Search results for "video"

showing 10 items of 1348 documents

ERGONOMICS OF TOOLS’ USAGE FOR VIDEO GAME LOCALISATION

2021

International audience

localisationvideo gamesErgonomics[SHS.LANGUE]Humanities and Social Sciences/Linguistics[SHS.LANGUE] Humanities and Social Sciences/LinguisticsComputingMilieux_MISCELLANEOUSCAT tools
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Urheiluvideoiden sisällöntunnistus ja luokittelu

2008

Valleala, Riku Jouni Sakari Tietojärjestelmätieteen kandidaatintutkielma / Riku Valleala Jyväskylä: Jyväskylän yliopisto, 2008. 33 s. Urheiluvideoiden sisällöntunnistus ja luokittelu Urheiluvideot ovat yksi nopeimmin kasvavista ja kiinnostavimmista videosisältöjen alueista tänä päivänä. Videosisältöjen automaattisille ja tehokkaille luokittelumenetelmille on siten lisääntyvää kysyntää. Tämän kandidaatintutkielman tavoitteena on selvittää videoiden sisällöntunnistukseen ja luokitteluun kehitettyjä menetelmiä ja niiden soveltamista urheiluvideoiden sisällöntunnistuksessa. Aihealuetta käsitellään kirjallisuuskatsauksen tarjoamin menetelmin. Videoiden sisällöntunnistus ja luokittelu aloitetaan …

luokitteluurheiluvideosisällöntunnistus
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La macchina scenotecnica della visione: Robert Lepage e la sintesi tra meccanica e digitale nella messa in scena del Der ring des Nibelungen

2018

Robert Lepage impiega sulla sua scena tutti i dispositivi scenotecnici possibili, siano essi meccanici, elettrici o digitali, operando spesso con tecnologie che ricordano per la loro funzione le macchine scenotecniche del passato. Uno dei dispositivi più utilizzati da Robert Lepage, che connota gran parte della sua produzione, è la macchina girevole che costantemente modifica in tempo reale la scena. La macchina rotante non è però l’unico dispositivo che Lepage rimedia dalla scenotecnica teatrale. Muovendosi in una sorta di neo-barocco tecnologico, infatti, attinge a tutti quei dispositivi e macchine perfezionati nel XVII secolo da scenotecnici italiani, ibridandoli con nuove forme di dispo…

macchinaScena tecnologicaoperavideo projection mappingscenotecnicaLepageSettore L-ART/05 - Discipline Dello Spettacolonuovi media
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Viraalimarkkinoinnin ja viraalivideoiden tehokas hyödyntäminen yritysten markkinoinnissa

2016

Tässä tutkielmassa tehdään kirjallisuuskatsaus viraalivideoita ja viraalimarkkinointia käsittelevistä tieteellisistä tutkimuksista ja annetaan niiden perusteella kuva kyseisistä aihealueista erityisesti yritysten markkinoinnin näkökulmasta. Tutkielmassa käydään ensin läpi viraalimarkkinoinnin käsite ja siihen liittyviä yleisiä piirteitä, viraalimarkkinoinnin hyötyjä verrattuna perinteiseen markkinointiin sekä viraalimarkkinoinnin käyttöön liittyviä potentiaalisia riskejä. Tämän jälkeen perehdytään viraalivideon käsitteeseen, viraalivideoiden hyödyntämiseen viraalimarkkinoinnissa, viraalivideoihin liittyviin yleisiin ominaisuuksiin sekä tekijöihin, jotka lisäävät todennäköisyyttä, että jokin…

markkinointiviraalimarkkinointiviraalivideomarkkinointivideo
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Learning research in a laboratory classroom : a reflection on complementarity and commensurability among multiple analytical accounts

2022

With the myriad theories generated through research over the years, a continuing challenge for researchers is to navigate the multitude of theories in order to communicate their research, integrate empirical results, and make progress as a field by building upon empirical research. The Social Unit of Learning project was purposefully designed so that researchers from multiple disciplines with different theoretical perspectives could work together to examine the complexity of the mathematics classroom. In this paper, we reflect on the multiple analytical accounts generated from the project, drawing from the notions of complementarity and commensurability. Two parallel analyses, applying the …

matematiikkaoppiminenoppimisteoriatyläkoululaisetvideo researchteoriatcollaborative problem solvingongelmanratkaisututkimuscomplementarity and commensurabilityyhteisöllinen oppiminenmulti-theoretic research designyear 7 studentsinstructional advocacies
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Television shows based on video games 1975-2019: Original data and preliminary analysis

2020

This dataset consists of data of different types of television shows based on video games from years mentioned in the title. The data has been used in articles and conference presentations before (e.g. Kerttula 2019; Kerttula 2020). The data is free to use in any future publications with proper references to the author and the original data. Should the data be used in further research, it is to be noted that the dataset is not 100% complete. The reasons to this are difficulties with language and cultural barriers. It also needs to be mentioned, that some of the television shows and production companies have probably being forgotten over time, which means that a complete list would quite lik…

mediavideo gamestelevision
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Analysis of high-frequency rotational angioplasty-induced echo contrast.

