Search results for "virtu"

showing 10 items of 1987 documents

Group interaction styles in a virtual context: The effects on group outcomes

2010

The influence of communication and information technologies (TICs) on group functioning and group outcomes is an important topic. Interdependent group work implies the need to communicate in order to share information and knowledge related to the task. The importance of this group interaction in the group functioning and outcomes stands out. In this sense, a line of investigation has arisen to study the role of interaction styles in the relationship between communication technology and group outcomes, as some functional or dysfunctional outputs depend on group interaction styles. From this perspective, the objective of this study is twofold: (1) to analyze the group interaction styles in vi…

Longitudinal studymedia_common.quotation_subjectDysfunctional familyInteraction StylesHuman-Computer InteractionInterdependenceSocial groupArts and Humanities (miscellaneous)Information and Communications TechnologyVirtuality (gaming)Group workPsychologySocial psychologyGeneral Psychologymedia_commonComputers in Human Behavior
researchProduct

Liturgy and Philanthropy Today

2020

The Liturgy is the holy and the sanctifying divine service in which the most merciful love of God for men or the divine Philanthropy is celebrated in the most intense way. The true Liturgy takes place in heaven and in this sense there is only one Liturgy, that of the perfect love of the Holy Trinity in which all creatures are called to participate. Human beings connected through the body to this world can do so through the cultic ritual, which is in essence, a diastole, an exit of God’s love to the world, in order to attract through the systole of his love all creatures to the life of communion. The Eucharistic Liturgy is this universal dynamism that draws the whole cosmos to union with God…

Love of GodCreaturesmedia_common.quotation_subjectPhilosophyHeavenLiturgyMeaning (existential)DynamismContemporary societyTheologyOrder (virtue)media_commonTeologie și educație la "Dunărea de Jos"
researchProduct

Assembling Reminders for a Particular Purpose: Paolozzi’s Ephemera, Toys and Collectibles

2019

This chapter addresses the centrality of environmental installations in Paolozzi’s late production and the relevance that the practice of “assembling reminders for a particular purpose” holds in his understanding of the artist’s profession, further constituting another aspect of affinity with Wittgenstein. In order to do so, Mantoan examines three aspects that are instrumental to understand Paolozzi’s ‘collecting mood’ that led him to assemble a rich variety of items, ephemera, toys and objects of popular culture: the first one concerns the likely origins of this attitude, grounded in his childhood years, as well as in the influence of Parisian Surrealism and American mass culture; the seco…

Ludwig WittgensteinMass culturebusiness.industryKrazy Kat Arkivemedia_common.quotation_subjectPopular cultureSettore L-ART/03 - Storia dell'Arte ContemporaneaArtInstallation artEphemeraEduardo Paolozzi Ludwig Wittgenstein Installation art Krazy Kat Arkive Spellbound exhibitionVariety (cybernetics)Visual artsExhibitionCollectableSpellbound exhibitionSettore M-FIL/04 - EsteticaRelevance (law)businessEduardo PaolozziOrder (virtue)media_common
researchProduct

Rappresentare le connessioni mai nate: il progetto di Luigi Moretti per la Casa del Balilla di Messina

2020

Luigi Moretti (Rome 1906 - Capraia 1973) was one of the undisputed protagonists of the history of architecture in Italy during the twentieth century. This essay attempts to investigate one of his projects never built dating back to 1936, the Casa del Balilla in Messina, developing a method based essentially on critical redrawing, starting from the exhaustive graphic-design documentation of the time, found in the Central Archive of the state. An exegetical process which, in an attempt to delineate those spatial, architectural and urban connections that never materialized, reveals the attention shown by Moretti to the peculiarities of the place and to man as user, who is assumed as the center…

Luigi Moretti Messina virtuality model unbuilt architectureSettore ICAR/17 - Disegno
researchProduct

Drawing space in the places of myth: Luigi Moretti and Sicily

2021

Come si disegnava l’architettura negli anni ’30? È questo il quesito di partenza attraverso cui si vuole imbastire una più ampia riflessione sull’architettura di quel periodo, assumendo come riferimento un progetto siciliano di Luigi Moretti: la Casa del Balilla di Messina del 1936. L’analisi iniziale del corpus delle tavole di progetto dell’edificio ha preventivamente lo scopo di valutare i contenuti espressivi del disegno inteso come strumento disciplinare proprio dell’architettura. Ma il fatto che l’opera prima di Luigi Moretti in terra di Sicilia non abbia mai visto la luce ha altresì indotto all’elaborazione di un’esegesi ulteriore, consistente nella costruzione di un modello tridimens…

Luigi Moretti Messina virtualità Modello Architettura non realizzataLuigi Moretti Messina virtuality 3D model Unbuilt architecture.Settore ICAR/17 - Disegno
researchProduct

Tool support for MOLA

2006

AbstractThe paper describes the MOLA Tool, which supports the model transformation language MOLA. MOLA Tool consists of two parts: MOLA definition environment and MOLA execution environment. MOLA definition environment is based on the GMF (Generic Modeling Framework) and contains graphical editors for metamodels and MOLA diagrams, as well as the MOLA compiler. The main component of MOLA execution environment is a MOLA virtual machine, which performs model transformations, using an SQL database as a repository. The execution environment may be used as a plug-in for Eclipse based modeling tools (e.g., IBM Rational RSA). The current status of the tool is truly academic.

