Search results for "virtu"

showing 10 items of 1987 documents

Bitcoin tiesiskais statuss ES kopējās PVN sistēmas ietvaros

2015

Tehniskās attīstības rezultātā mums ir iespēja izvēlēties izdevīgākus, ērtākus un drošākus norēķinu veidus. Tomēr esošais normatīvais regulējums nespēj aptvert visus jaunus institūtus. Līdz ar to daudzās jomās, tostarp nodokļu, rodas neskaidrības par tiesību normu piemērošanu. Samērā jauna virtuālā valūta bitcoin var tikt izmantota darījumos kā maksāšanas līdzeklis. Tā nodrošina iespēju veikt transakcijas ātri un izdevīgi, vienlaicīgi pasargājot savas sistēmas lietotājus no konfidenciālās informācijas izpaušanas trešajām personām. Diemžēl ES līmeni nav specifiska regulējuma attiecībā uz virtuālajām valūtām. Tajā pašā laikā bitcoin tiesiskais statuss ir izšķirošs PVN piemērošanā darījumiem, …

bitcoinvirtuālā valūtamaksāšanas līdzeklisPVNnodokļiJuridiskā zinātne
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Virtuālās realitātes mobilās lietotnes izstrāde kāršu spēļu apmācībai

2017

Jaunās paaudzes viedtālruņi nodrošina plašas aparatūras un programmatūras iespējas, kas ļauj jaunajām tehnoloģijām izmantot viedtālruņu potenciālu. Galvenais iemesls, kādēļ spēlētāji zaudē kāršu spēlē blackjack, ir zināšanu trūkums par spēli. Balstoties uz statistikas datiem, 65% populācijas ietilpst vizuālās apmācības kategorijā, kas nozīmē, ka virtuālā realitāte kāršu spēļu apmācībai būtu piemērota plašai auditorijai ar vizuālās apmācības stilu. Maģistra darba mērķis ir izstrādāt virtuālās realitātes mobilo lietotni kāršu spēles apmācībai, par pamatu ņemot kāršu spēli blackjack. Gala rezultātā tika izstrādāts mobilās lietotnes prototips, kas tika analizēts, izmantojot lietotāju pieredzes …

blackjackvirtuālā realitāteDatorzinātneapmācībamobilā lietotne
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Initial Coin Offering (ICO) as a Fundraising Strategy : A Multiple Case Study on Success Factors

2019

Cryptocurrencies and Initial Coin Offerings (ICO) are some of the more prominent examples of currently used blockchain technology applications. Especially software startups have leveraged ICOs to gain funding early on in their lifecycles, going on to develop and create new blockchain based applications. Recently, larger companies such as Facebook have also begun to show interest in cryptocurrency, although thus far not for funding purposes in the form of ICOs. In this paper, we investigate factors that positively affect the abilities of companies to meet their fundraising goals via ICOs. We first identify a set of factors from extant literature and then seek to further confirm the effect of…

blockchainCryptocurrencyinitial coin offeringKnowledge managementcrowd salelohkoketjutSecurity tokenstartup-yrityksetExtant taxontoken0502 economics and businessfundraisingSet (psychology)menestystekijät050208 financebusiness.industry05 social sciencessuccess factorSuccess factorscomputer.file_formatvarainhankintacryptocurrencyvirtuaalivaluuttaICOMultiple casebusinesscomputer050203 business & management
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A Survey on Technologies Which Make Bitcoin Greener or More Justified

2022

According to recent estimates, one bitcoin transaction consumes as much energy as 1.5 million Visa transactions. Why is bitcoin using so much energy? Most of the energy is used during the bitcoin mining process, which serves at least two significant purposes: a) distributing new cryptocurrency coins to the cryptoeconomy and b) securing the Bitcoin blockchain ledger. In reality, the comparison of bitcoin transactions to Visa transactions is not that simple. The amount of transactions in the Bitcoin network is not directly connected to the amount of bitcoin mining power nor the energy consumption of those mining devices; for example, it is possible to multiply the number of bitcoin transactio…

blockchainhajautetut järjestelmätenergiankulutus (energiateknologia)General Computer ScienceDLTbitcoinGeneral Engineeringlohkoketjutsustainabilitycryptocurrencyvirtuaalivaluuttagreen technologyunconventional computingclimate changeekologinen kestävyysGeneral Materials ScienceElectrical and Electronic EngineeringIEEE Access
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Espanjankielisen blogosfäärin hyödyntäminen informaalissa kielenoppimisessa

