Search results for "virtu"
showing 10 items of 1987 documents
Schizofrenia e realtà virtuale: una rassegna delle applicazioni cliniche
2010
Aim: The use of virtual reality (VR) in psychotherapy and rehabilitation of psychiatric disorders has become more widespread. The key characteristics of virtual environments for most clinical applications are the enriched experience provided to the patient and the possibility of a high control of the interaction with the tool. This work presents an overview of the scientific papers dealing with current applications of Virtual Reality (VR) in patients with schizophrenia. Method: A search for articles was conducted using PubMed and PsycINFO with a combination of key words including schizophrenia, virtual reality, cybertherapy and rehabilitation. A total of 30 papers were found that discuss li…
Analisi retrospettiva degli errori di posizione dei pazienti e l'impatto della dose nella colonscopia virtuale mediante TCMS: esperienza di un singol…
2016
La Colonscopia virtuale (CV) tramite tomografia computerizzato multi-strato (TCMS) è una nota e valida tecnica alternativa alla colonscopia ottica per la valutazione della parete del colon e la individuazione di nuove lesioni. Lo svantaggio principale per la sua esecuzione è l’esposizione del paziente alle radiazioni ionizzanti. Questo è il motivo per cui linee guida raccomandano procedure di acquisizione a basso dosaggio standardizzate volte a ridurre al minimo le radiazioni di esposizione. Abbiamo retrospettivamente esaminato l'impatto in termini di esposizione alle radiazioni ionizzanti in base alla posizione del paziente e la durata della scansione. [1].
Chronic pain treatment through virtual reality
2017
Chronic pain is a notable issue of public healthcare, causing enormous direct and indirect costs, and a reduction of the quality of life in the affected patients. In this study, we have used Virtual Reality (VR) as a method to reduce stress, anxiety and pain in patients affected by chronic pain. We examined two cohorts of patients: an experimental group and a control group. The patients in the experimental group were administered eight VR sessions, each of those lasted thirty minutes, while the control group had a standard therapy. The results are encouraging: they demonstrate the efficacy of VR treatment and the safety of the method.
Assessment of Executive Functions in Patients with Obsessive Compulsive Disorder by NeuroVR
2012
Executive functions are often impaired in obsessive compulsive disorder (OCD). We used a Virtual Reality (VR) version of the Multiple Errand Test (MET) inside a virtual supermarket, in order to evaluate the executive functions in daily life in 10 OCD patients and 10 controls. It is performed in a shopping setting where there are items to be bought and information to be obtained. The specific goal of this study was to implement a tool for the assessment of executive functions.
Assessment of Executive Functions in Patients with Obsessive Compulsive Disorder by NeuroVR
2012
Executive functions are often impaired in obsessive compulsive disorder (OCD). We used a Virtual Reality (VR) version of the Multiple Errand Test (MET) inside a virtual supermarket, in order to evaluate the executive functions in daily life in 10 OCD patients and 10 controls. It is performed in a shopping setting where there are items to be bought and information to be obtained. The specific goal of this study was to implement a tool for the assessment of executive functions
Respect and hope a binomial relationship supporting the creation of a true entrepreneurial model
2009
Il paper riflette sul ruolo delle virtù del rispetto e della speranza rispetto all'efficacia dell'azione imprenditoriale e quindi con riferimento alla funzione specifica esercitata
The Exercise of 'Civic' Virtues for Family Firms Characterized by a Strong Link with their Territory: some Italian Experiences
2014
Progettare Startup. Virtù imprenditoriali, modelli di business, piani di fattibilità, gamification.
2019
The book regards the startup process by considering different theoretical frameworks, various business models and techniques, all of that discussing about their strenghts and weaknesses. It introduces innovative approaches to the process, such as the one of gamification, and it pays attention on the human premises of a successful business: the role of the entrepreneurial virtues.
M-App & Health Knowledge Management – Virtual Artfacts between Doctor & Patient
2018
Knowledge is more and more a strategic resource for health or- ganizations while information and communication technology earns an important role for sharing knowledge and informations among people in and out organizations. These conditions satisfy specific demands related to the new emerging information needs, asking for a change in relation- ships and effective communication. So, the Medicine Apps represent an emerging and rapidly developing framework for health system, able to contribute to its quality and efficiency. The same Union European and U.S. Supervisory Authority activated in the last years an appropriate study in order to control the Medical Applications downloaded directly thr…
Training Language Mediators and Interpreters through Embodied Cognition, Immersive Learning and Virtual Reality: Didactic, Organizational and Cost Be…
2022
The use of Virtual Reality (VR) for training purposes has expanded exponentially in the last decade. This paper specifically examines the use of VR in the training of language mediators and interpreters. By way of exemplification, the paper describes a training project at the University of Palermo, the “Coopera” project. The physically-cognitively immersive ‘learning by doing’ factor that characterizes a VR educational experience is particularly well-suited to skill- based activities. The paper explains how the immersive nature of VR and the notion of ‘embodied cognition’ is particularly suited to mediator/interpreter training by plausibly reproducing daily life situations and providing a ‘…