Search results for "virtu"

showing 10 items of 1987 documents

Psychological Influence of Double-Bind Situations in Human-Agent Interaction

2007

This paper presents a new approach to integrate artificial intelligence in virtual environments. The system presented deals in a separated way the visualization and intelligence modules, applying in this last case a distributed approach (multi-agent systems) so that scalable applications may be built. Therefore, it is necessary to define agent architectures that allow agents to be integrated in the VW. Thus, a designer is abstracted from the peculiarities of interacting with a virtual environment. There is a first prototype of the framework using JADE as the supporting multi-agent systems platform.

business.industryComputer scienceDistributed computingMulti-agent systemJADE (programming language)Virtual realitycomputer.software_genreVisualizationData visualizationSoftware agentVirtual machineScalabilitybusinesscomputercomputer.programming_language2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'07)
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Virtualization of Remote Devices and Services in Residential Networks

2009

Lately solutions for remote access for residential services have been proposed. However, these solutions require modifications to the service controllers. In addition, remote access adds complexity to the client application. We propose here a solution for decoupling remote access from the client itself with an entity that creates virtual instances of remote services in a local network. Thereby, clients will be able to discover the virtual instance and use it. Moreover, client applications do not need to distinguish between local and remote services hence reducing complexity.

business.industryComputer scienceMobile computingLocal area networkVirtual realityVirtualizationcomputer.software_genreComputer securityServerUniversal Plug and PlayHome computingbusinesscomputerComputer network2009 Third International Conference on Next Generation Mobile Applications, Services and Technologies
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Evaluating the user experience of omnidirectional VR walking simulators

2020

Abstract Omnidirectional treadmills (ODTs) have been traditionally proposed as a promising solution for users’ navigation in large-scale virtual environments. These mechanical devices enable users to perform locomotive motion with 360-deg freedom, while keeping their position fixed in the physical world. However, most locomotion approaches based on omnidirectional treadmills have presented either high acquisition or maintenance costs, being the capabilities of the general public, or a limited reliability. In this paper, we present a comparative usability and acceptance study with real users evaluating the two most common approaches for the development of this type of Virtual Reality (VR) wa…

business.industryComputer scienceReliability (computer networking)05 social sciences020207 software engineeringUsability02 engineering and technologyVirtual realityMotion (physics)Human-Computer InteractionUser experience designHuman–computer interactionCorrelation analysis0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesTreadmillbusinessOmnidirectional antenna050107 human factorsSoftwareEntertainment Computing
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Panel Summary: Frontiers of Human-Machine Interaction

2001

The hot points presented to the panel were the following: What are the broader definitions of Human/Machine interaction? For example: non direct connection (using currently available computer GUI) first phase direct connection (linking sensors to the sensory system) second phase (direct connections into the Central Nervous System) What are the technologies that should be developed in order to enable each of the previous phases? What are the scientific research issues that are related to such phases? What are the possible implications of a direct human-computer link on the society? (compared to the Internet revolution?) There are several phases in Human-Machine interaction. The first, and mo…

business.industryComputer scienceSensory systemVirtual realityReal imageTask (computing)medicine.anatomical_structureHuman–computer interactionmedicineAuditory systemAugmented realityThe InternetbusinessData transmission
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Location-Aware Mobile Intrusion Detection with Enhanced Privacy in a 5G Context

2010

Published version of an article from the journal: Wireless Personal Communications. The original publication is available at Spingerlink. http://dx.doi.org/10.1007/s11277-010-0069-6 The paper proposes a location-aware mobile Intrusion Prevention System (mIPS) architecture with enhanced privacy that is integrated in Managed Security Service (MSS). The solution is envisaged in a future fifth generation telecommunications (5G) context with increased but varying bandwidth, a virtualised execution environment and infrastructure that allows threads, processes, virtual machines and storage to be migrated to cloud computing services on demand, to dynamically scale performance and save power. 5G mob…

business.industryComputer scienceVDP::Technology: 500::Information and communication technology: 550Context (language use)Cloud computingIntrusion detection systemManaged security servicecomputer.software_genreComputer securityComputer Science ApplicationsInformation sensitivityVirtual machineMalwareElectrical and Electronic EngineeringIntrusion prevention systembusinesscomputerMobile deviceComputer networkWireless Personal Communications
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On the Characterization of Distributed Virtual Environment Systems

