

ta113metaheuristics000 Computer science knowledge general worksfeature extractionComputer Sciencevehicle routing problemautomatic algorithm configurationunsupervised learning
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Visual Distraction Effects of In-Car Text Entry Methods

2017

Three text entry methods were compared in a driving simulator study with 17 participants. Ninety-seven drivers’ occlusion distance (OD) data mapped on the test routes was used as a baseline to evaluate the methods’ visual distraction potential. Only the voice recognition-based text entry tasks passed the set verification criteria. Handwriting tasks were experienced as the most demanding and the voice recognition tasks as the least demanding. An individual in-car glance length preference was found, but against expectations, drivers’ ODs did not correlate with incar glance lengths or visual short-term memory capacity. The handwriting method was further studied with 24 participants with instru…

ta113visual short-term memorydriver distraction050210 logistics & transportationocclusion distanceVisual Patterns TestComputer scienceSpeech recognition05 social sciencesDriving simulatorvisual demandAffect (psychology)Test (assessment)HandwritingDistraction0502 economics and businesstext entry methods0501 psychology and cognitive sciencesVisual short-term memorySet (psychology)050107 human factorsReliability (statistics)visual occlusionProceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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