Search results for "usability"

showing 10 items of 327 documents

The Acquisition of Computational Thinking through Mentoring: An Exploratory Study

2020

Educational robotics are commonly present in kindergarten and primary school classrooms, particularly Bee-bot. Its ease of use allows the introduction of computer programming to young children in educational contexts from a science, technology, engineering, arts, and mathematics (STEAM) perspective. Despite this rise, there are still few investigations that collect evidence on the effectiveness of robotic interventions. Although mentoring experiences with robotics had been carried out in educational contexts, this work explores their effect on the acquisition of computational thinking skills through mentoring. Participants from the second grade, aged seven through eight years, were exposed …

Public AdministrationComputer sciencementoringPsychological interventionExploratory researchPhysical Therapy Sports Therapy and Rehabilitation02 engineering and technologyExperiential learningVisual arts educationEducationcomputational thinkingEducational robotics020204 information systems0202 electrical engineering electronic engineering information engineeringDevelopmental and Educational PsychologyComputer Science (miscellaneous)Mathematics educationComputingMilieux_COMPUTERSANDEDUCATIONbee-boteducational roboticsbusiness.industryComputational thinking05 social sciencesEducational technology050301 educationUsabilityComputer Science ApplicationsSTEAM modelEducaciólcsh:Lbusiness0503 educationlcsh:Education
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Coupled fixed point theorems for multi-valued nonlinear contraction mappings in partially ordered metric spaces

2011

Abstract In this paper, we establish two coupled fixed point theorems for multi-valued nonlinear contraction mappings in partially ordered metric spaces. The theorems presented extend some results due to Ciric (2009) [3] . An example is given to illustrate the usability of our results.

Pure mathematicsbusiness.industryApplied MathematicsFixed-point theoremUsabilityNonlinear contractionMulti valuedCombinatoricsMetric spaceSettore MAT/05 - Analisi MatematicaCoupled fixed point multi-valued nonlinear contraction partially ordered setbusinessPartially ordered setCoincidence pointAnalysisMathematicsNonlinear Analysis: Theory, Methods & Applications
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Toward a holistic environmental impact assessment of marble quarrying and processing: proposal of a novel easy-to-use IPAT-based method.

2016

Marble is a natural dimension stone that is widely used in building due to its resistance and esthetic qualities. Unfortunately, some concerns have arisen regarding its production process because quarrying and processing activities demand significant amounts of energy and greatly affect the environment. Further, performing an environmental analysis of a production process such as that of marble requires the consideration of many environmental aspects (e.g., noise, vibrations, dust and waste production, energy consumption). Unfortunately, the current impact accounting tools do not seem to be capable of considering all of the major aspects of the (marble) production process that may affect th…

Quarry and processing plant.PluckingEngineeringEnvironmental analysis020209 energyBuilding material02 engineering and technologyManagement Monitoring Policy and Lawengineering.materialEnvironmentCivil engineeringNatural (archaeology)IPAT methodCalcium CarbonateEnvironmental impact0202 electrical engineering electronic engineering information engineeringDimension stoneEnvironmental impact assessmentGeneral Environmental ScienceWaste Productsbusiness.industryUsabilityGeneral MedicineEnergy consumptionPollutionMarbleRisk analysis (engineering)Building materialbusinessNatural dimension stoneEnvironmental MonitoringEnvironmental monitoring and assessment
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GraphoGame SI: the development of a technology-enhanced literacy learning tool for Standard Indonesian

2018

Early intervention programs are generally considered the most efficient and beneficial approach to providing support to struggling beginning readers. This paper discusses the theoretical background, development, and design of, as well as the first results obtained with, GraphoGame for Standard Indonesian, a technology-enhanced learning environment that trains the basic skills of reading by high but playful exposure to grapheme-phoneme coupling. The results of the pilot study assessing the usability of the program in 69 first-graders show that the more the students with low pre-test phonological skills were exposed to the game, the better their post-test performance on reading and decoding f…

READERSTeaching methodmedia_common.quotation_subjectGraphoGameCHILDRENlukeminenPHONOLOGICAL AWARENESS050105 experimental psychologyEducationBasic skillsFluencyTechnology-enhanced reading supportPhonological awarenessReading (process)tietokoneavusteinen oppiminenDevelopmental and Educational PsychologyMathematics educationQUALITYstandard Indonesian0501 psychology and cognitive sciencestechnology-enhanced reading supportdigitaalinen oppimisympäristömedia_commonPHONEMEreading acquisitionbusiness.industryLearning environment05 social sciencesEducational technology050301 educationUsabilityDigital learning environmentdigital learning environmentREADING ACQUISITIONStandard IndonesianORTHOGRAPHYlukutaitoSKILLSPsychologybusinessINTERVENTION0503 educationDYSLEXIAEuropean Journal of Psychology of Education
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Touch Screen Rehabilitation System Prototype Based on Cognitive Exercise Therapy

2014

In recent years the number of rehabilitation patients all over the world is rapidly increasing as society ages and stroke and dementia spread. Continuous rehabilitation helps physical and mental maintenance and recovery. However, the recovery process involves hard and dull work which can result in the patient abandoning the treatment. This problem requires a solution both effective and agreeable. Nowadays, cognitive exercise therapies are widely used to combine mental and physical function recovery. We introduce touch panel ad-hoc developed games into this therapy, motivating the user to actively participate in the rehabilitation and making the whole process reliable and days touch screens …