2003

Distributed Virtual Environment systems have experienced a spectacular growth last years. One of the key issues in the design of scalable and cost-effective DVE systems is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the servers in the system, and some techniques have been already proposed for solving it.

business.industryComputer scienceVirtual machineServerEmbedded systemDistributed computingScalabilityVirtual realityLoad balancing (computing)businessKey issuescomputer.software_genrecomputer
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Scratching beneath 'The Scratching Case': systematic reviews and meta-analyses, the back door for evidence-based medicine

2014

Endometrial scratching or injury was first suggested a decade ago as a simple intervention to improve endometrial receptivity in patients undergoing ART. More than a decade later, based on weak evidence some doctors have adopted this strategy, although there is not yet agreement about its real benefit. In this opinion paper, we analyze the methodological and plausibility problem beneath 'the Scratching Case'. This is also applicable to several other examples of spurious associations reported in the literature. In particular, we emphasize what should be done so as not to dilute evidence-based medicine by a vicious circle created by the over-exploitation of inadequate or insufficient data to …

business.industryRehabilitationObstetrics and GynecologyEvidence-based medicineScratchingVirtuous circle and vicious circleSystematic reviewReproductive MedicineIntervention (counseling)Meta-analysisMedicineEndometrial receptivitybusinessMeta-Analysis as TopicCognitive psychologyHuman Reproduction
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2000

The technology of the future will bring a new, world-wide, interactive but virtual social experience to our parlors and desktops in place of face-to-face relationships. Governments will stand or fall on the basis of electronically mediated communication with masses of people. Adventures in this new open large group context in the outer world, and the maturation of our inner selves may mirror as well as contribute to each other. Small group experience and group therapy, in particular, may play a vital role.

business.industrySelfmedicine.medical_treatmentInternet privacyMediated communicationContext (language use)Virtual realityAdventureGroup psychotherapyClinical PsychologyCross-cultural psychologymedicinebusinessLarge groupPsychologySocial psychologyGeneral PsychologyGroup
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The influence of belonging to virtual brand communities on consumers' affective commitment, satisfaction and word‐of‐mouth advertising

2011

PurposeThis paper aims to explore some of the effects of belonging to a virtual brand community on consumer behaviour. It also proposes the concept of belonging as a three‐dimensional construct.Design/methodology/approachThe paper proposes that belonging to a virtual community has positive effects on consumer satisfaction, affective commitment and word‐of‐mouth behaviour. After validation of the measurement scales the hypotheses are contrasted through modelling.FindingsThe data show that belonging to a virtual community may enhance consumer satisfaction, affective commitment and word‐of‐mouth advertising towards the brand around which the community is developed. In addition, the paper intro…

business.industryWord of mouthAdvertisingOrganizational commitmentLibrary and Information SciencesCustomer relationship managementComputer Science ApplicationsBrand loyaltyBrand communityCustomer satisfactionbusinessPsychologyConsumer behaviourVirtual communityInformation SystemsOnline Information Review
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Fashion-Driven Textiles as a Crystal of a New Stream for Stakeholder Capitalism – Amazon's Endeavor

2020

Fashion reflects changes in socio-economic and cultural life which, in turn, changes fashion, and apparel boosts such change. Thus, in response to a shift in people’s preferences from economic functionality to supra-functionality beyond an economic value, the fashion industry has been gaining momentum worldwide. In the digital economy, the fashion industry is in the midst of global dynamic change stimulating volatility, velocity, variety and dynamism, which necessitate a digital solution. Digital business leader Amazon has succeeded in constructing an R&D-driven disruptive businesss model. This can be attributed to a virtuous cycle among user-driven innovation, advancement of the Internet, …

business.industrymedia_common.quotation_subjectStakeholderBusinessDigital economyDynamismCapitalismClothingFunction (engineering)Industrial organizationVirtuous circle and vicious circleVariety (cybernetics)media_commonSSRN Electronic Journal
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