Search results for "video"

showing 10 items of 1348 documents

Digital Technologies for the Fruition of Archaeological Heritage. The Visualisation of the Temple C Metopes Polychrome in Selinunte

2019

Through the tools of the representation this paper investigates a hypothetical virtual re-presentation of the metopes original polychromies. The reconstructive interpretative process was carried out through a critical reading of historical and iconographic sources. Starting from the reading of drawings made by Angell and Harris at the time of the archaeological finds, of Hittorff’s studies and watercolors, and of some coloured fragments still observable in the original metopes, the graphic elaborations that simulate the original polychromes have been prepared. The purpose of this study and of the analysis here described is the experimentation of an interactive visualisation application (aug…

3D modelmedia_common.quotation_subjectArt history3d modelAugmented realityRepresentation (arts)ArtVideo mappingVisualizationReading (process)Critical readingArchaeological heritageSettore ICAR/17 - DisegnoPolychromeSfM surveymedia_common
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Identity profiles and digital engagement among Finnish high school students

2018

Developing a stable personal identity is considered a more precarious task in today’s society than hitherto. Skilful digital engagement may, however, constitute a valuable asset in necessary identity exploration and commitment. Applying a person-oriented approach, we examined for the first time how identity profiles are associated with digital engagement, operationalized as digital competence, gaming seriousness, type of internet activity and excessive ICT use. After controlling for gender, life satisfaction and parental SES, this study of a Finnish high school sample (N = 932) revealed that adolescents with future commitments and some exploration of options (achievement, searching moratori…

515 Psychologymedia_common.quotation_subjectIdentity (social science)050109 social psychologykäyttöVALIDATIONPathology and Forensic MedicineEXPLORATION0501 psychology and cognitive sciencesidentiteettiPERSPECTIVEdigitaaliset taidotGeneral PsychologyLATE ADOLESCENCESCALEmedia_commonInternetOperationalizationEMERGING ADULTHOODbusiness.industryidentity formation4. EducationCommunication05 social sciencesperson-oriented approachLife satisfactiondigital engagement16. Peace & justiceMODEL5144 Social psychologyInformation and Communications Technologyidentity statusPersonal identityverkkoympäristöIdentity formationThe InternetINTERNET USE516 Educational sciencesVIDEO GAMESbusinessPsychologyCOMMITMENTIdentity formationSocial psychologySocial Sciences (miscellaneous)Seriousness050104 developmental & child psychologyInformation Systems
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Video Viewing Patterns Using Different Teaching Treatments: A Case Study Using YouTube Analytics

2019

Aquest estudi explora els patrons de visualització de 17 vídeos en un context tradicional daprenentatge i en un context de classe invertida per 723 estudiants de negocis cursant un mòdul relacionat amb . Mentre recerques anteriors s?han centrat principalment en resultats (per exemple, satisfacció/resultats dels alumnes), en aquest estudi l?enfocament recau en com la natura de les interaccions del estudiants amb el vídeos por determinar-se mitjançant un anàlisi profund de les dades analítiques. Els nostres resultats mostren menys interacció amb els vídeos en el context de la classe invertida que en el de la classe tradicional. De la mateixa manera, mostren un ús més elevat dels vídeos com a …

:CIENCIAS TECNOLÓGICAS [UNESCO]Computer scienceGeneral MathematicsSummary datacomputer.software_genreFlipped classroomlcsh:Education (General)lcsh:LB5-3640YouTube videosvideo-based instructionViewing Patternsflipped classroomlearning analyticslcsh:LC8-6691Multimedialcsh:Special aspects of educationbusiness.industryApplied MathematicsVideo-Based InstructionUNESCO::CIENCIAS TECNOLÓGICASLearning AnalyticsTerm (time)lcsh:Theory and practice of educationWork (electrical)Analyticsviewing patternsbusinesslcsh:L7-991computerYou Tube videosResearch in Education and Learning Innovation Archives
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El error de traducción en la localización de videojuegos: estudio descriptivo y comparativo entre videojuegos indie y no indie

2018

Esta tesis doctoral pertenece al ámbito de la Traductología y, concretamente, se incluye dentro de los estudios sobre la TAV (traducción audiovisual). La investigación que llevamos a cabo consiste en un estudio descriptivo y comparativo sobre la presencia de errores de traducción en videojuegos indie y no indie que han sido traducidos de inglés a español. La localización de videojuegos, etiqueta bajo la cual se recoge la práctica de traducir estos productos, supone un objeto de estudio productivo para abordar un fenómeno omnipresente en todas las modalidades traductoras, como es el de error de traducción, dadas las características intrínsecas de los videojuegos y de los textos que los compo…

