Search results for "virtu"

showing 10 items of 1987 documents

AUGMENTED REALITY FOR CULTURAL HERITAGE: THE REBIRTH OF A HISTORICAL SQUARE

2019

Abstract. The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project named I-Access, dedicated to the improvement of accessibility to Cultural Heritage (CH). Accessibility considered not only as the demolition of physical architectural barriers, but also as the possibility of fruition of CH through technological tools that can increase its perception and knowledge. Last achievements in photogrammetry and terrestrial laser scanner (TLS) technology offered new methods of data acquisition in the field of CH, giving the possibility of monitoring and processing big data, in the form of point clouds. Ever in this field, reverse engineering techniques and …

lcsh:Applied optics. Photonics010504 meteorology & atmospheric sciencesComputer scienceBig data0211 other engineering and technologiesVirtual heritageContext (language use)Cultural HeritageAugmented reality02 engineering and technologycomputer.software_genrelcsh:Technology01 natural sciencesComputer graphicsTLS021101 geological & geomatics engineering0105 earth and related environmental sciencesMultimedialcsh:Tbusiness.industrylcsh:TA1501-18203D printingVisualizationCultural heritagePhotogrammetrylcsh:TA1-2040PhotogrammetryVirtual HeritageAugmented realitylcsh:Engineering (General). Civil engineering (General)businesscomputerSettore ICAR/06 - Topografia E Cartografia
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3D VIRTUAL CH INTERACTIVE INFORMATION SYSTEMS FOR A SMART WEB BROWSING EXPERIENCE FOR DESKTOP PCS AND MOBILE DEVICES

2018

Abstract. Recently, the diffusion of knowledge on Cultural Heritage (CH) has become an element of primary importance for its valorization. At the same time, the diffusion of surveys based on UAV Unmanned Aerial Vehicles (UAV) technologies and new methods of photogrammetric reconstruction have opened new possibilities for 3D CH representation. Furthermore the recent development of faster and more stable internet connections leads people to increase the use of mobile devices. In the light of all this, the importance of the development of Virtual Reality (VR) environments applied to CH is strategic for the diffusion of knowledge in a smart solution. In particular, the present work shows how, s…

lcsh:Applied optics. Photonics3D modelbusiness.product_category010504 meteorology & atmospheric sciencesComputer scienceUAV0211 other engineering and technologiesCultural Heritage02 engineering and technologyVirtual realityJavaScriptcomputer.software_genrelcsh:TechnologyHTML501 natural sciencesWebGLInternet accessInformation systemWeb navigation021101 geological & geomatics engineering0105 earth and related environmental sciencescomputer.programming_languageHTML5Multimedialcsh:Tlcsh:TA1501-1820Cultural heritagelcsh:TA1-2040ICTPhotogrammetrylcsh:Engineering (General). Civil engineering (General)businesscomputerMobile deviceSettore ICAR/06 - Topografia E CartografiaThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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3D DIGITAL MODELS FOR A WIDESPREAD MUSEUM: THE RENON’S “BAUERNHÖFE”

2019

Abstract. The aim of the paper is to study the characteristics of different 3D digital models (point clouds, mesh, CSG, BIM) for the realization of a museum of historical buildings widespread in the territory of South Tyrol through the 3D modeling of several farmhouses between the towns of Collalbo, Longomoso and Siffiano, in the Renon area. Therefore, moving from a defined case study, the paper proposes a workflow for model choice, use, and sharing considering also users profile.The objective is to create a system that allows, the sharing, both on site and remotely, of farmhouses digital models, information, images and documents found during the research. The purpose is to enhance the terr…

lcsh:Applied optics. PhotonicsArchitectural HeritageComputer scienceProcess (engineering)media_common.quotation_subjectPoint cloudSafeguardingVirtual realitylcsh:TechnologyPromotion (rank)DocumentationArchitectural Heritage Digital Models Museum Virtual Reality Augmented Reality0502 economics and businessDigital ModelsMuseum0601 history and archaeologymedia_commonAugmented Reality060102 archaeologylcsh:T05 social sciencesVirtual Realitylcsh:TA1501-182006 humanities and the artsData scienceWorkflowlcsh:TA1-2040Settore ICAR/17 - DisegnoAugmented realitylcsh:Engineering (General). Civil engineering (General)050212 sport leisure & tourism
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THE VIRTUALIZATION OF CH FOR HISTORICAL RECONSTRUCTION: THE AR FRUITION OF THE FOUNTAIN OF ST. GEORGE SQUARE IN VALLETTA (MALTA)

