Search results for "virtu"
showing 10 items of 1987 documents
HR scenario game : Learning human resource management in a virtual environment
2021
This paper introduces a computer-based online scenario game that was developed to enhance the learning of human resource management (HRM) in an undergraduate course at a business school in Finland. What makes this game unique is that students played an important and active role in developing the game in collaboration with lecturers. Our findings show that the game enhances learning, interaction, and collaboration among students. We discuss how computer-based games and their development in collaboration with students can be used as a means for learning and improving working-life skills in higher education.
A Participant Experience Method for Illustrating Individuals’ Experiences in the Course of an Evolving Virtual Learning Community
2003
Early definitions of virtual learning communities often abstracted participants from their offline environments. However, often students’ virtual and physical environments are not essentially separated. Likewise, scholars should become more sensitive to and aware of their research principles and practices guiding studies in virtual settings and especially, in the intersections of on- and offline contexts. The participant experience method discussed in this paper, grants access also to the events outside the virtual learning context connecting various social settings and simultaneous events. However, the use of participant experience methods requires critical reflection during its various ph…
Software and Standards in an Emerging Domain
2010
This paper considers the software market in the field of e-Learning and Technology Enhanced Learning (TEL) through observing standardization developments in the domain. A model of software market evolution suggests that observations on development and deployment of standards in the domain indicate the status on the market. As the model holds, in a mature phase, level of standardization is high and the number of competing standards low. The result of the study is, there appears to be a market, but a heterogeneous one, with hesitation on dominant designs and an overall modest level of standards adoption. Content standardization enables the (re)use of the learning content in multiple formats w…
A Multiagent Framework to Animate Socially Intelligent Agents
2007
This paper presents a multiagent framework designed to animate groups of synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses on the BDI agents and the social model integrated to provide socially acceptable decisions. The social model provides rationality, to control the global coordination of the group, and sociability, to simulate relations (e.g. friends) and reciprocity between members. The multiagent based framework has been tested successfully in dynamic environments while simulating a virtual university bar, where several types of agents (groups of waiters and customers) can interact and finally display complex social beha…
Future Research Directions on Web-Based Educational Systems
2018
Over the last decade, following the rapid progress of Information and Communication Technology (ICT) and directly linked to the requirements of the Information Society, Web-based education has turned into an essential branch of educational technology. Although the traditional educational systems continue to improve, the gradual transition to Semantic Web, that is currently taking place, facilitates the emergence of new opportunities for improving the quality of educational processes. The distributed instruction, the explosive expansion of social networks and the significant increase in the number of mobile users represent phenomena that have led to new trends in the evolution of educational…
Human Capital and E-Learning
2009
Companies are increasingly conscious of the fact that the achieving of their objectives, together with the improvement of their competitive advantages, depends on the appropriate management of the human factor. The dynamism and strong competition that characterize the business world make it increasingly necessary to introduce a system of human resources to allow the exploiting of the knowledge and skills of both people and teams, thus encouraging their learning capacity. In this context, e-learning is becoming established as a flexible and quick way of improving the acquiring of knowledge and skills within a company. The rapid growth and expansion of e-learning, together with the failure of…
Meanings of communication technology in virtual team meetings : framing technology-related interaction
2018
Communication technology is an essential part of virtual teams in working life. This article presents a qualitative study on the meanings of communication technology in virtual team meetings. The study was conducted by examining frames of technology-related virtual team interaction. Observational data was gathered from six expert team meetings. Technology-related communication episodes (N = 88) were identified from team interaction and then analyzed by means of frame analysis. Four frame categories were found: the practical frame, work frame, user frame, and relational frame. Team members talked about technological properties and functions as well as giving and receiving technological guida…
Linux un Docker konteineri kā sistēmas virtualizācijas rīki
2015
Šobrīd arvien vairāk attīstās mākoņskaitļošana, un līdz ar to aug arī nepieciešamība pēc labām un efektīvām sistēmas virtualizācijas iespējām. Līdz šim pārsvarā tiek izmantota pilna sistēmas virtualizācija ar virtuālajām mašīnām, bet to realizācija prasa daudz laika un datora resursu. Šī darba mērķis ir izpētīt konteinerus kā sistēmas virtualizācijas iespēju un apsvērt tos kā alternatīvu virtuālajām mašīnām, kā arī izpētīt un mēģināt ieviest kādu no konteineru realizācijas iespējām. Vēl vajadzētu mēģināt integrēt konteinerus mākonī. Darba gaitā ir iepazīti Linux un mazāk Docker konteineri un to realizācijas iespējas, kā arī īstenota konteineru izveide un pārvaldīšana. Papildus tam ir izpētī…
Basketbols Latvijas Universitātē
2020
Basketbola aizraujošā spēle Latvijā ienāca 1920. gadā, un 1922. gadā tika organizēta Latvijas Universitātes Akadēmiskā sporta biedrība (LUASB), savukārt 1923. gadā izveidota Latvijas Basketbola Savienība, kurā darbojās Latvijas Universitātes studenti. Latvijas Universitāte visus laikos no valsts sākotnes līdz mūsdienām savā basketbola komandā ir spējusi izauklēt talantīgus basketbolistus, kas pārstāvējuši savas Universitātes un Latvijas vārdu daudzās basketbola meistarsacīkstēs. Sākot ar Eiropas 1. basketbola meistarsacīkstēm 1935. gadā, kur atslēgas spēlētāji bija “Universitātes Sports” basketbolisti, kas ar savu meistarību ļāva nesen izveidotās valsts vārdam izskanēt pasaulē. Turpinot ar …
La réception de la culture italienne dans La Ilustración Española y Americana
2013
This study analyzes the various references to Italy in several sections of La Ilustración Española y Americana in order to assess the contribution of the magazine in the configuration of the reception of Italian culture in Spain in the late nineteenth century, through the newspaper and through network of textual features associated therewith. Este estudio analiza las diferentes referencias a Italia en varias de las secciones de La Ilustración Española y Americana con el fin de evaluar la contribución de revista en la configuración de la recepción de la cultura italiana en España a finales del siglo xix, a través del medio periodístico y de la red de rasgos textuales con él relacionada.