Search results for "verkko-oppiminen"

showing 10 items of 86 documents

Using Recorded Audio Feedback in Cross-Cultural e-Education Environments to Enhance Assessment Practices in a Higher Education

2018

Providing feedback to learners on their writing assignments is perhaps one of the most important and time-consuming tasks that a supervisor performs. In e-Education environments, giving feedback becomes more challenging because there are often no possibilities for face-to-face discussions with learners. Typically, a supervisor provides comments to learners in written form via email; however, the use of recorded audio feedback (RAF) in e-Education environments has become a viable alternative. The purpose of this case study was to examine learners’ perceptions of RAF and written feedback for their assignments at the University of Jyväskylä (Finland) and at Keio University SFC (Japan). Formati…

020205 medical informaticsHigher educationoppiminenProcess (engineering)cross-cultural higher educationBest practicesuullinen palaute02 engineering and technologyFormative assessment0202 electrical engineering electronic engineering information engineeringMathematics educationCross-culturalta516Hofstede's cultural dimensions theorycultural dimensionsta113e-Education environmentsSupervisorbusiness.industryrecorded audio feedbackGeneral Arts and Humanities05 social sciencespalaute050301 educationäänitiedostotverkko-oppiminenta5141Audio feedbackbusinessPsychology0503 educationformative feedback
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Developing E-Authentication for E-Assessment : Diversity of Students Testing the System in Higher Education

2020

Sähköinen tunnistautuminen on yksi keskeisistä teemoista verkko-opetuksessa, -opiskelussa ja - arvioinnissa. Tämän tutkimuksen tarkoituksena oli tutkia opiskeluunsa erityistä tukea tarvitsevien yliopisto-opiskelijoiden käyttökokemuksia kehitteillä olevasta sähköisestä tunnistautumisjärjestelmästä. Erityistä huomiota kehittämistyössä kiinnitettiin tunnistautumisen saavutettavuuteen. Kaikkiaan 15 opiskelijaa testasi TeSLA-projektin osana kehitettyä tunnistautumisjärjestelmää, johon kuului kasvojentunnistus, äänentunnistus, näppäilyntunnistus, tekstityylianalyysi ja plagioinnin tunnistus. Opiskelijat täyttivät esi- ja jälkikyselylomakkeet sekä osallistuivat henkilökohtaisiin haastatteluihin. T…

030506 rehabilitationerilaiset oppijatHigher educationmedia_common.quotation_subjectInternet privacykorkeakouluopetus03 medical and health sciencesspecial educational needs and disabilities (SEND)ComputingMilieux_COMPUTERSANDEDUCATIONsähköinen tunnistaminenverkko-opetuse-assessmentmedia_commonbusiness.industry4. Education05 social sciences050301 educationTeSLA systemverkko-oppiminenAuthentication (law)accessibilityE-assessmentsaavutettavuuse-authenticationhigher educationkäyttäjäkokemus0305 other medical sciencePsychologybusiness0503 educationDiversity (politics)
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Combining expertise from linguistics and tourism: a tale of two cities

2020

This case study presents the results of an interdisciplinary Virtual Exchange (VE) that was arranged between Finnish and Polish students in 2019. During their six-week collaboration, the students of language studies at the University of Jyväskylä, Finland, worked in teams together with their Polish peers specialising in information and communications technology and management in tourism at Adam Mickiewicz University in Poznań, Poland. The international teams combined their linguistic and tourism-promotion expertise, and, using collaborative digital tools, grappled with the tasks of analysing the official municipal city websites and promoting the lesser-known aspects of their sister cities (…

050101 languages & linguisticsTeamworkManagement development040301 veterinary sciencesbusiness.industrymedia_common.quotation_subject05 social sciencesemployability skills04 agricultural and veterinary sciencesopiskelijavaihtoPublic relationsvirtuaaliympäristöverkko-oppiminenvirtual exchangeTechnological literacy0403 veterinary scienceinterdisciplinaritydigital literacy0501 psychology and cognitive sciencesSociologypromotional discourseyhteisöllinen oppiminenbusinessTourismmedia_common
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Mobiiliopetuksen käyttömahdollisuuksia : oppilaiden omien mobiililaitteiden käyttö peruskoulun alakoulun opetuksessa

2015

Muutaman viime vuoden aikana mobiililaitteiden käyttö kouluissa on yleistynyt. Tämä on osittain aiheuttanut ristiriitaista keskustelua laitteiden käytöstä opetuksessa. Osa opettajista on ottanut mobiililaitteet opetuskäyttöön innokkaasti. Mobiiliopetuksen mahdollisuuksia ei kuitenkaan ole vielä kovin paljon tutkittu. Tällä tutkimuksella oli tarkoitus selvittää, mitä mahdollisuuksia oppilaiden omat mobiililaitteet tarjoavat opetukseen. Aineiston analyysissa pyrittiin etsimään tietoa siitä, miten ongelma-perustaisen opetuksen menetelmä ja pelillisyys vaikuttavat opetus- ja oppimisprosessissa, kun opiskelumenetelmänä käytetään mobiilioppimista ja oppilaiden omia mobiililaitteita. Tutkimus teht…

Bring Your Own Deviceongelmalähtöinen oppiminenoppiminenBYODfuture schoolBring Your Own Technologypelillisyysopetusverkko-oppiminenoppimispelitmobile learningpelillistäminenmobiililaitteetmobiilioppiminenBYOTPBLongelmaperustainen oppiminengamificationm-learningmobiiliopetus
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The Patras blended strategy model for deep and meaningful learning in quality life-long distance education