:LINGÜÍSTICA::Lingüística aplicada::Traducción [UNESCO]videojuegosUNESCO::LINGÜÍSTICA::Lingüística aplicada::Traducciónlocalizacióntraducción audiovisualerrortraducción
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De Kurt Schindler a las nuevas tecnologías. Aplicación del videojuego musical en educación primaria

2018

El conocimiento del folklore supone la conservación y recuperación de las diferentes identidades culturales. Las grabaciones realizadas por Kurt Schindler en sus viajes a España en los años treinta, constituyen una fuente de un valor incalculable como muestra de música tradicional de la época. Se hace fundamental contextualizar la importancia del conocimiento del folklore dentro de unas sociedades abiertas a la música comercial y a un sistema capitalista, que obvia la cultura propia de un país en aras de una globalización constante basada muchas veces, no en el enriquecimiento cultural sino económico. Al amparo de la Ley Orgánica 8/2013, de 9 de diciembre, para la mejora de la calidad educa…

:PEDAGOGÍA::Teoría y métodos educativos::Medios audiovisuales [UNESCO]UNESCO::PEDAGOGÍA::Teoría y métodos educativos::Medios audiovisualesKurt Schindlergrabacionesfolkloreeducaciónvideojuego educativo
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María Magdalena. Continuidad y variación en la cultura audiovisual (1897-2014)

2017

El objetivo principal de esta tesis consiste en analizar la presencia de María Magdalena en las producciones audiovisuales del periodo comprendido entre 1897 y 2014. Dichas producciones proceden de Europa, Estados Unidos, Canadá y México. El marco metodológico general a partir del que se plantea el análisis es la iconología, entendida como Zwichenraum o tierra de confluencias. En concreto, la noción de continuidad y variación, iniciada por Aby Warburg y continuada por Fritz Saxl, es la principal cuestión teórica en la que se basa la aproximación. El estudio se lleva a cabo en perspectiva diacrónica con el objetivo de detectar dichas fases de continuidad y variación del personaje a lo largo …

Aby WarburgPier Paolo PassoliniMel GibsonPanofsky:HISTORIA [UNESCO]Franco ZeffirelliIconografía e iconologíaPeter Mullan:PEDAGOGÍA::Teoría y métodos educativos::Medios audiovisuales [UNESCO]feminismoscultura audiovisualUNESCO::HISTORIAcinereligiónUNESCO::PEDAGOGÍA::Teoría y métodos educativos::Medios audiovisualesiconografía e iconologíaFeminismosJules Dassinestudios culturalesMaría MagdalenaIgnacio F. Iquinocultura visualStuart HallFritz SaxlMusicalReligiónRichard JohnsoncómicArthur MaudeLady GagaUNESCO::HISTORIA::Historia por especialidades::Historia del arteInterdisciplinariedadteología feministaWerner HerzogvideoclipEstudios comparativosDenys ArcandTipos iconográficosMartin ScorseseRobert WieneNicholas RayMiguel Contreras Torrescontinuidad y variaciónliteraturaNikos KazantzakisanimeCecil B. DeMilleestudios de género:HISTORIA::Historia por especialidades::Historia del arte [UNESCO]
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Subjective Evaluation of Video on Demand Systems Using Different Network Connections

2009

Nowadays, society makes use of new technologies as they appear. Due to this boom, the use of resources via web is increasing notably. In of training and education cases, companies such as universities are offering tele-learning platforms to complement and facilitate the learning process. Some of these called e-learning platforms can have explanatory videos as a resource for training. For the codification of these videos, we have to use parameters which provide a trade-off between the video sizes to be transmitted that optimize bandwidth and video and audio quality. This paper presents a subjective study of the video quality on transmission depending on the types of users’ network access to …

Access networkMultimediaComputer scienceInteractive videoWireless networkbusiness.industryVideo qualitycomputer.software_genreResource (project management)ServerThe InternetSound qualitybusinesscomputer2009 First International Conference on Intensive Applications and Services
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Cloud-based eHealth video encoding system for real time thermographic streaming: Performance evaluation

2017

Recent studies about the use of cloud platforms indicate that more than three-fourths of healthcare institutions apply these technologies in their daily lives. However, in most cases the cloud is based on “Infrastructure as a Service”, instead of developing new applications using the benefits that can bring us this type of technology. For these reasons, this paper shows a private cloud-based system to provide a new application based on thermographic video streaming. In this case, the cloud architecture is divided into three zones. The first zone is where the patient is under medical supervision through body temperature analysis using a global thermal camera. The second zone is the cloud its…

