Search results for "video"
showing 10 items of 1348 documents
Two Overwatch Player Profiles
2022
AbstractWe pursue Overwatch player profiles via a statistical cluster analysis of survey data from the UK (N = 1089) and the USA (N = 417). The profiles are based on the players’ activity, challenge, and experiential preferences as well as motivations. Our analytical process produces six esports player clusters, two of which with Overwatch. The first (OW1) plays mainly Overwatch and Fortnite on a console, and they enjoy diverse types of non-competitive play elements more than other esports players. The second cluster (OW2) plays mainly Overwatch and League of Legends on a PC, and despite appearing more “competitive”, they did not report more competitive preferences. We suggest that the alle…
Chromatographie an Carboxyl-Papier
1952
Chromatographische Untersuchungen mit Filtrierpapieren mit einem Carboxyl-Gehalt von 1 bis 4% gaben sowohl bei Aminosauren als auch bei Aminen und anorganischen lonen aussichtsreiche Ergebnisse. Chromatography with Carboxyl Paper Chromatographic investigations with filter papers of a carboxyl content of 1 to 4% showed promising results with amino acids as well as amines and inorganic ions.
Self-Diffusion in Concentrated Colloid Suspensions Studied by Digital Video Microscopy of Core−Shell Tracer Particles
1998
Optical video microscopy and digital image processing have been used to study the self-diffusion of colloidal particles with a hard-sphere potential. The colloid particles consist of cross-linked polymers and are dispersed in a good solvent to avoid aggregation. To investigate single particle motion in highly concentrated dispersions, a host−tracer system, consisting of two different kinds of polymer particles, has been designed: the host particles are made of poly-t-butylacrylate (with ethanedioldiacrylate as cross-linker) and have the same refractive index as the employed solvent, 4-fluorotoluene. The tracer particles have a core−shell structure with a polystyrene core (cross-linked with…
In vivo analysis of noise dependent activation of white blood cells and microvascular dysfunction in mice
2021
This article contains supporting information on data collection for the research article entitled “Aircraft noise exposure drives the activation of white blood cells and induces microvascular dysfunction in mice” by Eckrich et al. We found that noise-induced stress triggered microvascular dysfunction via involvement of innate immune-derived reactive oxygen species. In this article, we present the instrumentation of mice with dorsal skinfold chambers for in vivo microscopic imaging of blood flow, interaction of leukocytes with the vascular wall (also by fluorescent labelling of blood cells) and vessel diameter. In addition, we explain the preparation of cerebral arterioles for measurement of…
The next level of research on electronic play : potential benefits and contextual influences for children and adolescents
2005
Most research on electronic play has focused on its possible negative effects for children and adolescents, and contextual factors such as socioeconomic status (SES) and culture are rarely considered. This article considers the potential benefits of electronic play from a psychological perspective, as well as individual and contextual factors that may shape the influence of electronic play for children and adolescents. Demographics of players and the games themselves are presented, and recommendations for research and policy are discussed.
Cinema, fumetto e videogioco: per un’estetica del divertimento
2010
Il saggio mette in evidenza i rapporti tra cinema, fumetto e videogioco, generi che hanno spesso tratto ispirazione l'uno dall'altro, e che presentano un comune stile grafico, in cui la forma prevale sui contenuti, a conferma dell’affermarsi di una nuova estetica figurativa. Tuttavia la relazione tra cinema, fumetto e videogioco, seppur fondata sulla fascinazione visiva della nuova grafica digitale, investe problematiche estetiche più profonde, relative ai rapporti tra cultura alta e cultura popolare. Sulla scia del pragmatismo di John Dewey e di Richard Shusterman, si tenta di dimostrare la dignità della cultura popolare e il valore estetico delle nozioni di “gioco” e di “entertainment”, n…
Fare gli italiani alle OGR di Torino
2011
Il corpo performante musicale e la pornografia
2011
Modi e forme di assunzione del cinema nel videoclip
2008
Poïetic adriftness in Ailbhe Ni Bhriain's video art: dissolved points
2016
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