2017

Internet- ja digiaika ovat luoneet informaalin kielenoppimisen tueksi lukuisia uusia mahdollisuuksia. Blogosfääri on yksi näistä. Tässä kirjoituksessa pohditaan espanjankielisen blogosfäärin hyödyntämistä espanjan kielen oppimisessa ja opetuksessa, osittain oppijan mielenkiinnon kohteista käsin. Kirjoituksessa korostetaan, että tietoisuutta eri informaaleista oppimisympäristöistä tulisi entisestään lisätä niin oppijoiden kuin opettajienkin keskuudessa. nonPeerReviewed

blogit espanjan kieli informaali oppiminen kielen oppiminen sosiaalinen media virtuaaliset oppimisympäristöt
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Lessons Learned Using Theory of Mind Methods to Investigate User Social Awareness in Virtual Role-Play

2009

Theory of mind (ToM) methods were used to investigate children’s interpretations of the social and emotional states of synthetic pedagogical characters, focusing on children’s cognitive and affective empathic responses to characters in bullying scenarios and their social awareness and understanding of the characters’ situations. Although cognitive approaches typically do not consider user social awareness and emotional understanding and their roles in interaction, this is critical for our research on empathic engagement. We present a novel approach focusing on story and character comprehension using concepts from ToM methods to understand children’s interpretations of characters within virt…

bullyingemotional understandingsynthetic charactersvirtual role playtheory of mind
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Sustainable Value Co-Production and Co-Creation in Virtual Reality: An Exploratory Research on Business-to-Business Interactions

2022

The objective of this study is to identify the environment for business interactions in virtual reality in the value co-production and co-creation process and to understand how such an environment enables the sustainable development of co-creational activities. This paper takes the concepts of value co-production and co-creation and presence and the Actors, Resources, and Activities Model as conceptual references for the exploration of interactions in virtual reality. Using ten in-depth interviews with senior managers, this paper takes an exploratory case analysis perspective. Results show how the sense of presence—level of immersion to which a medium that produces seemingly accurate repres…

business-to-businessvalue co-productionARARenewable Energy Sustainability and the EnvironmentGeography Planning and Developmentvirtual reality; value co-creation; value co-production; business-to-business; business interactions; ARAvirtual realityUNESCO::CIENCIAS ECONÓMICASBuilding and ConstructionManagement Monitoring Policy and Lawbusiness interactionsvalue co-creationSustainability; Volume 14; Issue 13; Pages: 7754
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A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness

2018

The use of 3D virtual content and Augmented Reality (AR) in certain applications allows designing tools and serious games that are more attractive to the potential users. Focusing on the area of learning and education, these technologies can be adapted to the requirements of the application that needs to be developed, to the available devices on which they are expected to run and also to the learning content. However, in most applications only a single interaction paradigm and a single visualization mode is used, restricting the potential benefits of the system. In this paper, we propose a software application designed to improve driving safety awareness and learning for both adults and chi…

business.industryComputer science05 social sciences020207 software engineering02 engineering and technologySerious gameDriving safetyVisualizationSoftwareHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)Interaction paradigm0501 psychology and cognitive sciencesAugmented realitybusiness050107 human factors
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Multi-Control Virtual Reality Driving Simulator

2019

Immersive technologies (virtual and augmented reality) started gaining a lot of ground over the past few years initially in the video game industry, followed by simulators and finally integrated into many other classic applications. This paper aims to analyze how users respond to using new controlling devices in a scene designed as a driving simulator (race car track). The landscape and the controls are specifically tailored for interactions within immersive environments. In order to understand the capabilities of the experimental application and evaluate the new controls, several tests were conducted. The results are presented from a user experience perspective, emphasizing qualities, side…

business.industryComputer science05 social sciencesControl (management)Perspective (graphical)Driving simulator050801 communication & media studiesVirtual reality0506 political scienceImmersive technology0508 media and communicationsUser experience designHuman–computer interaction050602 political science & public administrationAugmented realitybusinessVideo game2019 21st International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)
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Towards a SDN-based architecture for analyzing network traffic in cloud computing infrastructures

2015

Currently, network traffic monitoring tools do not fit well in the monitoring of cloud computing infrastructures. These tools are not integrated with the control plane of the cloud computing stack. This lack of integration causes a deficiency in the handling of the re-usage of IP addresses along virtual machines, a lack of adaption and reaction on highly frequent topology changes, and a lack of accuracy in the metrics gathered for the networking traffic flowing along the cloud infrastructure. The main contribution of this paper is to provide a novel SDN-based architecture to carry out the monitoring of network traffic in cloud infrastructures. The architecture in based on the integration be…

business.industryComputer scienceController (computing)Distributed computingFloodlight020206 networking & telecommunicationsCloud computing02 engineering and technologycomputer.software_genreNetwork traffic controlVirtual machineCloud testing0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingArchitecturebusinessSoftware-defined networkingcomputerComputer network2015 23rd International Conference on Software, Telecommunications and Computer Networks (SoftCOM)
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