Search results for "virtu"

showing 10 items of 1987 documents

Integration of thermal building simulation and VR techniques for sustainable building projects

2013

Déjà présent sur HAL mais sans le fichier pdf; The importance of energy efficiency and integration of advances in building design and VR technology have led this research to focus on thermal simulation results visualized in a virtual environment to optimize building design. This paper combines the principle of integration for thermal calculation and scientific visualization in VR. The method is to use CAD models (extensively used in architectural design) to analyze a building's thermal performance and visualize it, as well as simulating it through VR technology. Interaction between users and objects in a virtual world are certainly through techniques of visualization metaphors. The object o…

Scientific visualization[ INFO.INFO-MO ] Computer Science [cs]/Modeling and SimulationMécanique: Thermique [Sciences de l'ingénieur]Thermal simulationSynthèse d'image et réalité virtuelle [Informatique]Building performance[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Virtual environment[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR]Modélisation et simulation [Informatique][ SPI.MECA.THER ] Engineering Sciences [physics]/Mechanics [physics.med-ph]/Thermics [physics.class-ph][INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR][SPI.MECA.THER]Engineering Sciences [physics]/Mechanics [physics.med-ph]/Thermics [physics.class-ph]Data integration
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Los medios masivos de comunicación y el terrorismo: entre la verdad y el miedo

2017

Los medios masivos de comunicación cumplen un rol importante en la sociedad, son una suerte de reforzadores morales que problematizan y ofrecen soluciones a las cuestiones importantes de la sociedad. No obstante, en la sociedad de consumo, somos testigos de un cambio sustancial en el rol de los medios quienes han pasado a ser productores del “espectáculo del desastre”. El 11 de septiembre ha marcado a fuego no solo el poder de los medios para distorsionar ciertas realidades a sus audiencias, sino para cubrir la noticia escondiendo las causas reales que fomentan el terrorismo. El presente ensayo intenta situarse como una critica constructiva al discurso periodístico y de los medios dominante…

ScrutinyCommunicationSpectacleFearCulture of Terror.TerrorismoSocial issuesConstructiveWitnessmiedoPolitical sciencecultura del terror.TerrorismTerrorismMeaning (existential)Mass MediaHumanitiesOrder (virtue)medios de comunicación
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Educational Tools for Second Life: a handbook for educators in virtual worlds.

2010

As a result of two collective activities organised during the MUVEnation programme, we have produced a collection of educational tools for Second Life. This collection has been produced in two stages. First, back in September 2008, 33 partcipants in the introductory module worked together in groups for the identification of more than 100 tools used for teaching and learning in Second Life. Later, in March 2009, 55 education professionals (lecturers, researchers, learning technologists and teachers) have collected, tested and fully described more than 150 tools. The result of this collective work has been transformed into a book, published as an Open Educational Resource under CC licence by …

Second Life virtual worlds MUVEs education tools
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Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments

2021

Motion platforms have been widely used in Virtual Reality (VR) systems for decades to simulate motion in virtual environments, and they have several applications in emerging fields such as driving assistance systems, vehicle automation and road risk management. Currently, the development of new VR immersive systems faces unique challenges to respond to the user’s requirements, such as introducing high-resolution 360° panoramic images and videos. With this type of visual information, it is much more complicated to apply the traditional methods of generating motion cues, since it is generally not possible to calculate the necessary corresponding motion properties that are needed to …

Seguretat viàriasimulatorsChemical technologyhybrid gravito-inertial cues; motion cueing algorithms; motion platform; Virtual Reality (VR); simulators; road environmentsAccelerationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONroad environmentsTP1-1185BiochemistryVirtual Reality (VR)Atomic and Molecular Physics and OpticsArticleAnalytical ChemistryAutomationUser-Computer Interfacemotion platformhybrid gravito-inertial cuesComputer SimulationElectrical and Electronic EngineeringCuesInstrumentationmotion cueing algorithmsSensors
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A Geographical Self-Organizing Approach for Vehicular Networks

2012

Cooperative vehicular networks have always been considered as the perfect way to bring more comfort to the passengers and more safety to the human life. Thus, research community and governmental organizations are interested to study and deploy these networks. The vehicular networks principle is connecting vehicles to each other and to existing infrastructure. However, their industrialization faces some challenges: (i) high mobility, (ii) frequently partitioned network, (iii) geographically constrained topology, and (iv) scalability. Therefore, in contrast to traditional networks, vehicular network protocols focus on both achieving adequate QoS level and reducing overhead. Achieving these tw…

