Search results for "virtu"
showing 10 items of 1987 documents
Padlet: el uso de la pizarra colaborativa on-line en estudios de grado
2018
[EN] This communication shows two applications of the padlet virtual board to develop both specific and transversal skills in the study of Degree in Chemistry and Degree in Food Science and Technology. The use of virtual walls allows students to select and expand content related to the subject, as well as facilitate the divulgation and comment of these in a common place to all students of the subject. Finally, data on the utility and degree of satisfaction obtained through an opinion survey were included
Cellusim: Un simulador 3D en entorno videojuego para la docencia del laboratorio de cultivos celulares
2018
[EN] Cell cultures allow the maintenance of living cells outside the body. This technique is fundamental to study the biological, biochemical and physiological properties of cells and can be used as an experimental model in vitro in the field of biomedical research. The teaching in the laboratory of this technique presents numerous difficulties at a practical, logistical and economic level. On the other hand, the learning of cell culture protocols is an important part of the student's training in Cell Biology. Based on the routine practices carried out within a cell culture laboratory, we have developed the virtual 3D simulator of a cell culture laboratory "Cellusim". In "Cellusim" you can …
Similarity-Based Virtual Screening to Find Antituberculosis Agents Based on Novel Scaffolds: Design, Syntheses and Pharmacological Assays
2022
A method to identify molecular scaffolds potentially active against the Mycobacterium tuberculosis complex (MTBC) is developed. A set of structurally heterogeneous agents against MTBC was used to obtain a mathematical model based on topological descriptors. This model was statistically validated through a Leave-n-Out test. It successfully discriminated between active or inactive compounds over 86% in database sets. It was also useful to select new potential antituberculosis compounds in external databases. The selection of new substituted pyrimidines, pyrimidones and triazolo[1,5-a]pyrimidines was particularly interesting because these structures could provide new scaffolds in this field. T…
A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments
2007
This paper presents a multi-agent framework oriented to animate groups of synthetic humans that properly balance task-oriented and social behaviors. We mainly focus on the social model designed for BDI-agents to display socially acceptable decisions. This model is based on an auction mechanism used to coordinate the group activities derived from the character's roles. The model also introduces reciprocity relations between the members of a group and allows the agents to include social tasks to produce realistic behavioral animations. Furthermore, a conversational library provides the set of plans to manage social interactions and to animate from simple chats to more complex negotiations. Th…
Télécollaboration asymétrique en réalité virtuelle
2016
National audience; Nous présentons une première étude de combinaison de deux systèmes asymétriques de réalité virtuelle dans un contexte de travail collaboratif : un système de type CAVE et un casque immersif. L’architecture, de type serveur-client, permet une collaboration entre plusieurs utilisateurs. Les expériences sur une tâche de construction de puzzles en un temps limité, seul et en collaboration, montrent que l’utilisation combinée de systèmes asymétriques CAVE et casques permet d’améliorer les performances des utilisateurs. Par ailleurs les utilisateurs préfèrent le travail en collaboration et sont plus efficaces ensemble. Ces résultats ouvrent des perspectives intéressantes de com…
LAS REDES SOCIALES VIRTUALES Y LAS MARCAS: INFLUENCIA DEL INTERCAMBIO DE EXPERIENCIAS eC2C SOBRE LA ACTITUD DE LOS USUARIOS HACIA LA MARCA
2013
RESUMENFrente a la irrupción de los nuevos medios de comunicación digital, las marcas se enfrentan al desafio de encontrar nuevos formatos, tonos y contenidos que capturen la atención de los usuarios que navegan por las redes sociales. Este artículo indaga la eficacia publicitaria de las campañas en redes sociales virtuales (actitud hacia el anuncio, actitud hacia la marca e intención de compra) utilizando el Modelo de Mediación Dual y el MOA (motivación, oportunidad, habilidad). Los resultados constatan la influencia que el intercambio de experiencias eC2C (experiencias online entre consumidores) tiene en la actitud hacia la marca y de ésta en la intención de compra y en el eWOM (boca a oí…
Thermodynamics-based gradient plasticity theories with an application to interface models
2008
AbstractIn the framework of small deformations, the so-called residual-based gradient plasticity theory is reconsidered and improved. Using the notion of moving geometrically necessary dislocations (GNDs), suitable micromechanics interpretations are heuristically given for the higher order boundary conditions and the long distance particle interactions. Also, a comparison is made between this theory and the analogous virtual work principle (VWP)-based one, whereby their respective conceptual and methodological features are pointed out. The conditions under which the two theories lead to a same constitutive model are investigated, showing that, correspondingly, a certain indeterminacy exhibi…
Influence of interaction techniques o n VIMS in virtual environments : estimation and prediction
2014
Understanding oculo-vestibular dynamics during sensory rearrangement in the central nervous system plays an extremely important role in better understanding human perception, and improves the technology in many engineering fields. Besides, the sensory conflict that occurs between ocular, vestibular and proprioception during sensory rearrangement at certain occasions might adversely affect the user performance in a wide variety of domains including flight/car simulators, scale-one 3D systems, large-scale displays, serious games, and so on. Therefore, knowing the condition in which the sensory conflict happens has a great deal of importance. This study aims at understanding the nature of sens…
The Society 4.0, Internet, Tourism and the War on Terror
2019
The 9/11 marked the end of an epoch, or so it is claimed by many voices. Scholars and colleagues of all stripes agree that the attacks on the World Trade Center changed international relations and geopolitics as never before. In this context, this chapter interrogates the ramifications of terrorism, its connection with media society and with Society 4.0. As Slavoj Žižek puts it, 9/11 was not only a founding event, but it also woke the Occident from its slumber. In view of this, terrorism paradoxically not only uses the media and digital technologies to instil its message in society, but alerts us to the risks posed by virtuality. This chapter, henceforth, continues Žižek’s reflections unvei…
Computer assisted language learning and the internationalisation of the Portuguese language in higher education contexts
2015
The internationalisation of the Portuguese language has become a priority for academic institutions of different Portuguese-speaking countries which are trying to adapt to the current context of globalisation and ubiquitous communications through digital media. In order to achieve it, several challenges should be faced, namely providing international students with resources aimed at helping them improve their Portuguese while fostering its use in academic and scientific contexts. This can be done by identifying, creating and editing high-quality teaching materials which bear in mind the sociocultural, political, economic and linguistic contexts; using the Information and Communication Techn…