Search results for "transmedia"
showing 10 items of 57 documents
Quell’oscuro oggetto del desiderio
2022
La rivista Playmen ha rappresentato un luogo esemplare per la codificazione e la messa in forma dei comportamenti sessuali degli italiani. Il contributo affronta lo studio di Gabriele Rigola sul tema, provando ad allargare l'orizzonte con alcune proposte interpretative sul contemporaneo
Transmedia e informazione
2022
The papers focuses on the potential collapse of the traditional gatekeeping function of news professionals. In the new digital ecosystem, journalists are more and more involved in new relationships with other social actors, who can become also producers and performers.
Introduction to Expanding Universes : Exploring Games and Transmedial Ways of World-building
2018
Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes also games, both digital and more traditional forms of games. Transmedia productions are often built around a certain television series, but in some cases a digital game has been the core production as well. Games, however, have not been looked at in detail in their role as a part of a transmedia whole. It is important to pay attention to the specificity of games as a media form, to their product-audience relation, and to the way how they incorporate playfulness into that relation. Even in cases where games are just a minor part of the production, the playfulness involved in transmedia user p…
University radio training in the transmedia model: the case of Ràdio Universitat (2011-2015)
2017
espanolEl presente estudio muestra la evolucion de Radio Universitat, primera emisora de radio que tuvo la Universitat de Valencia, desde el momento de su creacion en 2011 hasta el cese de las emisiones durante el ano 2015. A traves de estudios cualitativos y cuantitativos de la produccion de la emisora se demuestra su insercion, desde el primer curso, en el movimiento transmedia, la evolucion que ofrecio la programacion para ser mas accesible a la comunidad universitaria y la importancia que tiene en la formacion del estudiantado de los grados en Periodismo y Comunicacion Audiovisual. De esta manera, se apuesta por la relevancia de una plataforma multimedia de este tipo para la formacion d…
Paratextual Prometheus. Digital Paratexts on YouTube, Vimeo and Prometheus Transmedia Campaign
2015
The object of this article is to map correspondences between the literacy of books and the literacy of online video platforms, in order to create common ground between both media and assist transmedia storytellers in the task of exploring video platforms with in-depth knowledge of each textual element surrounding video content. The article proposes a comprehensive categorization and typification of surrounding information in the standard video pages of YouTube and Vimeo, using Gerard Genette’s theory of paratexts as a basic framework. The analysis found that the interplay between paratextual elements, the audience feedback and the absence of endorsement from authors to paratexts created by …
Littérature et cinéma: allers-retours
2014
Au fil des 32 contributions de spécialistes qui composent cet ouvrage, ce sont les liaisons serpentines ou chemins d'allers-retours entre littérature et cinéma du monde hispanique contemporain qui sont explorés ici : du cinéma des premiers temps jusqu'aux transmédialités les plus avant-gardistes, du domaine classique de l'adaptation de l'écrit à l'écran à la novellisation de récits filmiques, des scenarii qui donnent naissance à des romans à ceux qui n'aboutissent jamais.
The Book Between Media Convergence, Media Specificity, and Diverse Reading Communities in Present-Day US Culture
2019
Drawing on empirical studies and statistical analyses of how digitization has restructured the American publishing industry during the last decade, Christoph Blasi considers the book’s current position in media culture from the perspective of book studies. He surveys the latest research on the development of print book production, on the market competition between printed books and e-books, and on the differences between screen and print reading. Noting that communication practices and circuits of book value creation have changed in the wake of digitization, Blasi also highlights the significant function that print books possess in the contemporary media ecology—both as part of transmedia s…
Something Borrowed : Interfigural Characterisation in Anglo-American Fantasy Comics
2016
It is no secret that comics’ formal structure resembles a pastiche: images, words and gaps of different styles and abstraction levels mix to tell a story that is more than their sum. Is it any wonder, then, that modern, myth-driven graphic novels tend to borrow their content elements – such as characters – from several heterogeneous sources as well? Wolfgang G. Müller's little-known but widely applicable theory of interfigurality (1991) shows how literary characters gain depth and resonance by sharing elements with characters in other works. The chapter revises his theory and shows how it could also be used in the analysis of comic book characters. Fantasy comics from Vertigo series like Fa…
Narrative transportation scale: Measure development for transmedia experience
2017
International audience; To better understand transmedia experience in the cultural context, one needs to focus on narrative transportation as a prototypical form of experiential response with transmedia display. The present article focuses on narrative transportation scale development and presents the results drawn from a first data collection. Dimensions of narrative transportation and an initial pool of items are based on previous research, as well as on an exploratory study intended to understand transmedia experience in a cultural context and the process of narrative transportation. Exploratory factor analysis is implemented, the scale structure is presented and its reliability estimate…
The explanatory variables of narrative transportation and consumer engagement with a transmedia consumption experience
2019
International audience; Professionals in the cultural sector are increasingly designing transmedia narrative devices. By that new strategy, they expect to increase cultural consumption and attendance. Considering the central role of the narrative transportation during the transmedia experience, this article presents results about six anticipated antecedents of this process experienced by users of a transmedia device that combines digital and physical elements, and deals with the heritage history of a French province. The six variables tested are gender, age, level of education (to describe the socio-demographic profile), geographical proximity (to proxy the familiarity with the topic and co…