Search results for "video"

showing 10 items of 1348 documents

Face tracking and recognition: from algorithm to implementation

2002

This paper describes a system capable of realizing a face detection and tracking in video sequences. In developing this system, we have used a RBF neural network to locate and categorize faces of different dimensions. The face tracker can be applied to a video communication system which allows the users to move freely in front of the camera while communicating. The system works at several stages. At first, we extract useful parameters by a low-pass filtering to compress data and we compose our codebook vectors. Then, the RBF neural network realizes a face detection and tracking on a specific board.

Artificial neural networkFacial motion captureComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCodebookTracking (particle physics)Facial recognition systemObject-class detectionVideo trackingComputer visionArtificial intelligenceFace detectionbusinessSPIE Proceedings
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An Adaptive Global-Local Memetic Algorithm to Discover Resources in P2P Networks

2007

This paper proposes a neural network based approach for solving the resource discovery problem in Peer to Peer (P2P) networks and an Adaptive Global Local Memetic Algorithm (AGLMA) for performing the training of the neural network. This training is very challenging due to the large number of weights and noise caused by the dynamic neural network testing. The AGLMA is a memetic algorithm consisting of an evolutionary framework which adaptively employs two local searchers having different exploration logic and pivot rules. Furthermore, the AGLMA makes an adaptive noise compensation by means of explicit averaging on the fitness values and a dynamic population sizing which aims to follow the ne…

Artificial neural networkProcess (engineering)Computer sciencebusiness.industryComputer Science::Neural and Evolutionary ComputationComputational intelligencePeer-to-peercomputer.software_genreMachine learningSizingResource (project management)Memetic algorithmNoise (video)Artificial intelligencebusinesscomputer
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Automatic Identification of Watermarks and Watermarking Robustness Using Machine Learning Techniques

2021

The goal of this article is to propose a framework for automatic identification of watermarks from modified host images. The framework can be used with any watermark embedding/extraction system and is based on models built using machine learning (ML) techniques. Any supervised ML approach can be theoretically chosen. An important part of our framework consists in building a stand-alone module, independent of the watermarking system, for generating two types of watermarks datasets. The first type of datasets, that we will name artificially datasets, is generated from the original images by adding noise with an imposed maximum level of noise. The second type contains altered watermarked image…

Artificial neural networkbusiness.industryComputer scienceMachine learningcomputer.software_genreEnsemble learningSupport vector machineIdentification (information)Robustness (computer science)Computer Science::MultimediaNoise (video)Artificial intelligencebusinessHost (network)computerDigital watermarking
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Capacity Estimation of ADSL links

2008

Most tools designed to estimate the capacity of an Internet path require access on both end hosts of the path, which makes them difficult to deploy and use. In this paper we present a single-sided technique for measuring the capacity without the active cooperation of the destination host, focusing particularly on ADSL links. Compared to current methods used on broadband hosts, our approach generates two orders of magnitude less traffic and is much less intrusive. Our tool, DSLprobe, exploits the typical characteristics of ADSL, namely its bandwidth asymmetry and the relatively low absolute bandwidth, in order to measure both downlink and uplink capacities and to mitigate the impact of cross…

Asymmetric digital subscriber lineSettore ING-INF/03 - Telecomunicazionibusiness.industryComputer scienceNetwork packetComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSFilter (video)ADSLBroadbandTelecommunications linkBandwidth (computing)The InternetbusinessHost (network)Computer network
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Contribuições e efeitos dos videogames na atenção à diversidade

2021

[Resumen] Este artículo presenta los resultados de una revisión de la literatura sobre estudios centrados en las contribuciones y los efectos de los videojuegos en la atención a la diversidad. Para ello, se tomó como muestra las investigaciones recogidas en las bases de datos Scopus, wos, eric, ProQuest Dissertations & Theses Global (pqdt), Dialnet y csic-isoc y en los buscadores académicos Rebiun, Teseo y ScienceDirect. Después de considerar algunos aspectos del análisis bibliométrico, con el propósito de contextualizar la autoría y la procedencia de los artículos, se procedió a analizar en profundidad el contenido de los documentos seleccionados, de acuerdo con los objetivos de este estud…

Atenção à diversidadeeducationinclusive educationeducação;atenção à diversidadevideojuegoseducação inclusivavideo gamesEducationatención a la diversidadeducación inclusivaattention to diversityEducaçãovideogamesEducacióeducación
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High-speed intensified video recordings of sprites and elves over the western Mediterranean Sea during winter thunderstorms