RehabilitationProcess (engineering)Computer sciencebusiness.industrymedicine.medical_treatmentExercise therapyCognitionUsabilitymedicine.diseaseTest (assessment)Human–computer interactionmedicineDementiabusinessSimulationReliability (statistics)
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Studying the User Experience in Online Banking Services: An Eye-Tracking Application

2019

Abstract Neuromarketing as research method contrbutes to understanding consumer behavior a step further than traditional marketing research. The aim of the current study is to explore the usability and cognitive understanding of banking services webpages. In this regard, the theoretical part of the article reviews the relevant literature related to neuromarketing as research method and the use of eye-tracker as research technique. Further on, a two-step research design was developed for studying the consumers’ attention and memory during and after viewing two Romanian banking services websites. The results showed that the way information is structured and presented on the webpages influence…

Research design010407 polymersKnowledge managementHF5001-6182Social PsychologyComputer scienceEconomics Econometrics and Finance (miscellaneous)Neuromarketingconsumer attention01 natural sciencesUser experience design0502 economics and businessBusinessMarketing researchConsumer behaviourbusiness.industry05 social sciencesUsabilityCognitionconsumer memoryeye-tracker0104 chemical sciencesbanking servicesBusiness Management and Accounting (miscellaneous)Eye tracking050211 marketingneuromarketingbusinessStudies in Business and Economics
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Use and Identification of Components in Component-Based Software Development Methods

2000

New software systems are needed ever more but to keep up with this trend software developers must learn to create quality software more efficiently. One approach is to (re-)use components as building blocks of the new software. Recently there has been more interest to create component-based software development methods to support this. In this article we first set out requirements for reuse-based software development and then evaluate three component-based methods, namely Catalysis, OMT++, and Unified Process. As a conclusion we argue that evaluated methods produce prefabricated components and that component-based means that software developers can change better components to existing syste…

Resource-oriented architectureComputer scienceKnowledge engineeringReuseSoftware walkthroughcomputer.software_genreSoftware development processSoftware analyticsSoftwareSoftware verification and validationSoftware systemSoftware requirementsUnified ProcessReusabilitySocial software engineeringbusiness.industrySoftware developmentSoftware frameworkSoftware deploymentComponent-based software engineeringSoftware constructionPersonal software processPackage development processBackportingSoftware architecturebusinessSoftware engineeringcomputer
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Why Some Internet Users Don’t Buy Air Tickets Online

2010

This work attempts to identify the determinant variables that make some Internet users not to buy airline tickets online. The Technology Acceptance Model (TAM) and the Theory of Planned Behaviour (TPB) have been used as the conceptual reference framework, with the addition of the influence of perceived risk and trust. The results of the empirical study of Internet users who never have purchased an airline ticket online suggest that both subjective norm and attitude have a direct influence on airline ticket purchase intention. Ease of use has also proved to be a significant variable, because it has an indirect influence on behaviour through perceived usefulness, trust and risk. Risk, trust a…

Risk perceptionVariable (computer science)Empirical researchbusiness.industryControl (management)Theory of planned behaviorAdvertisingTechnology acceptance modelUsabilityMarketingInternet usersbusinessPsychology
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Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal

2021

In Low and Middle Income Countries (LMIC), one of the causes of maternal and child mortality is a lack of medical knowledge and consequently the inability to seek timely healthcare. Mobile health (mHealth) technology is gradually becoming a universal intervention platform across the globe due to ubiquity of mobile phones and network coverage. MANTRA is a novel mHealth intervention developed to tackle maternal and child health issues through a serious mobile game app in rural Nepal, which demonstrated a statistically significant knowledge improvement in rural women. This paper explores the perceptions and usability of the MANTRA app amongst rural women and Female Community Health Volunteers …

Rural Populationserious gamesInternet privacyPsychological interventionmaternal healthMantraLMICNepalIntervention (counseling)Health careHumansChildmHealthOriginal Researchbusiness.industryPublic Health Environmental and Occupational HealthUsabilityneonatal healthMobile Applicationsknowledge gainChild mortalityeducational gameVideo GamesmHealthCommunity healthVDP::Samfunnsvitenskap: 200FemalePublic HealthBusinessPublic aspects of medicineRA1-1270Delivery of Health CareFrontiers in Public Health
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User Evaluation of the Smartphone Screen Reader VoiceOver with Visually Disabled Participants

2018

Touchscreen assistive technology is designed to support speech interaction between visually disabled people and mobile devices, allowing hand gestures to interact with a touch user interface. In a global perspective, the World Health Organisation estimates that around 285 million people are visually disabled with 2/3 of them over 50 years old. This paper presents the user evaluation of VoiceOver, a built-in screen reader in Apple Inc. products, with a detailed analysis of the gesture interaction, familiarity and training by visually disabled users and the system response. Six participants with prescribed visual disability took part in the tests in a usability laboratory under controlled con…

Screen readerArticle SubjectComputer Networks and Communicationsbusiness.industryComputer scienceTouch user interface05 social sciencesPerspective (graphical)UsabilityVisual disabilityTK5101-6720Computer Science Applicationslaw.invention03 medical and health sciences0302 clinical medicineTouchscreenHuman–computer interactionlawTelecommunication030221 ophthalmology & optometry0501 psychology and cognitive sciencesbusinessMobile device050107 human factorsGesture
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