1991

During high-frequency rotational angioplasty (HFRA), myocardial contrast enhancement (echo contrast) was observed by means of two-dimensional echocardiography. In order to evaluate the echo contrast produced by HFRA, an in vitro experimental model was built using a cylinder with the HFRA catheter scanned in a water bath. The cylinder was filled with blood, mineral water, and distilled water. With a 2.5-MHz transducer, echograms were recorded and analyzed by video intensitometer, and the maximum intensity IUmax and persistence time P were calculated. Rotation frequencies of 20,000-200,000 rpm with 2.0--mm burrs and times of 10 s were tested. In another model, hyperbaric conditions for the sa…

media_common.quotation_subjectContrast effectmedicine.medical_treatmentEndarterectomyHematocritOpticsAngioplastyContrast (vision)MedicineHumansmedia_commonmedicine.diagnostic_testbusiness.industryModels CardiovascularVideotape RecordingEquipment DesignSurgical InstrumentsIntensity (physics)Models StructuralDistilled waterEchocardiographyContrast echocardiographyCardiology and Cardiovascular MedicinebusinessBar (unit)Biomedical engineeringCatheterization and cardiovascular diagnosis
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Inclusive didactics and assistive technologies: the experience of a group of special needs teachers

2018

This paper describes the results of an exploratory survey aimed to examine the experience of a group of special needs teachers on the use of ICT in teaching to students with autism spectrum disorder. It is focused on the effectiveness of video modeling as a tool through which to learn (self-learning and imitation) specific skills in the field of personal autonomy. By sharing the thought of Rossi (2012), which has stated that "digital technologies provide to school an extraordinary opportunity to put on the agenda the issue of learning and, together with it, the professionalism of teachers", the authors handed out a questionnaire to a group of special needs teachers of a Comprehensive School…

media_common.quotation_subjectSpecial needsVideo modelingPersonal autonomymedicine.diseaseinclusion assistive technologies video modeling ICT special needs teachers educationComprehensive schoolWork (electrical)Autism spectrum disorderInformation and Communications TechnologyPedagogyComputingMilieux_COMPUTERSANDEDUCATIONmedicinePsychologyImitationSettore M-PED/01 - Pedagogia Generale E Socialemedia_commonEDUCATION SCIENCES AND SOCIETY
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La integración del videojuego educativo con el folklore. Una propuesta de aplicación en Educación Primaria

2016

El artículo se centra en una experiencia de innovación en Educación Primaria que forma parte del trabajo práctico de la asignatura Música y nuevas tecnologías del Grado en maestro de Educación Primaria impartida en la Escuela Universitaria de Educación y Turismo de Avila (Universidad de Salamanca), enmarcada en el programa Prácticas de campo. Modalidad II (2015/2016_OP4) del Campus de Excelencia Internacional Studii Salamantini. Consiste en la aplicación del videojuego La granja musical a 46 alumnos de primero y segundo de Educación Primaria del CEIP Santa Ana de Avila con la finalidad de recuperar la tradición popular del pasado, interpretarla en el presente y proyectarla hacia las nuevas …

media_common.quotation_subjectcultura popularVideogamePrimary educationetnologíaenseñanza primaria050801 communication & media studiesEducació primàriaMusicalVideojuegolcsh:Education (General)Educationjuego de ordenador0508 media and communicationsExcellenceEducación primariaSociologyuso didáctico del ordenadorFolkloreSchool educationmedia_commonFolkloreJocs educatius05 social sciences050301 educationFirst educationFolklortecnología de la educaciónvídeo interactivoinnovación pedagógicalcsh:L7-9910503 educationHumanitiesJocs per ordinador
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Video calls as a nexus of practice in multilingual translocal families

2023

This study explores how daily video calls were used by two multilingual family constellations to keep in contact with members located elsewhere. A three-stage data collection and analysis protocol was developed together with the two main participants, two single mothers each with a 4-year-old child. The results show that active collaboration among all members of the family was needed to get the activity going. The families employed a de facto family language policy where the focus was on successful communication and nurturing emotional bonds rather than developing language skills. At the same time, the regular video calls added a significant amount of time spent together and increased the a…

mediated discourse analysiskeskinäisviestintämultilingualismvideo callsvideopuhelutmonikielisyysfamily language policyvideo calls; family language policy; multilingualism; mediated discourse analysisperheetpuhelutviestintätekniikkadiskurssianalyysiZeitschrift für Interkulturellen Fremdsprachenunterricht
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