Search results for "virtu"

showing 10 items of 1987 documents

Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method

2017

This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project

Computer scienceSynthèse d'image et réalité virtuelle [Informatique]InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)AcousticsVibrationsSense of presence02 engineering and technologyWalkingVirtual realityCyber-sickness0202 electrical engineering electronic engineering information engineeringPresence0501 psychology and cognitive sciencesComputer visionComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMS050107 human factorsProprioceptionbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGVirtual Reality020207 software engineering[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VibrationInterface homme-machine [Informatique]Navigation MethodNavigation methodCybersicknessArtificial intelligencebusiness
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A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems

2004

Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D virtual scene. In order to design scalable DVE systems, different approaches have been proposed to maintain the DVE system working under its saturation point, maximizing system throughput. Also, in order to provide quality of service to avatars in a DVE systems, avatars should be assigned to servers taking into account, among other factors, system throughput and system latency. This highly complex problem is called quality of service (QoS) problem in DVE systems. This paper proposes two different approaches for solving the QoS…

Computer scienceVirtual machineQuality of serviceServerDistributed computingScalabilityComputingMilieux_PERSONALCOMPUTINGHeuristicscomputer.software_genrecomputerMetaheuristic
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Tracking Hands in Interaction with Objects: A Review

2017

Markerless vision-based 3D hand motion tracking is a key and popular component for interaction studies in many domains such as virtual reality and natural human-computer interfaces. While this research field has been well studied in the last decades, most approaches have considered the human hand in isolation and not in action or in interaction with the environment or the other articulated human body parts. Employing contextual information about the surrounding environment (e.g. the shape, the texture, and the posture of the object in the hand) can remarkably constrain the tracking problem. The goal of this survey is to develop an up-to-date taxonomy of existing vision-based hand tracking m…

Computer science[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineering02 engineering and technologyVirtual reality[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Object (philosophy)Field (computer science)Domain (software engineering)Action (philosophy)Human–computer interactionTaxonomy (general)Component (UML)[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV][ INFO.INFO-TI ] Computer Science [cs]/Image Processing0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingPoseComputingMilieux_MISCELLANEOUS
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Milestones of complex computing facility assembling

2015

IMCS UL continues its enduring development of research e-infrastructure, participates in international projects such as GEANT, GN2, GN3, GN3+, GN4, BalticGRID, BG II and EGI-InSPIRE, has involved in CLARIN and ELIXIR ESFRI ERIC activities. Currently IMCS UL maintains Scientific Cloud unified computing facility realized as ½ PTB SAN storage (IBM DS4700 with servers); provides collocation, hosting and virtualization services. As well it operates as a node for online correlation data streaming services from Irbene radio telescope in real time, HPC resources' disposal for computing tasks, usage of Big data extracted from data storage for modeling and also for graphic data processing. In the sam…

Computer sciencebusiness.industryBig dataCloud computingVirtualizationcomputer.software_genreWorld Wide WebEngineering managementProcurementServermedia_common.cataloged_instanceElixir (programming language)European unionbusinesscomputermedia_commoncomputer.programming_language2015 Conference Grid, Cloud & High Performance Computing in Science (ROLCG)
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Robust Hand Gestures Recognition Using a Deep CNN and Thermal Images

2021

Medical systems and assistive technologies, human-computer interaction, human-robot interaction, industrial automation, virtual environment control, sign language translation, crisis and disaster management, entertainment and computer games, and so on all use RGB cameras for hand gesture recognition. However, their performance is limited especially in low-light conditions. In this paper, we propose a robust hand gesture recognition system based on high-resolution thermal imaging that is light-independent. A dataset of 14,400 thermal hand gestures is constructed, separated into two color tones. We also propose using a deep CNN to classify high-resolution hand gestures accurately. The propose…

Computer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONSign languagecomputer.software_genreAutomationVirtual machineGesture recognitionBenchmark (computing)RGB color modelComputer visionArtificial intelligenceElectrical and Electronic EngineeringbusinessInstrumentationcomputerEdge computingGestureIEEE Sensors Journal
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NoC Reconfiguration for CMP Virtualization

2011

At NoC level, the traffic interferences can be drastically reduced by using virtualization mechanisms. An effective strategy to virtualize a NoC consists in dividing the network in different partitions, each one serving different applications and traffic flows. In this paper, we propose a NoC reconfiguration mechanism to support NoC virtualization under real scenarios. Dynamic reassignment of network resources to different partitions is allowed in order to NoC dynamically adapts to application needs. Evaluation results show a good behavior of CMP virtualization.

