Search results for "usability"

showing 10 items of 327 documents

Evaluation of touchscreen assistive technology for visually disabled users

2017

Touchscreen assistive technology is designed to support speech interaction between visually disabled people and mobile devices, allowing the use of a choreography of gestures to interact with a touch user interface. This paper presents the evaluation of VoiceOver, a screen reader in Apple Inc. products, made in the research project Visually impaired users touching the screen- A user evaluation of assistive technology together with six visually disabled test participants. The aim was to identify challenges related to the performance of the gestures for screen interaction and evaluate the system response to the gestures. The main results showed that most of the hand gestures were easy to perf…

Screen readerMultimediabusiness.industryComputer scienceTouch user interface020206 networking & telecommunicationsUsability02 engineering and technologycomputer.software_genrelaw.inventionVisualizationChoreography03 medical and health sciences0302 clinical medicineTouchscreenlawHuman–computer interaction030221 ophthalmology & optometry0202 electrical engineering electronic engineering information engineeringbusinesscomputerMobile deviceGesture2017 IEEE Symposium on Computers and Communications (ISCC)
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The effects of self-efficacy on computer usage

1995

Abstract This paper examines the effect of self-efficacy, belief in one's capabilities of using a computer in the accomplishment of specific tasks, on computer usage. It introduces an extended technology acceptance model (TAM) that explicitly incorporates self-efficacy and its determinants (experience and organizational support) as factors affecting computer anxiety, perceived ease of use, perceived usefulness and the use of computer technology. A survey of 450 microcomputer users in Finland found strong support for the conceptual model. In accordance with TAM, perceived usefulness had a strong direct effect on usage, while perceived ease of use had indirect effect on usage through perceive…

Self-efficacyInformation Systems and ManagementKnowledge managementbusiness.industryComputer ApplicationsStrategy and ManagementConceptual model (computer science)UsabilityManagement Science and Operations ResearchComputer usageCultural diversityTechnology acceptance modelbusinessPsychologyComputer technologyOmega
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Electronic surveillance in the couple: The role of self-efficacy and commitment

2021

Abstract Researchers have shown a significant effect of using social networking sites (SNSs) on romantic relationships. Surveillance is one of the motives for social network use. Social networking surveillance is related to controlling a romantic partner's online behaviours. The purpose of the study was to search for antecedents of electronic surveillance (Study 1) and to examine their role in behaviours related to electronic surveillance among romantic couples (Study 2). Following the uses and gratification theory and technology acceptance model of using SNSs, antecedents of electronic surveillance in adult Facebook users were examined. In Study 1, the relationship between electronic surve…

Self-efficacySocial networkGratificationbusiness.industryElectronic surveillance05 social sciences050301 education050801 communication & media studiesUsabilityHuman-Computer Interaction0508 media and communicationsArts and Humanities (miscellaneous)Marital satisfactionTechnology acceptance modelPsychologybusinessInterpersonal interaction0503 educationSocial psychologyGeneral PsychologyComputers in Human Behavior
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SYMBOLIC INTERACTIONS:TOWARDS A COGNITIVE SCIENTIFIC THEORY OF MEANING IN HUMAN TECHNOLOGY INTERACTION

2015

Information technology has perpetuated the role of symbolism in everyday life practice, through its reliance on sign systems for its creation and operation. Increasingly attention has been placed on applying semiotic techniques to analyze user interface design and usability. Surprisingly, although the move towards symbolic interaction has been one of the most striking components of the digital shift, it has proven difficult to build bridges between semiotics and HTI-design thinking. In this article we argue that the problems in linking semiotic analysis of human technology interaction with modern HTI-design paradigms such as usability or user experience arise from a theoretical gap between …

Semiotics of cultureCognitive scienceMeaning (semiotics)SemiosisUser experience designbusiness.industryHuman–computer interactionSign (semiotics)SemioticsUsabilityInteraction designPsychologybusinessJOURNAL OF ADVANCES IN HUMANITIES
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Improving Usability of Location-Based Services with User-Centric Data Querying

2004

In this paper, we describe a computational model that produces a dataset which we consider to be an appropriate response for “give me a description of my neighborhood” type of queries in location-based services Our attempt is to reflect the abstraction ability of a specific user, and in this way to maximize the usability of the service under restrictions on data volume posed by technical, economical and cognitive factors of mobile environments We also present the results of instantiating the model for a simple LBS.

