Search results for "user"

showing 10 items of 1060 documents

Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinen…

2019

Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR sessions. The implementation of high-end VR HMDs in conjunction with ergonomic VR software seems to mitigate the presence of VRISE substantially. However, a brief tool does not currently exist to appraise and report both the quality of software features and VRISE intensity quantitatively. The VRNQ was developed to assess the quality of VR software in terms of user experience, game mechanics, in-game assistance, and VRISE. Forty participants aged between 28 and 43 years were recruited (18 gamers and 22 non-gamers) for…

FOS: Computer and information sciencesJ.4Computer Science - Human-Computer InteractionB.8neuropsychologyneuroscienceComputer Science - Computers and Society[SCCO]Cognitive scienceBehavioral Neuroscience0302 clinical medicineSoftwareUser experience designB.8; C.4; D.0; J.4Original Research05 social sciencesVirtual RealityNeuropsychologyVR sicknessMultimedia (cs.MM)Psychiatry and Mental healthNeuropsychology and Physiological Psychologymotion sicknessNeurology[SCCO.PSYC]Cognitive science/Psychologycybersicknessvirtual realityPsychologyC.4psychologyVirtual realityCognitive neuroscience050105 experimental psychologylcsh:RC321-571Human-Computer Interaction (cs.HC)03 medical and health sciencesComputers and Society (cs.CY)Immersion (virtual reality)0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]lcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological PsychiatryGame mechanicsbusiness.industry[SCCO.NEUR]Cognitive science/NeuroscienceVRISEConstruct validityD.0businessNeuroscienceComputer Science - Multimedia030217 neurology & neurosurgeryFrontiers in Human Neuroscience
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Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technologi…

2019

Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion tracking, navigation, ergonomic interactions, user experience, and computer hardware that should…

FOS: Computer and information sciencesJ.4Computer scienceComputer Science - Human-Computer InteractionB.8neuropsychologyneuroscienceComputer Science - Computers and SocietyBehavioral Neuroscience[SCCO]Cognitive science0302 clinical medicineSoftwareUser experience designHuman–computer interactionB.8; C.4; D.0; J.4Reliability (statistics)05 social sciencesHuman factors and ergonomicsCognitionMultimedia (cs.MM)Psychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurology[SCCO.PSYC]Cognitive science/Psychologycybersicknessvirtual realityVRC.4Optical head-mounted displayCognitive neuroscienceVirtual realitypsychology050105 experimental psychologyHuman-Computer Interaction (cs.HC)lcsh:RC321-57103 medical and health sciencesHMDComputers and Society (cs.CY)0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]lcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological Psychiatrybusiness.industry[SCCO.NEUR]Cognitive science/NeuroscienceVRISEHuman NeuroscienceD.0Systematic ReviewbusinessComputer Science - Multimedia030217 neurology & neurosurgery
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Towards humane digitization : a wellbeing-driven process of personas creation

2019

Digital transformation is a process of digitizing the working and living environment in which people are at the center of digitization. In this paper, we present a personas-based guideline for system developers on how the humanization of digital transformation integrates into the design process. The proposed guideline uses the positive personas from the beginning as a basis for the transformation of the working environment into the digital form. We used the literature research as a preliminary study for the process of wellbeing-driven digital transformation design, consisting of questions for structuring the required information in the positive personas as well as a potential method that co…

FOS: Computer and information sciencesProcess managementProcess (engineering)Computer sciencehyvinvointiComputer Science - Human-Computer InteractionsysteemisuunnittelijatPersonaTransformation (music)Human-Computer Interaction (cs.HC)käyttäjäkeskeinen suunnitteluH.5.2Computer Science - Computers and SocietyComputers and Society (cs.CY)digitalisaatioDigitizationuser-centered designPositive personasDigital transformationGuidelinepositiivisuusdesign processDesign processEngineering design processpositive computingwellbeing-centered design
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Blockchain-Based Proof of Location

2016

Location-Based Services (LBSs) build upon geographic information to provide users with location-dependent functionalities. In such a context, it is particularly important that geographic locations claimed by users are trustworthy. Centralized verification approaches proposed in the last few years are not satisfactory, as they entail a high risk to the privacy of users. In this paper, we present and evaluate a novel decentralized, infrastructure-independent proof-of-location scheme based on blockchain technology. Our scheme guarantees both location trustworthiness and user privacy preservation.

FOS: Computer and information sciencesScheme (programming language)Computer Science - Cryptography and SecurityBlockchainbusiness.industryComputer science020206 networking & telecommunicationsCryptographyContext (language use)02 engineering and technologyComputer securitycomputer.software_genreUser privacyTrustworthinessComputer Science - Distributed Parallel and Cluster Computing020204 information systemsServerC.2.40202 electrical engineering electronic engineering information engineeringPeer to peer computingDistributed Parallel and Cluster Computing (cs.DC)businessCryptography and Security (cs.CR)computercomputer.programming_language2018 IEEE International Conference on Software Quality, Reliability and Security Companion (QRS-C)
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Complete End-To-End Low Cost Solution To a 3D Scanning System with Integrated Turntable

2017

3D reconstruction is a technique used in computer vision which has a wide range of applications in areas like object recognition, city modelling, virtual reality, physical simulations, video games and special effects. Previously, to perform a 3D reconstruction, specialized hardwares were required. Such systems were often very expensive and was only available for industrial or research purpose. With the rise of the availability of high-quality low cost 3D sensors, it is now possible to design inexpensive complete 3D scanning systems. The objective of this work was to design an acquisition and processing system that can perform 3D scanning and reconstruction of objects seamlessly. In addition…

FOS: Computer and information sciencesbusiness.industryComputer scienceComputer Vision and Pattern Recognition (cs.CV)3D reconstructionComputer Science - Computer Vision and Pattern Recognition0211 other engineering and technologiesProcess (computing)Point cloud020207 software engineering02 engineering and technologyProcessingVirtual realitySoftware0202 electrical engineering electronic engineering information engineeringTable (database)businesscomputerComputer hardware021106 design practice & managementcomputer.programming_languageGraphical user interface
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Configurable low-cost plotter device for fabrication of multi-color sub-cellular scale microarrays.