MDDGeneral Computer SciencebiologyComputer scienceProgramming languagecomputer.software_genrebiology.organism_classificationTheoretical Computer ScienceMolaVirtual machineComputer graphics (images)Component (UML)MOLAModel transformationsCompilerMOLA toolIBMcomputerModel transformation languageComputer Science(all)computer.programming_languageEclipseElectronic Notes in Theoretical Computer Science
researchProduct

MIME: A Mixed-Space Collaborative System with Three Immersion Levels and Multiple Users

2018

Shared spaces for remote collaboration are nowadays possible by considering a variety of users, devices, immersion systems, interaction capabilities, navigation paradigms, etc. There is a substantial amount of research done in this line, proposing different solutions. However, still a more general solution that considers the heterogeneity of the involved actors/items is lacking. In this paper, we present MIME, a mixed-space tri-collaborative system. Differently from other mixed-space systems, MIME considers three different types of users (in different locations) according to the level of immersion in the system, who can interact simultaneously – what we call a tri-collaboration. For the thr…

MIMEHuman–computer interactioncomputer.internet_protocolComputer science0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)Virtual representation020207 software engineeringAugmented reality02 engineering and technologycomputer2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
researchProduct

"Table 1" of "The spin-dependent structure function g1(x) of the proton from polarized deep-inelastic muon scattering."

1998

The virtual photon proton asymmetries. Only statistical errors are given.

MU- P --> MU- X18.903Nuclear TheoryVirtual Photon AsymmetryDeep Inelastic ScatteringPhysics::OpticsMU+ P --> MU+ XMuon productionInclusiveNeutral CurrentPhysics::Accelerator PhysicsHigh Energy Physics::ExperimentNuclear ExperimentA1
researchProduct

A VR-based serious game for studying emotional regulation in adolescents

2015

[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we feel, express and behave. Moreover, ER strategies are particularly important in adolescents, a population in the age when the deficits of ER strategies can be linked to the appearance of numerous mental health disorders such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and the training in adaptive ER strategies will help us to prevent the future occurrence of possible behavioral and psychosocial disorders. In th…

MaleAdolescentPsychometricsEXPRESION GRAFICA EN LA INGENIERIAPsychometricsComputer scienceEmotionsPsychology AdolescentPopulationDysfunctional familycomputer.software_genreDevelopmental psychologyElectrocardiographyUser-Computer InterfaceHeart RateSurveys and QuestionnairesmedicineHumansChildeducationMonitoring Physiologiceducation.field_of_studyMultimediaECGSerious GamesVirtual RealityEmotional regulationUnity3DComputer Graphics and Computer-Aided DesignMental healthEmotional RegulationVideo GamesAnxietyFemalemedicine.symptomPsychosocialGame theorycomputerSoftware
researchProduct

Practice-Related Improvements in Postural Control During Rapid Arm Movement in Older Adults: A Preliminary Study

2012

International audience; Background. Postural control associated with self-paced movement is critical for balance in older adults. The present study aimed to investigate the effects of a virtual reality based program on the postural control associated with rapid arm movement in this population. Methods. From an upright standing position, participants performed rapid arm raising movements toward a target. Practice-related changes were assessed by pre- and posttest comparisons of hand kinematics and center of pressure displacement parameters measured in a training group (mean age: 71.50 +/- 2.67 years, n = 8) and a control group (mean age: 72.87 +/- 3.09 years, n = 8). Training group participa…

MaleAgingmedicine.medical_specialtyMovementPosturePopulationKinematics050105 experimental psychologyAGE-RELATED-CHANGESDISEASEPostural control03 medical and health sciences0302 clinical medicinePhysical medicine and rehabilitationCenter of pressure (terrestrial locomotion)HumansMedicine0501 psychology and cognitive sciencesMuscle SkeletaleducationPostural BalanceAgedRISKeducation.field_of_studyChoice reaction timeElectromyographybusiness.industry[SCCO.NEUR]Cognitive science/Neuroscience05 social sciencesFALLSMean ageAdaptation PhysiologicalPREVENTIONADJUSTMENTSVIRTUAL-REALITYInitial phaseBALANCE[ SCCO.NEUR ] Cognitive science/NeuroscienceArmPhysical therapyFemaleGeriatrics and GerontologyTraining programbusinessPsychomotor Performance030217 neurology & neurosurgeryFollow-Up Studies
researchProduct