Search results for "user"

showing 10 items of 1060 documents

The World Hobbit Project in Finland : Audience responses and transmedial user practices

2016

This article examines audience engagement with The Hobbit fantasy film trilogy as a participatory and transmedial experience. To do so, we use the data collected by The World Hobbit Project in order to investigate the transmedial user practices of the Finnish audience of the trilogy. We will, firstly, look at what kinds of transmedial user practices – and transmedia users – emerge from our data. Secondly, we will ask the following questions: How do transmedia users receive and experience the films? What are the meanings assigned to The Hobbit films and the fantasy texts and user practices related to them, and what do these meanings tell of the broader meanings and uses of fantasy? Doing so,…

fantasiaelokuvatTolkienfantasia (tyylit)transmedial user practicesadaptationtransmedialitykäyttäjäkokemusThe HobbittransmediaComputingMilieux_MISCELLANEOUSaudience experiences
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Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction

2019

Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer science02 engineering and technologyVirtual realityInformationSystems_MODELSANDPRINCIPLESUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)medicine0501 psychology and cognitive sciences050107 human factorsHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciencesVirtual RealityMenu Interface020207 software engineeringmedicine.diseaseUser ExperienceMotion sicknessFinger-based InteractionSystem Control.User interfacebusiness
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Co-creation of Knowledge for Innovation Requires Multi-Stakeholder Public Relations

2018

Co-creation of knowledge requires intensive collaboration. Knowing the main challenges to address will help the functioning of co-creation collaboration networks and their public relations.

business.industryEnd userPublic relationsend-userinnovationtietämyksenhallintayhteistyöinnovaatiotoimintaprojectsuhdetoimintaCo-creationMulti stakeholdersidosryhmätbusinesstietämysco-creation
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The Diccionario Inglés-Español de Contabilidad: Traducción and the Diccionario Inglés-Español de Contabilidad: Traducción de Frases y Expresiones: Tw…

2014

This paper focuses on the role dictionaries play in a translation situation. This role is analysed in terms of the tenets of the Function Theory of Lexicography, which proposes that users do not have needs in general but punctual needs in specific situations. For example, translators of accounting texts need insertable equivalents whose meanings and language behaviour are clearly described. Furthermore, translators also need contextual data on domain-specific consensual usage. The construction of the Accounting Dictionaries and Diccionarios de Contabilidad reveals that the Function Theory offers theoretical and practical solutions for constructing dictionaries that target user needs in a pr…

TranslationLinguistics and Languageengelskfagoversættelsemedia_common.quotation_subjectSpecialised translationspanskaccountingSpanishLanguage and LinguisticsOversættelseregnskabe-lexicografíaEducationnecesidades de los usuariosEnglishteoría funcionallexicographyespañolleksikografiUser needsbrugerbehovmedia_commonUser needsUNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASbesoins de l’utilisateure-leksikografiTraducción e InterpretaciónArtLinguisticsLexicographytraduction spécialiséetraducción especializadathéorie fonctionnelleanglaisFunktionsteoriespagnol:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Function theoryE-lexicographyFunction theory; Specialised translation; English; Spanish; E-lexicography; User needsinglése-lexicographieMeaning (linguistics)
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Energy Management and Smart Grids

2013

The paper outlines energy management concepts and the smart grid evolution. The necessity of considering energy management as a crucial innovation in load supplying to permit a more powerful penetration of renewable energy usage at the building and city level and to perform energy savings and CO2 emissions reduction is pointed out. The driving factors to enhance the current power distribution are presented, and the benefits concerning smart grids are underlined. In the paper, a specific energy management analysis is reported by considering all the electric value chain, and the demand-side management and distributed on site control actions are described. To verify the benefit of energy manag…

household connected appliancesEngineeringControl and Optimizationenergy managementEnergy management020209 energyEnergy Engineering and Power Technology02 engineering and technologySettore ING-IND/32 - Convertitori Macchine E Azionamenti Elettrici7. Clean energyEnergy engineeringlcsh:Technology12. Responsible consumptionjel:Q40jel:Qjel:Q4311. Sustainabilityjel:Q420202 electrical engineering electronic engineering information engineeringjel:Q41Specific energyjel:Q48jel:Q47Electrical and Electronic Engineeringsmart gridEngineering (miscellaneous)Simulationjel:Q49Renewable Energy Sustainability and the Environmentbusiness.industryEnd userlcsh:T020208 electrical & electronic engineeringjel:Q0ecological benefitsenergy management Smart GridsGridenergy management; smart grid; household connected appliances; ecological benefitsjel:Q4Renewable energyEnergy management systemSmart gridRisk analysis (engineering)13. Climate actionbusinessEnergy (miscellaneous)
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A Reinforcement Learning Approach for User Preference-aware Energy Sharing Systems