2014

We report on the construction and operation of a low-cost plotter for fabrication of microarrays for multiplexed single-cell analyses. The printing head consists of polymeric pyramidal pens mounted on a rotation stage installed on an aluminium frame. This construction enables printing of microarrays onto glass substrates mounted on a tilt stage, controlled by a Lab-View operated user interface. The plotter can be assembled by typical academic workshops from components of less than 15 000 Euro. The functionality of the instrument is demonstrated by printing DNA microarrays on the area of 0.5 squared centimeters using up to three different oligonucleotides. Typical feature sizes are 5 μm diam…

FabricationMaterials scienceScale (ratio)NanotechnologyMultiplexingBiomaterialsUser-Computer InterfacePlotterHumansGeneral Materials ScienceBiochipOligonucleotide Array Sequence AnalysisEGF ReceptorsEpidermal Growth FactorOligonucleotideDNA-directed protein immobilization EGF receptors device automation multiplexed patterns polymer pen lithographyGeneral ChemistryMicrofluidic Analytical TechniquesErbB ReceptorsTissue Array AnalysisCosts and Cost AnalysisMCF-7 CellsPrintingDNA microarraySingle-Cell AnalysisBiotechnologySmall (Weinheim an der Bergstrasse, Germany)
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Towards Psychologically based Personalised Modelling of Emotions Using Associative Classifiers

2016

Learning environments, among other user-centred applications, are excellent candidates to trial Computational Emotions and their algorithms to enhance user experience and to expand the system usability. However, this was not feasible because of the paucity in affordable consumer technologies that support the requirements of systems with advanced cognitive capabilities. Microsoft Kinect provides an accessible and affordable technology that can enable cognitive features such as facial expressions extraction and emotions detection. However, it comes with its own additional challenges, such as the limited number of extracted Animation Units (AUs). This paper presents a new approach that attempt…

Facial expressionbusiness.industryComputer scienceSentiment analysisUsabilityCognition0102 computer and information sciences02 engineering and technologyAnimationMachine learningcomputer.software_genre01 natural sciencesHuman-Computer InteractionUser experience design010201 computation theory & mathematicsArtificial Intelligence0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingArtificial intelligencebusinessSet (psychology)computerSoftwareAssociative property
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Application of the discussion groups and initial phases of the qfd methodology to the study of Valencian ball trinquetes

2011

Montaner AM, Montaner C, Perez-Soriano P, Carrasco-Embuena V, Llana-Belloch S. Application of the discussion groups and initial phases of the qfd methodology to the study of valencian ball trinquetes. J. Hum. Sport Exerc. Vol. 6, No. 4, pp. 629-638, 2011. The purpose of this research is to show an opinion study about the specifications that the valencian ball trinquetes should have according to the players’ opinion. The valencian ball game is a native sport with a great cultural tradition in the Valencian Community and it has been practised in the trinquetes since the XIV century. Despite its history, these facilities do not have the normative requirements for suitable sport development. Th…

FacilitiesProcess managementCultural traditionPhysical Therapy Sports Therapy and RehabilitationStandard ruleOpinion studyValencianlanguage.human_languageValencian communityBall gameBall (bearing)languageEducación Física y DeportivaNormativeSociologyUser orientedlcsh:Sports medicinelcsh:RC1200-1245Social psychologyQuality function deployment
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Media and fake news: An analysis of citizens’ attitudes toward misinformation in European countries

2021

The rapid changes determined by the rise of Internet and the recent development of social media in daily life have led to profound consequences on the quantity and quality of data made available and on the mechanisms of their dissemination. The rapid spread of on-line disinformation is one of the most discussed topic, and has been identified as one of the top-trends in modern societies by the World Economic Forum, also because of the link between these processes and political communication. Thanks to the availability of micro-data from the Flash Eurobarometer survey on “Fake news and disinformation online”, the present work aims at analyzing the attitude of European citizens toward fake new…

Fake news Eurobarometer survey users segmentationSettore SECS-S/05 - Statistica Sociale
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ATLAS technical coordination expert system

2019

When planning an intervention on a complex experiment like ATLAS, the detailed knowledge of the system under intervention and of the interconnection with all the other systems is mandatory. In order to improve the understanding of the parties involved in an intervention, a rule-based expert system has been developed. On the one hand this helps to recognise dependencies that are not always evident and on the other hand it facilitates communication between experts with different backgrounds by translating between vocabularies of specific domains. To simulate an event this tool combines information from different areas such as detector control (DCS) and safety (DSS) systems, gas, cooling, vent…

Fault tree analysisElectric power distributionbusiness.industryEvent (computing)PhysicsQC1-999Control (management)computer.software_genreExpert systemHuman–computer interactionUser interfaceGraphicsInference enginebusinesscomputerParticle Physics - Experiment
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