Computer sciencebusiness.industryControl reconfigurationDynamic priority schedulingComputerSystemsOrganization_PROCESSORARCHITECTURESVirtualizationcomputer.software_genreNetwork on a chipSystem on a chipResource managementRouting (electronic design automation)businesscomputerComputer network2011 IEEE 10th International Symposium on Network Computing and Applications
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Hand Detection and Tracking Using the Skeleton of the Blob for Medical Rehabilitation Applications

2012

This article presents an image processing application for hand detection and tracking using the 4-connected skeleton of the segmentation mask. The system has been designed to be used with techniques of virtual reality to develop an interactive application for phantom limb pain reduction in therapeutic treatments. One of the major contributions is the design of a fast and accurate skeleton extractor, that has proven to be faster than those available in the literature. The skeleton allows the system to precisely detect the position of all the interest points of the hand (namely the fingers and the hand center). The system, composed of both the hand detector and tracker, and the virtual realit…

Computer sciencebusiness.industryDetectorComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingVirtual realitySkeleton (category theory)Tracking (particle physics)Reduction (complexity)Virtual imageComputer graphics (images)SegmentationComputer visionArtificial intelligencebusiness
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Exploring NoC Virtualization Alternatives in CMPs

2012

Chip Multiprocessor systems (CMPs) contain more and more cores in every new generation. However, applications for these systems do not scale at the same pace. Thus, in order to obtain a good utilization several applications will need to coexist in the system and in those cases virtualization of the CMP system will become mandatory. In this paper we analyze two virtualization strategies at NoC-level aiming to isolate the traffic generated by each application to reduce or even eliminate interferences among messages belonging to different applications. The first model handles most interferences among messages with a virtual-channels (VCs) implementation minimizing both execution time and netwo…

Computer sciencebusiness.industryDistributed computingMultiprocessingVirtualizationcomputer.software_genreChipNetwork on a chipResource (project management)ServerEmbedded systemOverhead (computing)businessSpace partitioningcomputer2012 20th Euromicro International Conference on Parallel, Distributed and Network-based Processing
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The pragmatics of political messages in twitter communication

2012

The aim of the current paper is to formulate a conception of pragmatic patterns characterizing the construction of individual and collective identities in virtual communities (in our case: the Twitter community). We have explored several theoretical approaches and frameworks and relevant empirical data to show that the agents building virtual communities are 'extended selves' grounded in a highly dynamic and compressed, linguistically mediated virtual network structure. Our empirical evidence consists of a study of discourse related to the Latvian parliamentary elections of 2010. We used a Twitter corpus (in Latvian) harvested and statistically evaluated using the Pointwise Mutual Informati…

Computer sciencebusiness.industryOpinion leadershipLatvianPragmaticsPointwise mutual informationPublic relationslanguage.human_languageWorld Wide WebCollective identityGeneral electionlanguagebusinessEmpirical evidenceVirtual network
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Virtual Environment for Implementation and Testing Private Wide Area Network Solutions

2013

In this paper the concept of virtual environment for implementation and testing private Wide Area Network (WAN) solutions is presented. The VMware vSphere virtualization platform is used. The paper presents the ability to reflect the structure of any given WAN topology using Vyatta software routers and VMware virtualization platform and verifies its reliability regarding data transfer. The paper includes a number of performance tests to verify the dependability of the proposed solution and provide a proof-of-concept for the network topology during the Design phase of the PPDIOO methodology, right before the Implementation phase.

Computer sciencebusiness.industryReliability (computer networking)Virtualizationcomputer.software_genreNetwork topologyWide area networkVirtual machineDependabilityEnterprise private networkbusinesscomputerVirtual networkComputer network
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