Search results for "user"
showing 10 items of 1060 documents
A Pedagogical Software for the Analysis of Loudspeaker Systems
2009
In this paper, a pedagogical software for the design and analysis of loudspeaker systems is presented, with emphasis on training students in the interaction between system parameters. Loudspeakers are complex electromechanical system, whose behavior is neither intuitive nor easy to understand by inexperienced students. Although commercial simulation software provides computation of the equations governing loudspeaker systems, they are mainly focused on the final product and are intended for experienced audio engineers. The proposed software was intentionally designed for education and training purposes. This software allows students to investigate loudspeaker systems that involve complex in…
A Newcomer's Guide to EICS, the Engineering Interactive Computing Systems Community
2019
[EN] Welcome to EICS, the Engineering Interactive Computing Systems community, PACMHCI/EICS journal, and annual conference! In this short article, we introduce newcomers to the field and to our community with an overview of what EICS is and how it positions with respect to other venues in Human-Computer Interaction, such as CHI, UIST, and IUI, highlighting its legacy and paying homage to past scientific events from which EICS emerged. We also take this opportunity to enumerate and exemplify scientific contributions to the field of Engineering Interactive Computing Systems, which we hope to guide researchers and practitioners towards making their future PACMHCI/EICS submissions successful an…
Mental contents in interacting with a multiobjective optimization program
2008
User psychology aims at understanding human-machine interaction from a psychological point of view. Its ultimate goal is to provide knowledge about human psychological properties for interaction designers. In this article, we are particularly interested in applying the theoretical concepts of mental contents (i.e., the information contents of users’ mental representations), in studying interaction with professional software. The immediate motivation for adopting such an approach arises from problems met in designing interaction processes in multiobjective optimization software. These types of software are meant to support complex thought and decision-making processes and this is why interac…
GAIML: A New Language for Verbal and Graphical Interaction in Chatbots
2008
One of the aims of the research in the field of the human-computer interaction is the design of a natural and intuitive interaction modalities. In particular, many efforts have been devoted in the development of systems able to interact with the user in natural language. Chatbots are the classical interfaces for natural language interaction. Such systems can be very sophisticated, including support for 3D avatars and speech analysis and synthesis. However, all of them present only a text area allowing the user to input her sentences. No doubt, an interaction involving also the natural language can increase the comfort of the user with respect to common interfaces using only graphical widget…
IMFLer: A Web Application for Interactive Metabolic Flux Analysis and Visualization.
2021
Increasing genome-wide data in biological sciences and medicine has contributed to the development of a variety of visualization tools. Several automatic, semiautomatic, and manual visualization tools have already been developed. Some even have integrated flux balance analysis (FBA), but in most cases, it depends on separately installed third party software that is proprietary and does not allow customization of its functionality and has many restrictions for easy data distribution and analysis. In this study, we present an interactive metabolic flux analyzer and visualizer (IMFLer)-a static single-page web application that enables the reading and management of metabolic model layout maps, …
Mental health service users' and professionals' relationship with games and gaming
2017
Background Games and elements of gamification can be utilized in mental healthcare to provide customized interventions for the service users. However, very little evidence exists as to what kind of experiences service users and professionals have towards games and gaming, and what their perceptions of the phenomenon are. This sort of information is needed to help professionals put game-based interventions actively into practice in mental health services. Research objectives The objective is to describe the experiences and perceptions of digital games and gaming from the perspectives of mental health service users and mental health professionals. Methods In this qualitative study, data consi…
The role of trust in enhancing Internet use in a high-risk society
2015
Purpose – This paper aims to determine the key trust antecedents that influence Internet users’ trust level toward Internet service providers (ISPs) in a high-risk society. It also investigates trust-building process, major causes of its violation, their potential implications and restoration. Design/methodology/approach – A mixed-method approach was used in collecting data in Kenya in 2014 by using questionnaire and interview techniques. The former was administered to 250 (with 81 per cent response rate) randomly selected Internet users at Kenyatta University while the latter focused on key decision-makers from four randomly selected ISPs in Nairobi. Findings – The results show that Inter…
The Gypsy Database (GyDB) of mobile genetic elements.
2007
In this article, we introduce the Gypsy Database (GyDB) of mobile genetic elements, an in-progress database devoted to the non-redundant analysis and evolutionary-based classification of mobile genetic elements. In this first version, we contemplate eukaryotic Ty3/Gypsy and Retroviridae long terminal repeats (LTR) retroelements. Phylogenetic analyses based on the gag-pro-pol internal region commonly presented by these two groups strongly support a certain number of previously described Ty3/Gypsy lineages originally reported from reverse-transcriptase (RT) analyses. Vertebrate retroviruses (Retroviridae) are also constituted in several monophyletic groups consistent with genera proposed by t…
Sustainable solutions for last mile Internet access in developing countries : critical success factors
2015
Modellierung überbetrieblicher behandlungsprozesse durch objekt-petrinetze
2005
Clinical processes are often performed by the cooperation of different healthcare organization. But even that for modeling of such processes the object Petri nets can be used, they often lack of intuitive comprehensibility. This contribution presents an interpretation of object Petri nets which assigns abstract net elements to real objects of the healthcare domain. By doing this it helps domain user to apply this Petri net type to the modeling of clinical processes. The application of this approach is demonstrated.