2020

Abstract. Improving accessibility to Cultural Heritage (CH) is an increasingly urgent challenge today. It is not only a matter of physical inaccessibility but also temporal, considering that part of CH now lost. Fortunately, the most modern technological tools are helping to break down both space and time barriers. In facts, recent advances in representation, 3D modelling and survey methodologies opened new scenarios for valorization and conservation of CH. In particular, the improvement of quality in resolution and sensor sensitivity of cameras allowed to achieve the right level of 3D reconstruction through digital photogrammetry procedures. In the same field, terrestrial laser scanners (T…

lcsh:Applied optics. PhotonicsArchitectural engineeringComputer scienceBig dataGeomaticsAR VR TLS UAV Photogrammetry 3D modellingVirtual realitycomputer.software_genrelcsh:Technology01 natural sciences0502 economics and businesslcsh:Tbusiness.industry010401 analytical chemistry05 social scienceslcsh:TA1501-1820Virtualization0104 chemical sciencesCultural heritagelcsh:TA1-2040Augmented realitylcsh:Engineering (General). Civil engineering (General)FountainbusinessMobile devicecomputerSettore ICAR/06 - Topografia E Cartografia050212 sport leisure & tourismThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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VIRTUAL REALITY FOR HISTORICAL ARCHITECTURE

2019

Abstract. This article shows a first step in the development of an immersive virtual tour of the Cathedral of Palermo, entering the fields of Digital Cultural Heritage and Edutainment. Its purpose is to help people to gain knowledge about the site, highlighting the complex stratifications that have characterized its history.The development of the project has been possible thanks to different phases of work: surveys were initially carried out by laser scanning, then assembled and processed to obtain the 3D model of the current state; at the same time, the model of reconstruction was processed in several phases, based on historical, archival and iconographic sources; both models were, later, …

lcsh:Applied optics. PhotonicsComputer science02 engineering and technologyVirtual realitycomputer.software_genrelcsh:Technology0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0601 history and archaeologyArchitectureVirtual Reality 3D surveying 3D modeling Real time rendering Cultural HeritageVirtual tour060102 archaeologyMultimediabusiness.industrylcsh:Tlcsh:TA1501-1820020207 software engineeringSubject (documents)06 humanities and the arts3D modelingReal-time renderingCultural heritagelcsh:TA1-2040Settore ICAR/17 - DisegnoState (computer science)businesslcsh:Engineering (General). Civil engineering (General)computerThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION

2019

Abstract. In these last years, video games have become one of the most popular entertainment for children/teenagers/adults thanks to their appealing and seductive features and, in this context, the Serious Games (SG) have become an important research field. The most popular SGs in Cultural Heritage (CH) used the historical building like scenario where the game is playing. In this paper we show the procedure to achieve a CH video game where the Cultural Heritage is the main actor and not the scenario of the game. Furthermore, the game is not a SG but an Action-Adventure Game (AAG) or Survival Game (SuG), in a largest heading it can be classified as Entertainment Games (EGs). The novelty of t…

lcsh:Applied optics. PhotonicsComputer scienceContext (language use)Cultural Heritage02 engineering and technologyVirtual realitycomputer.software_genrelcsh:TechnologyEntertainmentHBIM0202 electrical engineering electronic engineering information engineeringLevel of detailVideo gameAvatarMultimedialcsh:TComputingMilieux_PERSONALCOMPUTINGNoveltylcsh:TA1501-1820020207 software engineeringSemanticsCultural heritageNURBSlcsh:TA1-2040Settore ICAR/17 - Disegno020201 artificial intelligence & image processingAugmented realitylcsh:Engineering (General). Civil engineering (General)Parametric modellingcomputerThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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SURVEY AND VIRTUAL RECONSTRUCTION OF ANCIENT ROMAN FLOORS IN AN ARCHAEOLOGICAL CONTEXT