Service (systems architecture)Databasebusiness.industryComputer scienceMobile computingUsabilitycomputer.software_genreDatabase-centric architectureUsability goalsHuman–computer interactionLocation-based servicebusinesscomputerUser-centered designAbstraction (linguistics)
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GUI Usability in Medical Imaging

2009

The diffusion of computer technologies in everyday life has involved the birth of standard methodologies to control their development. Indeed, the purpose of standardization procedures consists of providing rules aimed to control technologies leaving no space for empirical improvisations. In general, medical software manufacturers provide their applications with Graphic User Interfaces (GUI) that are not compliant with any clear and standard usability criterion. The only guideline is the creation of GUIs inherited from the ones adopted on medical consoles because physicians use them routinely. This paper addresses this issue: medical software interfaces should be designed trying to overcome…

Service (systems architecture)Standardizationbusiness.industryComputer sciencemedical imagingUsabilitycomputer.software_genreDICOMSoftwareHuman–computer interactionMedical softwareinterfaceUser interfacebusinesscomputerGraphical user interface
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Antecedents of online banking satisfaction and loyalty: empirical evidence from Finland

2009

This study endeavours to contribute to a better understanding of Service Quality (SQ) in online banking by examining the various dimensions related to creating a satisfactory online banking experience. The authors develop a conceptual model and test it with a convenience sample of 183 online banking users. The empirical test of the model finds strong support for the links between perceived security and Perceived Usefulness (PU) and Perceived Ease Of Use (PEOU), reliability and PU and PEOU, between PEOU and satisfaction and finally between satisfaction and loyalty. The study finally provides both theoretical and practical contributions, outlines the main limitations of the study and gives id…

Service qualityComputer Networks and Communicationsbusiness.industrymedia_common.quotation_subjectUsabilityComputer Science ApplicationsTest (assessment)Empirical researchManagement of Technology and InnovationLoyaltyConceptual modelMarketingEmpirical evidencePsychologybusinessFinanceReliability (statistics)media_commonInternational Journal of Electronic Finance
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Exploring usability and accessibility of avatar-based touchless gestural interfaces for autistic people

2018

Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAutism; Public Displays; Touchless Gestural InteractionSettore INF/01 - Informaticabusiness.industryComputer scienceInterface (computing)Digital contentAutism05 social sciencesExploratory research020207 software engineeringUsability02 engineering and technologyPublic DisplaysPublic DisplayTouchless Gestural InteractionInteractivityHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesbusiness050107 human factorsAvatar
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XPL, a Presentation Language based on User Interface Design Pattern

2007

The great diversity of presentations in software applications deals with fulfillment of various type of graphic interface constructions related to different programming Languages. Moreover, in the Internet era html pages play a main role because of the increasing complexity of Web applications. In Software Engineering, the use of design patterns is proven remarkable for the design and reuse of software components. Visual Design. Patterns (ViDP) are useful to define interaction schemas between. user and computer. By the some token, visual design. patterns are useful to incorporate common interfaces of interaction, schemas between user and computer. This paper describes the eXtensible Present…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCommunication designbusiness.industryComputer scienceUser interface designSoftwareHigh-level programming languageHuman–computer interactionSoftware design patternComponent-based software engineeringUser interfacebusinessSoftware engineeringCommunicationComputer softwareComputer software reusabilityComputersCyberneticsFlow interactionsInformation managementInformation scienceGraphical user interface6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007)
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SecureBallot: A secure open source e-Voting system

2021

Abstract Voting is one of the most important acts through which a community can make a collective decision. In recent years, many works have focused on improving traditional voting mechanisms and, as a result, a wide range of electronic voting (e-Voting) systems have been proposed. Even though some approaches have achieved a proper level of usability, the main challenges of e-Voting are essentially still open: protect the privacy of participants, guarantee secrecy, anonymity, integrity, uniqueness, and authenticity of votes, while making e-Voting as trustful as voting. In order to address this issue, we present SecureBallot, a secure open-source e-Voting system that completely decouples the…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer Networks and Communicationsbusiness.industryComputer scienceElectronic votingmedia_common.quotation_subjectComputingMilieux_LEGALASPECTSOFCOMPUTINGUsabilityCryptographyComputer securitycomputer.software_genreData Security e-Voting PrivacyComputer Science ApplicationsIdentification (information)Hardware and ArchitectureVotingSecrecybusinessFormal verificationcomputerAnonymitymedia_commonJournal of Network and Computer Applications
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