Self-organizationVehicular ad hoc network[SPI] Engineering Sciences [physics]Computer sciencebusiness.industryQuality of serviceself-organizationvirtual backboneperformance evaluationScalabilityKey (cryptography)Overhead (computing)vehicular networksElectrical and Electronic EngineeringCommunications protocolbusinessProtocol (object-oriented programming)analytical study.clusteringComputer networkJournal of Communications
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A Study of the Simulated Evolution of the Spectral Sensitivity of Visual Agent Receptors

2001

In this article we study a model for the evolution of the spectral sensitivity of visual receptors for agents in a continuous virtual environment. The model uses a genetic algorithm (GA) to evolve the agent sensors along with the control of the agents by requiring the agents to solve certain tasks in the simulation environment. The properties of the evolved sensors are analyzed for different scenarios. In particular, it is shown that the GA is able to find a balance between sensor costs and agent performance in such a way that the spectral sensor sensitivity reflects the emission spectrum of the target objects and that the capability of the sensors to evolve can help the agents significantl…

Sensory Receptor CellsComputer scienceReal-time computingRoboticsEnvironmentcomputer.software_genreGeneral Biochemistry Genetics and Molecular BiologyTask (computing)Spectral sensitivityArtificial IntelligenceVirtual machineBraitenberg vehicleGenetic algorithmAnimalsComputer SimulationNeural Networks ComputerSensitivity (control systems)computerAlgorithmsPhotic StimulationSimulationArtificial Life
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Generación de fractales a partir del método de Newton

2013

[EN] A large number of fractals known, as Julia fractals and Mandelbrot, can be generated from an iterative method. In this paper we present a virtual laboratory developed as a Graphical User Interface (GUI) of Matlab that allows us to study and visualize in real time the relationship between Newton iterative methods of two variables and the generation of fractals. The main objective is to allow Technical School students in Numerical Computation subjects to acquire the skills to generate fractals and interpret their plots in terms of the convergence or divergence speed of the sequence of iterated.

Sequencebusiness.industryIterative methodGeneral MedicineGeneral ChemistryMandelbrot setlcsh:Education (General)Método de NewtonFractalNewton MethodIterated functionlcsh:L7-991FractalbusinessMATLABDivergence (statistics)Virtual LaboratorycomputerAlgorithmLaboratorio VirtualMatlabGraphical user interfacecomputer.programming_languageMathematicsModelling in Science Education and Learning
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Technology, educational challenges: Serious game and rehabilitation

2018

During child neurodevelopment, parenting plays the key role for accompanying children trough the evolutionary path, taking into account the various risks and dangers that may occur. Actually, certain delays or developmental disturbances may be considered as the consequence of incorrect parenting behavior. In this perspective the use of electronic devices may be observed seriously.

Serious gameElectronic deviceMedicine (all)Virtual reality
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Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

2011

In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…

Serious gamesEXPRESION GRAFICA EN LA INGENIERIAApplied psychologyAugmented realitySingle-subject designVirtual realityMobile gamesSpecific phobiaTelephone setsArts and Humanities (miscellaneous)In-vivomedicineMobile phonesSession (computer science)ArgonGeneral PsychologyPhobiasPhobiasResearchExposure treatmentHomework assignmentsmedicine.diseaseTelephoneHuman-Computer InteractionMobile telecommunication systemsMobile phoneMobile devicesHealth issuesAugmented realityPsychologyMobile deviceSocial psychologyAnxiety disorderComputers in Human Behavior
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The Effects of the Use of Serious Game in Eco-Driving Training

2016

International audience; Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects of the use of serious game in eco-driving training. An approach has been developed in order to improve players’ practical skills in terms of eco-driving. This approach is based on the development of a driving simulation based on a serious game, integrating a multisensorial guidance system with metaphors including visual messages (information on fuel consumption, ideal speed area, gearbox management, etc.) and sounds (spatialized sounds, voice message…

Serious gamesSynthèse d'image et réalité virtuelle [Informatique]Computer Networks and CommunicationsComputer scienceDriving simulation020209 energy02 engineering and technologycomputer.software_genre7. Clean energylcsh:QA75.5-76.95eco drivingEntertainment[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]Artificial IntelligenceHuman–computer interactionOrder (exchange)0202 electrical engineering electronic engineering information engineering[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]MultimediaComputingMilieux_PERSONALCOMPUTING[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Term (time)Interface homme-machine [Informatique]Work (electrical)Hardware and ArchitectureVirtual machineICTinteractive guidance metaphors.Fuel efficiencylcsh:Electronic computers. Computer scienceEco-drivingvirtual environmentGuidance systemEngineering design processcomputerInteractive guidance metaphorsSoftwareInformation SystemsFrontiers in ICT
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