2010

We report the first intensified high‐speed video images of elves, sprites, and halos observed in Europe. All the events corresponded to winter season thunderstorms over the Mediterranean Sea. The observations comprise many elves generated by both cloud‐to‐ground lightning current polarities. In 8 of the 14 sprite observations we observed an elve previous to the sprite. In three cases we observed also an elve quickly followed by a halo and a sprite. In several observations we observed lightning light before the mesospheric transient luminous event. We present a case where the lightning from cloud tops was visible during the entire event. Thanks to the high‐speed videos and their resolution a…

Atmospheric Science010504 meteorology & atmospheric sciencesMeteorology0207 environmental engineeringSoil Science02 engineering and technologyAquatic ScienceOceanography01 natural sciencesMediterranean seaSprite (lightning)Geochemistry and PetrologyEarth and Planetary Sciences (miscellaneous)Thundersnow020701 environmental engineering0105 earth and related environmental sciencesEarth-Surface ProcessesWater Science and TechnologyEcologyCloud topPaleontologyForestryVideo imageGeophysics13. Climate actionSpace and Planetary ScienceThunderstormLight emissionAtmospheric electricityGeologyJournal of Geophysical Research: Space Physics
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Linkages Between Gameplay Preferences and Fondness for Game Music

2021

In this paper we explore connections between players’ preferences in gameplay and their desire to listen to game music. Music always takes place in cultural contexts and the activity of music listening is likewise entangled with versatile cultural practices. This is arguably evident in the case of game music since the primary context of encountering it is the active and participatory experience of gameplay. By analyzing survey data (N = 403) collected from the UK, we investigate how contextual preferences in gameplay activities predict fondness for game music. It was found that player preference for Aggression and Exploration are two precedents for liking game music. These findings indicate…

Attractivenessmusic preferencesAggressionComputer sciencevideopelitmieltymyksetgenretComputingMilieux_PERSONALCOMPUTINGfactor analysiskyselytutkimusContext (language use)Citizen journalismMusic listeningPreferenceAestheticsmedicineplayer preferencesSurvey data collectionsurveypelimusiikkimedicine.symptomgame music
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Fully automatic face recognition system using a combined audio-visual approach

2005

This paper presents a novel audio and video information fusion approach that greatly improves automatic recognition of people in video sequences. To that end, audio and video information is first used independently to obtain confidence values that indicate the likelihood that a specific person appears in a video shot. Finally, a post-classifier is applied to fuse audio and visual confidence values. The system has been tested on several news sequences and the results indicate that a significant improvement in the recognition rate can be achieved when both modalities are used together.

Audio miningDynamic time warpingModalitiesComputer sciencebusiness.industryShot (filmmaking)Speech recognitionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONVideo sequenceFacial recognition systemVideo trackingSignal ProcessingFuse (electrical)Computer visionArtificial intelligenceElectrical and Electronic EngineeringbusinessIEE Proceedings - Vision, Image, and Signal Processing
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2015

Visuo-auditory sensory substitution systems are augmented reality devices that translate a video stream into an audio stream in order to help the blind in daily tasks requiring visuo-spatial information. In this work, we present both a new mobile device and a transcoding method specifically designed to sonify moving objects. Frame differencing is used to extract spatial features from the video stream and two-dimensional spatial information is converted into audio cues using pitch, interaural time difference and interaural level difference. Using numerical methods, we attempt to reconstruct visuo-spatial information based on audio signals generated from various video stimuli. We show that de…

Audio signalComputer Networks and Communicationsbusiness.industryComputer scienceSpeech recognitionMotion detectionTranscodingAudio signal flowVideo processingcomputer.software_genreSensory substitutionArtificial IntelligenceHardware and ArchitectureSonificationComputer visionArtificial intelligencebusinessAudio signal processingcomputerSoftwareInformation SystemsFrontiers in ICT
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Bidirectional High-Efficiency Nonisolated Step-Up Battery Regulator

2011

The design and results of a high-efficiency high-power (5 kW) nonisolated bidirectional dc-dc converter is presented. High stability due to minimum phase behavior is an additional benefit of the topology. The converter is a new boost with output filter where input and output inductors are coupled. This converter is useful with any system that needs to charge and discharge backup batteries and can be applied in space, automotive, and telecom power systems.

Battery (electricity)EngineeringBackup batterybusiness.industryBuck–boost converterĆuk converterElectrical engineeringAerospace EngineeringTopology (electrical circuits)Electric power systemFilter (video)Boost converterElectronic engineeringElectrical and Electronic EngineeringbusinessIEEE Transactions on Aerospace and Electronic Systems
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