2021

Energy Sharing Systems (ESS) are envisioned to be the future of power systems. In these systems, consumers equipped with renewable energy generation capabilities are able to participate in an energy market to sell their energy. This paper proposes an ESS that, differently from previous works, takes into account the consumers’ preference, engagement, and bounded rationality. The problem of maximizing the energy exchange while considering such user modeling is formulated and shown to be NP-Hard. To learn the user behavior, two heuristics are proposed: 1) a Reinforcement Learning-based algorithm, which provides a bounded regret and 2) a more computationally efficient heuristic, named BPT- ${K}…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMathematical optimizationCorrectnessComputer Networks and CommunicationsRenewable Energy Sustainability and the EnvironmentComputer scienceHeuristicUser modelingRegretBounded rationalityReinforcement learningCoal Energy exchange Energy Sharing Systems Green products Power generation Production Reinforcement Learning Renewable energy sources User Preference Virtual Power PlantsEnergy marketHeuristics
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User experience-based information retrieval from semistar data ontologies

2019

The time necessary for the doubling of medical knowledge is rapidly decreasing. In such circumstances, it is of utmost importance for the information retrieval process to be rapid, convenient and straightforward. However, it often lacks at least one of these properties. Several obstacles prohibit domain experts extracting knowledge from their databases without involving the third party in the form of IT professionals. The main limitation is usually the complexity of querying languages and tools. This paper proposes the approach of using a keywords-containing natural language for querying the database and exploiting the system that could automatically translate such queries to already existi…

Medical knowledgeInformation retrievalComputer scienceProcess (engineering)business.industryOntology-based data integration02 engineering and technologyQuery languageData structureDomain (software engineering)User experience design020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingbusinessNatural language
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Towards Efficient Control of Mobile Network-Enabled UAVs

2019

| openaire: EC/H2020/815191/EU//PriMO-5G The efficient control of mobile network-enabled unmanned aerial vehicles (UAVs) is targeted in this paper. In particular, a downlink scenario is considered, in which control messages are sent to UAVs via cellular base stations (BSs). Unlike terrestrial user equipment (UEs), UAVs perceive a large number of BSs, which can lead to increased interference causing poor or even unacceptable throughput. This paper proposes a framework for efficient control of UAVs. First, a communication model is introduced for flying UAVs taking into account interference, path loss and fast fading. The characteristics of UAVs make such model different compared to traditiona…

Computer science05 social sciencesReal-time computingComputerApplications_COMPUTERSINOTHERSYSTEMS050801 communication & media studies020206 networking & telecommunicationsThroughput02 engineering and technologyInterference (wave propagation)Base station0508 media and communicationsUser equipmentTelecommunications link0202 electrical engineering electronic engineering information engineeringCellular networkPath lossFading2019 IEEE Wireless Communications and Networking Conference (WCNC)
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Strategic sharing of a costly network

2012

We study minimum cost spanning tree problems for a set of users connected to a source. Prim’s algorithm provides a way of finding the minimum cost tree mm. This has led to several definitions in the literature, regarding how to distribute the cost. These rules propose different cost allocations, which can be understood as compensations and/or payments between players, with respect to the status quo point: each user pays for the connection she uses to be linked to the source. In this paper we analyze the rationale behind a distribution of the minimum cost by defining an a priori transfer structure. Our first result states the existence of a transfer structure such that no user is willing to …

Economics and EconometricsMathematical optimizationjel:D630211 other engineering and technologies02 engineering and technologyOutcome (game theory)Subgame perfect equilibriumSet (abstract data type)Distributed minimum spanning treeSubgame perfect equilibrium0502 economics and businessEconomics050207 economicsMinimum cost spanning treeUser paysjel:C71jel:D70Cost allocationFundamentos del Análisis Económico021103 operations researchApplied Mathematics05 social sciencesCost allocationCore (game theory)Tree (data structure)CoreMinimum cost spanning tree; cost allocation; subgame perfect equilibriumTransfer structureJournal of Mathematical Economics
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A Novel Method to Characterize User Sessions of Educational Software

2013

Abstract Software applications destined for the educational environment have a long history and have evolved side by side with the progress of technology from simple computer assisted instruction programs to sophisticated eLearning platforms. A study that we have conducted on a sample of 395 children aged 6 through 12, coming from both the rural and the urban environments, shows that an increasing number of children use computer related technologies. Given their exposure to these technologies it is imperative that the educational applications be designed in a way that takes into account the children's abilities, interests and the demands for their development. We have proposed a 5-dimension…

Markov chainMultimediaPoint (typography)User actions modellingbusiness.industryComputer scienceComputer-Assisted InstructionComputer user satisfactionSample (statistics)Markov modelcomputer.software_genreMarkov modelSoftwareHuman–computer interactionEducational softwareeLearningGeneral Materials SciencebusinesscomputerEducational softwareProcedia - Social and Behavioral Sciences
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