Access networkMultimediaComputer sciencebusiness.industryReal-time computing020206 networking & telecommunications020207 software engineeringCloud computing02 engineering and technologycomputer.software_genreOrder (business)Video tracking0202 electrical engineering electronic engineering information engineeringeHealthCodecbusinesscomputer2017 IEEE International Conference on Communications (ICC)
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Combining gestures and vocalizations to imitate sounds

2015

International audience; Communicating about sounds is a difficult task without a technical language, and naïve speakers often rely on different kinds of non-linguistic vocalizations and body gestures (Lemaitre et al. 2014). Previous work has independently studied how effectively people describe sounds with gestures or vocalizations (Caramiaux, 2014, Lemaitre and Rocchesso, 2014). However, speech communication studies suggest a more intimate link between the two processes (Kendon, 2004). Our study thus focused on the combination of manual gestures and non-speech vocalizations in the communication of sounds. We first collected a large database of vocal and gestural imitations of a variety of …

Acoustics and UltrasonicsComputer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Speech recognition02 engineering and technologyRepresentation (arts)[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processing[INFO.INFO-NE]Computer Science [cs]/Neural and Evolutionary Computing [cs.NE][INFO.INFO-CL]Computer Science [cs]/Computation and Language [cs.CL]Loudness[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI][SCCO]Cognitive science0202 electrical engineering electronic engineering information engineering[ INFO.INFO-NE ] Computer Science [cs]/Neural and Evolutionary Computing [cs.NE]050107 human factorsComputingMilieux_MISCELLANEOUSSound (medical instrument)05 social sciences[ SHS.ANTHRO-SE ] Humanities and Social Sciences/Social Anthropology and ethnology[INFO.INFO-MA]Computer Science [cs]/Multiagent Systems [cs.MA][ SCCO.COMP ] Cognitive science/Computer science[SCCO.PSYC] Cognitive science/Psychology[INFO.INFO-SD]Computer Science [cs]/Sound [cs.SD][ SCCO.NEUR ] Cognitive science/Neuroscience[SCCO.PSYC]Cognitive science/Psychology[ INFO.EIAH ] Computer Science [cs]/Technology for Human Learning[ INFO.INFO-MA ] Computer Science [cs]/Multiagent Systems [cs.MA][INFO.EIAH]Computer Science [cs]/Technology for Human Learning[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processingGesture[ SHS.MUSIQ ] Humanities and Social Sciences/Musicology and performing artsAcoustics[SCCO.COMP]Cognitive science/Computer scienceArts and Humanities (miscellaneous)[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]0501 psychology and cognitive sciences[ INFO.INFO-CL ] Computer Science [cs]/Computation and Language [cs.CL][INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Set (psychology)[ INFO.INFO-AI ] Computer Science [cs]/Artificial Intelligence [cs.AI][SPI.ACOU]Engineering Sciences [physics]/Acoustics [physics.class-ph][SPI.ACOU] Engineering Sciences [physics]/Acoustics [physics.class-ph][SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing arts[ INFO.INFO-ET ] Computer Science [cs]/Emerging Technologies [cs.ET][SCCO.NEUR]Cognitive science/Neuroscience020207 software engineering[SHS.ANTHRO-SE]Humanities and Social Sciences/Social Anthropology and ethnologyVariety (linguistics)loudness[INFO.INFO-ET]Computer Science [cs]/Emerging Technologies [cs.ET]Noise (video)[ INFO.INFO-SD ] Computer Science [cs]/Sound [cs.SD]
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High-definition imaging in endoscopic transsphenoidal pituitary surgery.

2011

Background The transsphenoidal approach to sellar lesions has evolved enormously since its first description in the early 20th century. Endoscopic surgical strategies have become an integral part of the surgical armamentarium. More recently, high-definition (HD) digital cameras with better image resolution were introduced, although their value for the surgical procedure remains equivocal. The purpose of this study was to compare the image quality of a standard-definition (SD) camera with a new HD camera. Methods A transsphenoidal pituitary adenomectomy was recorded simultaneously in HD and SD resolution. Eight experienced neurosurgeons were asked to identify predefined as well as not predef…

Adenomamedicine.medical_specialtyQuality Assurance Health CareImage qualitymedicine.medical_treatmentVideo-Assisted SurgeryVideo qualityStatistical significanceSphenoid BonemedicineImmunology and AllergyHumansPituitary NeoplasmsHypophysectomymedicine.diagnostic_testbusiness.industryOrientation (computer vision)EndoscopySignal Processing Computer-AssistedGeneral MedicineMicrosurgeryImage EnhancementEndoscopyOtorhinolaryngologyEquipment and SuppliesVisual PerceptionRadiologyPituitary surgerybusinessQuality assuranceAmerican journal of rhinologyallergy
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