2019

Life‑long learning is currently being embraced as a central process that could disrupt traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep and meaningful learning, though it is not always required to be so. Deep learning goes beyond superficial knowledge assimilation of unlinked facts; it aims at developing deep disciplinary understanding, transformative knowledge, personal meaning, emotional intelligence, critical thinking, creativity and metacognitive skills. Meaningful learning occurs when learning is active, constructive, intentional, authentic, and cooperative. Technology enhanced teaching and learning methods should prove their potential to t…

Cooperative learning020209 energyLifelong learning02 engineering and technologyEducationInteractive LearningMeaningful learning0202 electrical engineering electronic engineering information engineeringMathematics educationdeep and meaningful learninge-learningetäopiskelulife-long learningelinikäinen oppiminenCollaborative learning021001 nanoscience & nanotechnologyverkko-oppiminenmonimuoto-opiskeluComputer Science ApplicationsBlended learningTransformative learningdistance educationActive learning0210 nano-technologyPsychologyKasvatustieteet - Educational sciencesmonimuoto-opetustechnology enhanced learning
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Voimaantumisen mahdollisuuksia verkko-opiskeluympäristöissä

2002

Dewey Johnympäristöverkko-opiskeluKolb David Avoimaantuminenvoimaresurssitverkko-oppiminen
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Toward Successfully Integrating Mini Learning Games into Social Virtual Reality Environments : Recommendations for Improving Open and Distance Learni…

2017

Social virtual reality environments, also known as 3D virtual immersive environments, are threedimensional computer-generated virtual spaces that are increasingly used in attendance-based and distance education. Thanks to their unique characteristics that separate them from two-dimensional virtual learning environments, social virtual reality environments can enhance distance education efficacy when used in combination with applying instructional methodologies such as situated learning, experiential learning and game-based learning. The authors of this paper describe the design and findings of a research study on game-based learning in social virtual immersive environments. The research met…

Engineeringserious gamesMultimediabusiness.industryDistance educationEducational technologyVirtual realityvirtual immersive environmentscomputer.software_genreverkko-oppiminengame-based learningpelillistäminenhyötypelitgamificationOpen and Distance Learning (ODL)businesscomputere-learningInstructional simulationvirtuaalimaailma
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From Face-to-Face to Online UDeL Camps: Supporting Staff at Higher Education Institutions in Developing Universal Design for eLearning (UDeL)

2021

The TINEL Project is running a series of camps for staff at higher education institution to support them in developing inclusive eLearning. The first camp was conducted face-to-face, but the coronavirus pandemic meant that the second camp was conducted online. This created a case study in inclusive eLearning in itself and allowed us to experience and reflect on the challenges and opportunities of inclusive online teaching and learning. This paper presents the structure and content of the two camps, our reflections on moving from a face-to-face to an online situation and our elaboration how the UDL principles apply to eLearning to create Universal Design for eLearning (UDeL). We found that b…

Higher educationUniversal Design for Learning (UDL)media_common.quotation_subjectUniversal designHigher Education InstitutionskoulutusohjelmatSyllabusFace-to-faceComputingMilieux_COMPUTERSANDEDUCATIONInclusive educationInstitutionSociologyUniversal Design for eLearning (UDeL)Set (psychology)korkeakoulupedagogiikkamedia_commonStructure (mathematical logic)Medical educationbusiness.industryErasmus (koulutusohjelma)verkko-oppiminenverkkopedagogiikkayhdenvertaisuussaavutettavuusERASMUS PlusComputingMethodologies_DOCUMENTANDTEXTPROCESSINGOnline teachingbusiness
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No one ever steps in the same discussion twice: The relationship between identities and meaning

2016

The concept of identification is a relational construct; that is, identities are not static but rather negotiated based on available material and symbolic resources. However, we know relatively little about how identities play a dual role when students collaborate. The aim of this paper is to explore this process through multiple case studies: we aim to explore how identities are enacted and used in making personal sense and understand the content knowledge, while at the same time we are interested in how this process can take a form of renewing process in the sense that the identities enacted are themselves changed, transformed or re-negotiated. Our results show that due to its dual role, …

I-positionidentificationverkko-oppiminenidentity
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Pedagogical experiments with MathCheck in university teaching

2019

MathCheck is a relatively new online tool that gives students feedback on their solutions to elementary university mathematics and theoretical computer science exercises. MathCheck was designed with constructivism learning theory in mind and it differs from other online tools as it checks the solutions step by step and shows a counter-example if the step is incorrect. It has been in student use since the autumn of 2015 and under design-based research from the first online day. The main research questions of this study are the following. 1) How can the usage of MathCheck support the aspects of conceptual understanding and procedural fluency of constructivism learning? 2) How can MathCheck em…

Independent studyeducationPoint (typography)matematiikkapedagogymathematicsEducational technologyComputer-Assisted InstructionWorkloadverkko-oppiminenlcsh:Education (General)FluencypedagogiikkaMathCheckkoulutusConstructivism (philosophy of education)Mathematics educationComputingMilieux_COMPUTERSANDEDUCATIONUniversity teachingverkko-opetuslcsh:L7-991lcsh:Science (General)lcsh:Q1-390LUMAT
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