Search results for "video"
showing 10 items of 1348 documents
Digital Technologies for the Fruition of Archaeological Heritage. The Visualisation of the Temple C Metopes Polychrome in Selinunte
2019
Through the tools of the representation this paper investigates a hypothetical virtual re-presentation of the metopes original polychromies. The reconstructive interpretative process was carried out through a critical reading of historical and iconographic sources. Starting from the reading of drawings made by Angell and Harris at the time of the archaeological finds, of Hittorff’s studies and watercolors, and of some coloured fragments still observable in the original metopes, the graphic elaborations that simulate the original polychromes have been prepared. The purpose of this study and of the analysis here described is the experimentation of an interactive visualisation application (aug…
Identity profiles and digital engagement among Finnish high school students
2018
Developing a stable personal identity is considered a more precarious task in today’s society than hitherto. Skilful digital engagement may, however, constitute a valuable asset in necessary identity exploration and commitment. Applying a person-oriented approach, we examined for the first time how identity profiles are associated with digital engagement, operationalized as digital competence, gaming seriousness, type of internet activity and excessive ICT use. After controlling for gender, life satisfaction and parental SES, this study of a Finnish high school sample (N = 932) revealed that adolescents with future commitments and some exploration of options (achievement, searching moratori…
Video Viewing Patterns Using Different Teaching Treatments: A Case Study Using YouTube Analytics
2019
Aquest estudi explora els patrons de visualització de 17 vídeos en un context tradicional daprenentatge i en un context de classe invertida per 723 estudiants de negocis cursant un mòdul relacionat amb . Mentre recerques anteriors s?han centrat principalment en resultats (per exemple, satisfacció/resultats dels alumnes), en aquest estudi l?enfocament recau en com la natura de les interaccions del estudiants amb el vídeos por determinar-se mitjançant un anàlisi profund de les dades analítiques. Els nostres resultats mostren menys interacció amb els vídeos en el context de la classe invertida que en el de la classe tradicional. De la mateixa manera, mostren un ús més elevat dels vídeos com a …
El error de traducción en la localización de videojuegos: estudio descriptivo y comparativo entre videojuegos indie y no indie
2018
Esta tesis doctoral pertenece al ámbito de la Traductología y, concretamente, se incluye dentro de los estudios sobre la TAV (traducción audiovisual). La investigación que llevamos a cabo consiste en un estudio descriptivo y comparativo sobre la presencia de errores de traducción en videojuegos indie y no indie que han sido traducidos de inglés a español. La localización de videojuegos, etiqueta bajo la cual se recoge la práctica de traducir estos productos, supone un objeto de estudio productivo para abordar un fenómeno omnipresente en todas las modalidades traductoras, como es el de error de traducción, dadas las características intrínsecas de los videojuegos y de los textos que los compo…
De Kurt Schindler a las nuevas tecnologías. Aplicación del videojuego musical en educación primaria
2018
El conocimiento del folklore supone la conservación y recuperación de las diferentes identidades culturales. Las grabaciones realizadas por Kurt Schindler en sus viajes a España en los años treinta, constituyen una fuente de un valor incalculable como muestra de música tradicional de la época. Se hace fundamental contextualizar la importancia del conocimiento del folklore dentro de unas sociedades abiertas a la música comercial y a un sistema capitalista, que obvia la cultura propia de un país en aras de una globalización constante basada muchas veces, no en el enriquecimiento cultural sino económico. Al amparo de la Ley Orgánica 8/2013, de 9 de diciembre, para la mejora de la calidad educa…
María Magdalena. Continuidad y variación en la cultura audiovisual (1897-2014)
2017
El objetivo principal de esta tesis consiste en analizar la presencia de María Magdalena en las producciones audiovisuales del periodo comprendido entre 1897 y 2014. Dichas producciones proceden de Europa, Estados Unidos, Canadá y México. El marco metodológico general a partir del que se plantea el análisis es la iconología, entendida como Zwichenraum o tierra de confluencias. En concreto, la noción de continuidad y variación, iniciada por Aby Warburg y continuada por Fritz Saxl, es la principal cuestión teórica en la que se basa la aproximación. El estudio se lleva a cabo en perspectiva diacrónica con el objetivo de detectar dichas fases de continuidad y variación del personaje a lo largo …
Subjective Evaluation of Video on Demand Systems Using Different Network Connections
2009
Nowadays, society makes use of new technologies as they appear. Due to this boom, the use of resources via web is increasing notably. In of training and education cases, companies such as universities are offering tele-learning platforms to complement and facilitate the learning process. Some of these called e-learning platforms can have explanatory videos as a resource for training. For the codification of these videos, we have to use parameters which provide a trade-off between the video sizes to be transmitted that optimize bandwidth and video and audio quality. This paper presents a subjective study of the video quality on transmission depending on the types of users’ network access to …
Cloud-based eHealth video encoding system for real time thermographic streaming: Performance evaluation
2017
Recent studies about the use of cloud platforms indicate that more than three-fourths of healthcare institutions apply these technologies in their daily lives. However, in most cases the cloud is based on “Infrastructure as a Service”, instead of developing new applications using the benefits that can bring us this type of technology. For these reasons, this paper shows a private cloud-based system to provide a new application based on thermographic video streaming. In this case, the cloud architecture is divided into three zones. The first zone is where the patient is under medical supervision through body temperature analysis using a global thermal camera. The second zone is the cloud its…
Combining gestures and vocalizations to imitate sounds
2015
International audience; Communicating about sounds is a difficult task without a technical language, and naïve speakers often rely on different kinds of non-linguistic vocalizations and body gestures (Lemaitre et al. 2014). Previous work has independently studied how effectively people describe sounds with gestures or vocalizations (Caramiaux, 2014, Lemaitre and Rocchesso, 2014). However, speech communication studies suggest a more intimate link between the two processes (Kendon, 2004). Our study thus focused on the combination of manual gestures and non-speech vocalizations in the communication of sounds. We first collected a large database of vocal and gestural imitations of a variety of …
High-definition imaging in endoscopic transsphenoidal pituitary surgery.
2011
Background The transsphenoidal approach to sellar lesions has evolved enormously since its first description in the early 20th century. Endoscopic surgical strategies have become an integral part of the surgical armamentarium. More recently, high-definition (HD) digital cameras with better image resolution were introduced, although their value for the surgical procedure remains equivocal. The purpose of this study was to compare the image quality of a standard-definition (SD) camera with a new HD camera. Methods A transsphenoidal pituitary adenomectomy was recorded simultaneously in HD and SD resolution. Eight experienced neurosurgeons were asked to identify predefined as well as not predef…