2019

Abstract. Despite the consistent development of approaches aimed at the virtual reconstruction of whole houses or archaeological monuments, the variety of technologies involved in virtual reconstruction procedures and the complexity of a rigorous process to provide validation models, seems to limit a univocal and shared standards adoption. For example, compared to the large number of contributions on the virtual reconstruction of whole architectures or cultural heritage sites, only a few works have proposed a rigorous workflow specific to mosaics and ancient floors and to their virtual reconstruction. The goal of this work is to present the first results on the virtual reconstruction of the…

lcsh:Applied optics. PhotonicsComputer sciencemedia_common.quotation_subject0211 other engineering and technologiesFidelityContext (language use)02 engineering and technologylcsh:TechnologyMosaicStructure-from-Motion.Structure from motion0601 history and archaeology021101 geological & geomatics engineeringmedia_commonVirtual reconstruction3D Model060102 archaeologylcsh:T3D reconstructionlcsh:TA1501-182006 humanities and the artsArchaeologyCultural heritagePhotogrammetryArchaeologylcsh:TA1-2040lcsh:Engineering (General). Civil engineering (General)Close-range PhotogrammetrySettore ICAR/06 - Topografia E CartografiaThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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COMPUTER AIDED RESTORATION TOOLS TO ASSIST THE CONSERVATION OF AN ANCIENT SCULPTURE. THE COLOSSAL STATUE OF ZEUS ENTHRONED

2017

Abstract. The research focuses on the contribution of the integrated application of Computer Aided Restoration digital procedures as a means to guide the integration measure of an artifact, innovating and implementing the traditional investigation methods. The aim of the study was to provide effective geometrical-formal investigation tools in the frame of the conservation work of Zeus enthroned from Soluntum, conserved in the Archaeological Museum “A. Salinas” of Palermo. The paper describes the workflow of the 3D acquisition and graphical modeling with non-invasive digitalization and high information density techniques to assist the conservation of the legs of the throne, especially the in…

lcsh:Applied optics. PhotonicsEngineeringEngineering drawing02 engineering and technologyCultural Heritage restauration conservation 3D modeling virtual recomposition 3D printing.01 natural scienceslcsh:Technology0202 electrical engineering electronic engineering information engineeringSettore L-ART/04 - Museologia E Critica Artistica E Del RestauroSculpturebusiness.industrylcsh:T010401 analytical chemistrylcsh:TA1501-18203D modelingInformation density0104 chemical sciencesCultural heritageWorkflowInvestigation methodslcsh:TA1-2040Computer-aided020201 artificial intelligence & image processingStatueSettore ICAR/17 - Disegnobusinesslcsh:Engineering (General). Civil engineering (General)
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Sharing on web 3D models of ancient theatres. A methodological workflow

2016

Abstract. In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describ…

lcsh:Applied optics. PhotonicsEngineeringWeb-based visualizationGeospatial analysisKnowledge sharing02 engineering and technologycomputer.software_genrelcsh:Technology01 natural sciencesVirtual realityWorld Wide WebDocumentationSoftware0202 electrical engineering electronic engineering information engineeringWebglAncient theatresHTML5lcsh:Tbusiness.industry010401 analytical chemistrylcsh:TA1501-18200104 chemical sciencesKnowledge sharingCultural heritageWorkflowlcsh:TA1-2040Cultural heritage020201 artificial intelligence & image processingThe InternetHtml5lcsh:Engineering (General). Civil engineering (General)businesscomputerSettore ICAR/06 - Topografia E Cartografia3D
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GLOBE BASED 3D GIS SOLUTIONS FOR VIRTUAL HERITAGE

2018

Abstract. During the last years, many solutions have been proposed for 3D Virtual Heritage representations. Recently, also new technologies for online gaming evolved, based on javascript libraries (WebGL), used to create and publish virtual interactive environments. They are based on recent Web browser’s functionalities, surpassing some limitations of VRML technologies. On the side of geospatial information, technology has evolved from desktop GIS to 2D WebGIS and globe applications. The use of globe applications is, today, very diffused due to its immediate and at the same time impressive representation of the earth surface and territories. These technologies have been, also, applied to Vi…

lcsh:Applied optics. PhotonicsGeospatial analysisComputer science0211 other engineering and technologiesVirtual heritageGlobeCultural Heritage02 engineering and technologyJavaScriptcomputer.software_genrelcsh:TechnologyField (computer science)GeneralLiterature_MISCELLANEOUSWebGISWorld Wide WebWebGLmedicine0601 history and archaeology021101 geological & geomatics engineeringcomputer.programming_language060102 archaeologylcsh:Tbusiness.industryVirtual Realitylcsh:TA1501-182006 humanities and the artscomputer.file_formatCultural heritagemedicine.anatomical_structurelcsh:TA1-2040PublishingVRMLVirtual Heritagelcsh:Engineering (General). Civil engineering (General)businesscomputerGlobe applicationSettore ICAR/06 - Topografia E Cartografia
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