Search results for "virtu"
showing 10 items of 1987 documents
LOS PROCESOS DE INFLUENCIA SOCIAL EN ENTORNOS VIRTUALES Y SU INCIDENCIA SOBRE LA EFICACIA GRUPAL
2008
El estudio de la incidencia de las tecnologías de la información y la comunicación (TICs) sobre los procesos de influencia social ha sido el objetivo de diversas investigaciones. En ellas, el papel de estos procesos en la relación entre la modalidad de comunicación y los resultados grupales no queda definido. El objetivo del presente trabajo es clarificar el rol de los procesos de influencia en dicha relación, utilizando dos modalidades de comunicación: videoconferencia y comunicación mediada por ordenador. Para ello, se ha realizado un estudio de laboratorio con 44 grupos distribuidos aleatoriamente entre las dos modalidades de comunicación. Los resultados indican que los procesos de influ…
A milestone in the era of esports: The Olympics through the lens of virtual reality
2022
Whether the International Olympic Committee (IOC) ever includes electronic sports (esports) in the official program of the Olympic Games, the popularity of competitive gaming continues to grow—sports present a modern audience powerhouse the world cannot fail to notice. By the end of 2025, the number of viewers in esports is expected to reach 640.8 million and revenue growth of 1,866.2 billion U.S. dollars (Gough, 2022). Over 170 colleges in the United States have established varsity esports teams and offer esports players' educational opportunities, including partial or full scholarships (Lyman, 2022). Esports has also found its place in schools, largely influencing the youth (Rothwell and …
SCI Brief Form (SCI-BF): Psychometric and Factor Structure Analyses in Argentina
2018
Resumen El estudio de las virtudes y fortalezas del carácter es uno de los temas más importantes dentro de la psicología positiva. Peterson y Seligman (2004) determinaron que 24 fortalezas del carácter estaban vinculadas a 6 virtudes y llamaron VIA a esa clasificación. Nuestro trabajo está incluido en la investigación sobre esa clasificación. Se desarrolló un instrumento de medición de 24 ítems de autopuntuación global directa para evaluar las 24 fortalezas del carácter de la clasificación de Peterson y Seligman (2004). Este instrumento es la versión corta del IVyF. Se analizaron las características psicométricas de este instrumento llamado IVyF abreviado (IVyFabre; Strength of Character In…
Ethical culture and moral identity: how they interact and influence unethical behavior in organizations
2021
La ética es un pilar fundamental en el funcionamiento de cualquier organización. Sin embargo, hemos tenido conocimiento de prácticas poco éticas en diferentes empresas alrededor del mundo, y esto ha sacudido nuestra confianza en las empresas y los que las dirigen. Por ejemplo, el Índice de Percepción de la Corrupción 2019 presentado por Transparencia Internacional cada año revela que casi el 70% de los países evaluados obtuvieron calificaciones por debajo de 50, con una calificación promedio de 43 en una escala de cero a 100, donde cero significa alto nivel de corrupción (Transparencia Internacional, 2020). Además, ese comportamiento poco ético tiene costes para las propias empresas. Así, p…
Spirituality and Ethical Behaviour in the Workplace: Wishful Thinking or Authentic Reality
2008
The link between religion and work is not new. For centuries, people have strived to interpret their work through religious lenses. Recently, however, a significant paradigm shift has occurred. The current view is that spirituality, as opposed to religion, is a better construct for understanding the relationship between the individual and modern pluralistic workplaces. This current perspective, sourced in various socio-cultural factors, views spirituality as positively influencing numerous organisational outcomes. Also implicit within this discourse is the notion that allowing and encouraging spirituality in the workplace leads to improved ethical behaviour at a personal level and an enhanc…
Ethical Culture and Management
2022
An unfortunate marker of the current times is the scale of unethical behavior and corporate corruption committed by business leaders. A powerful antecedent of unethical behavior is organizational culture. This chapter discusses what constitutes and drives an ethical culture. It defines the concept of ethical culture and reviews different approaches that have been used to measure ethical culture in organizations. The Corporate Ethical Virtues model is reviewed in more detail as one example of a reliable and valid way to operationalize ethical organizational cultures. Finally, specific management strategies to maintain and minimize potential threats to an ethical culture are also provided. pe…
Multimodal design for virtual exchange
2022
Accessibility of Cultural Heritage in the Virtual Environment of Latvia Memory Institutions
2014
The aim of research is to evaluate the level of e-service provision in digital collections created by memory institutions (libraries and archives) of Latvia. The problem under study is as follows: digital collections have insufficient usability due to lack of appropriate e-services. The empirical basis for research is e-services of digital collections created by national and regional level libraries, as well as the National Archives of Latvia. The evaluation of e-services is based on 14 indicators within 7 categories: visibility, search, reference, personalization, user participation, instructions, and document delivery. The analysis reveals that the level of eservice development is quite l…
Effects of Exergaming in Patients with Cardiovascular Disease Compared to Conventional Cardiac Rehabilitation: A Systematic Review and Meta-Analysis.
2022
Background: Exercise-based cardiac rehabilitation (CR) programs are used for improving prognosis and quality of life in patients with cardiovascular disease (CVD). Nonetheless, adherence to these programs is low, and exercise-based CR programs based on virtual reality (i.e., exergaming) have been proposed as an alternative to conventional CR programs. However, whether exergaming programs are superior to conventional CR programs in patients with CVD is not known. Objective: This systematic review with meta-analysis was conducted to explore whether exergaming enhances exercise capacity, quality of life, mental health, motivation, and exercise adherence to a greater extent than conventional CR…
Immersive Virtual Reality in Experiential Learning : A Value Co-creation and Co-destruction Approach
2023
Immersive Virtual Reality (later VR) has its potential in enabling learning experiences. Several studies adopt experiential learning as a key concept to understand the outcomes of VR. This study consists of two parts – the first part conducts a systematic literature review on VR experiential learning and suggests seven main dimensions for the concept identified by the existing literature: engagement, sociability, contextual information, physical sensation, interactivity, cognitions, and presence. The second part adopts a value co-creation and co-destruction approach to empirically test the construction underlying VR experiential learning. The findings indicate 33 value co-creation and 19 va…