Search results for "user"
showing 10 items of 1060 documents
Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinen…
2019
Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR sessions. The implementation of high-end VR HMDs in conjunction with ergonomic VR software seems to mitigate the presence of VRISE substantially. However, a brief tool does not currently exist to appraise and report both the quality of software features and VRISE intensity quantitatively. The VRNQ was developed to assess the quality of VR software in terms of user experience, game mechanics, in-game assistance, and VRISE. Forty participants aged between 28 and 43 years were recruited (18 gamers and 22 non-gamers) for…
Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technologi…
2019
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion tracking, navigation, ergonomic interactions, user experience, and computer hardware that should…
Towards humane digitization : a wellbeing-driven process of personas creation
2019
Digital transformation is a process of digitizing the working and living environment in which people are at the center of digitization. In this paper, we present a personas-based guideline for system developers on how the humanization of digital transformation integrates into the design process. The proposed guideline uses the positive personas from the beginning as a basis for the transformation of the working environment into the digital form. We used the literature research as a preliminary study for the process of wellbeing-driven digital transformation design, consisting of questions for structuring the required information in the positive personas as well as a potential method that co…
Blockchain-Based Proof of Location
2016
Location-Based Services (LBSs) build upon geographic information to provide users with location-dependent functionalities. In such a context, it is particularly important that geographic locations claimed by users are trustworthy. Centralized verification approaches proposed in the last few years are not satisfactory, as they entail a high risk to the privacy of users. In this paper, we present and evaluate a novel decentralized, infrastructure-independent proof-of-location scheme based on blockchain technology. Our scheme guarantees both location trustworthiness and user privacy preservation.
Complete End-To-End Low Cost Solution To a 3D Scanning System with Integrated Turntable
2017
3D reconstruction is a technique used in computer vision which has a wide range of applications in areas like object recognition, city modelling, virtual reality, physical simulations, video games and special effects. Previously, to perform a 3D reconstruction, specialized hardwares were required. Such systems were often very expensive and was only available for industrial or research purpose. With the rise of the availability of high-quality low cost 3D sensors, it is now possible to design inexpensive complete 3D scanning systems. The objective of this work was to design an acquisition and processing system that can perform 3D scanning and reconstruction of objects seamlessly. In addition…
Configurable low-cost plotter device for fabrication of multi-color sub-cellular scale microarrays.
2014
We report on the construction and operation of a low-cost plotter for fabrication of microarrays for multiplexed single-cell analyses. The printing head consists of polymeric pyramidal pens mounted on a rotation stage installed on an aluminium frame. This construction enables printing of microarrays onto glass substrates mounted on a tilt stage, controlled by a Lab-View operated user interface. The plotter can be assembled by typical academic workshops from components of less than 15 000 Euro. The functionality of the instrument is demonstrated by printing DNA microarrays on the area of 0.5 squared centimeters using up to three different oligonucleotides. Typical feature sizes are 5 μm diam…
Towards Psychologically based Personalised Modelling of Emotions Using Associative Classifiers
2016
Learning environments, among other user-centred applications, are excellent candidates to trial Computational Emotions and their algorithms to enhance user experience and to expand the system usability. However, this was not feasible because of the paucity in affordable consumer technologies that support the requirements of systems with advanced cognitive capabilities. Microsoft Kinect provides an accessible and affordable technology that can enable cognitive features such as facial expressions extraction and emotions detection. However, it comes with its own additional challenges, such as the limited number of extracted Animation Units (AUs). This paper presents a new approach that attempt…
Application of the discussion groups and initial phases of the qfd methodology to the study of Valencian ball trinquetes
2011
Montaner AM, Montaner C, Perez-Soriano P, Carrasco-Embuena V, Llana-Belloch S. Application of the discussion groups and initial phases of the qfd methodology to the study of valencian ball trinquetes. J. Hum. Sport Exerc. Vol. 6, No. 4, pp. 629-638, 2011. The purpose of this research is to show an opinion study about the specifications that the valencian ball trinquetes should have according to the players’ opinion. The valencian ball game is a native sport with a great cultural tradition in the Valencian Community and it has been practised in the trinquetes since the XIV century. Despite its history, these facilities do not have the normative requirements for suitable sport development. Th…
Media and fake news: An analysis of citizens’ attitudes toward misinformation in European countries
2021
The rapid changes determined by the rise of Internet and the recent development of social media in daily life have led to profound consequences on the quantity and quality of data made available and on the mechanisms of their dissemination. The rapid spread of on-line disinformation is one of the most discussed topic, and has been identified as one of the top-trends in modern societies by the World Economic Forum, also because of the link between these processes and political communication. Thanks to the availability of micro-data from the Flash Eurobarometer survey on “Fake news and disinformation online”, the present work aims at analyzing the attitude of European citizens toward fake new…
ATLAS technical coordination expert system
2019
When planning an intervention on a complex experiment like ATLAS, the detailed knowledge of the system under intervention and of the interconnection with all the other systems is mandatory. In order to improve the understanding of the parties involved in an intervention, a rule-based expert system has been developed. On the one hand this helps to recognise dependencies that are not always evident and on the other hand it facilitates communication between experts with different backgrounds by translating between vocabularies of specific domains. To simulate an event this tool combines information from different areas such as detector control (DCS) and safety (DSS) systems, gas, cooling, vent…