Search results for "virtu"

showing 10 items of 1987 documents

MDCT and virtual angioscopy in spontaneous aortocaval fistula

2007

Aortocaval fistula is a rare, less than 1%, but life threatening complication, of abdominal aortic aneurysm. Mortality is high but prompt recognition of the fistula can reduce mortality rate. The multidetector row CT (MDCT) findings in a 69-year-old patient with a complex medical history characterized by previous episodes of myocardial ischemia, is reported. MDCT shows an early homogeneous enhancement of the inferior vena cava, slightly dilated at the liver level and markedly narrowed above the renal vein due to aneurysm compression. The patient underwent to emergency laparotomy but died during surgery for cardiac arrest. MDCT allows a prompt recognition of the fistula and different compute…

Malemedicine.medical_specialtymedicine.medical_treatmentFistulaAngioscopyVena Cava InferiorInferior vena cavaAortographyAortic aneurysmUser-Computer InterfaceAneurysmFatal OutcomeImaging Three-DimensionalcavaLaparotomymedicineHumansfistulaRadiology Nuclear Medicine and imagingcardiovascular diseasesAgedMDCT angioscopymedicine.diagnostic_testbusiness.industryvirtual angioscopyPhlebographymedicine.diseaseAngioscopyAbdominal aortic aneurysmaortamultidetector row ctmedicine.veinArteriovenous Fistulacardiovascular systemRadiographic Image Interpretation Computer-AssistedRadiologyRenal veinCardiology and Cardiovascular MedicinebusinessTomography X-Ray ComputedVascular Surgical Proceduresaorta; cava; fistula; multidetector row ct; virtual angioscopyAortic Aneurysm Abdominal
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In vivo versus augmented reality exposure in the treatment of small animal phobia: A randomized controlled trial

2016

Although in vivo exposure is the treatment of choice for specific phobias, some acceptability problems have been associated with it. Virtual Reality exposure has been shown to be as effective as in vivo exposure, and it is widely accepted for the treatment of specific phobias, but only preliminary data are available in the literature about the efficacy of Augmented Reality. The purpose of the present study was to examine the efficacy and acceptance of two treatment conditions for specific phobias in which the exposure component was applied in different ways: In vivo exposure (N = 31) versus an Augmented Reality system (N = 32) in a randomized controlled trial. “One-session treatment” guidel…

Man-Computer InterfaceMale050103 clinical psychologyEmotionsSocial Scienceslcsh:MedicineCockroachesComputer Architecturelaw.inventionMathematical and Statistical Techniques0302 clinical medicineRandomized controlled triallawMedicine and Health SciencesPsychologyMedicineYoung adultSmall Animalslcsh:ScienceMultidisciplinary05 social sciencesVirtual RealitySpidersFearMiddle AgedpsychopathologyIntention to Treat AnalysisInsectsActinobacteriaspecific phobiasTreatment OutcomePhobic DisordersMeta-analysisPhysical SciencesEngineering and TechnologyFemaletreatment for SPStatistics (Mathematics)Research ArticlePsychopathologyClinical psychologyAdultsmall animal phobiaComputer and Information SciencesDrug Research and DevelopmentArthropodaPsychometricsAnimal TypesResearch and Analysis MethodsPhobic disorderVirtual Reality Exposure TherapyYoung Adult03 medical and health sciencesAnimalsHumansClinical Trials0501 psychology and cognitive sciencesStatistical MethodsAgedPharmacologyIntention-to-treat analysisBacteriabusiness.industryVirtual Reality Exposure Therapylcsh:ROrganismsBiology and Life SciencesInvertebratesRandomized Controlled Trials030227 psychiatryHuman Factors Engineeringlcsh:QAugmented realityClinical MedicinebusinessZoologyMycobacterium TuberculosisMathematicsUser InterfacesMeta-AnalysisFollow-Up Studies
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Los obispos y la moral pública

2007

MargalitVidal-Beneyto JoséHarendtContramodelosHedonismoNeoliberalismoPolíticaMacphersonMoral públicaPoder políticoChanchullo inmobiliarioPublicaciones: Obra periodística: Columnas y artículos de opiniónVirtudes cívicasResponsabilidad ciudadanaHabermasÉTICAElectoresPedro CerezoCorrupciónConferencia EpiscopalDemocraciaInjusticia socialCiudadanos ejemplaresDesmoralización públicaGobiernoDominación socialJERARQUÍA CATÓLICAIdeología postmodernaLadrilloDerecha IzquierdaCiudadano demócrataViolenciaObisposRawlsValores
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Collective Behavior of Price Changes of ERC-20 Tokens

2020

We analyze a network constructed from tokens developed on Ethereum platform. We collect a large data set of ERC-20 token prices; the total market capitalization of the token set is 50.2 billion (109) US dollars. The token set includes 541 tokens; each one of them has a market capitalization of 1 million US dollars or more. We construct and analyze the networks based on cross-correlation of tokens’ returns. We find that the degree distributions of the resulting graphs do not follow the power law degree distribution. We cannot find any hierarchical structures nor groupings of ERC-20 tokens in our analysis. peerReviewed

Market capitalizationCryptocurrencymarkkina-arvoDegree (graph theory)Computer sciencevoitot (talous)fegree distributionConstruct (python library)Security tokenDegree distributioncryptocurrencykorrelaatioSet (abstract data type)virtuaalivaluuttacross correlation matrixtokenEconometricsData set (IBM mainframe)
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Virtual and augmented reality: Advancing research in consumer marketing

2020

Abstract Virtual reality (VR) and augmented reality (AR) technologies are having a profound impact on a variety of marketing practices and are attracting increasing attention from marketing researchers. In this article, we review developments in VR/AR applications and research in the area of consumer marketing. We propose a conceptual framework for VR/AR research in consumer marketing that centers around consumer experiences provided by VR/AR applications along the customer journey and the effectiveness of such applications, and delve into the key concepts and components of the framework. Next, we provide a comprehensive overview of VR/AR applications in current practices and extant researc…

MarketingComputer science05 social sciencesVirtual realityVariety (cybernetics)Consumer experienceExtant taxonConceptual frameworkVirtual reality Augmented reality Consumer experience Customer journey VR/AR effectiveness0502 economics and businessKey (cryptography)050211 marketingAugmented realityMarketing050203 business & management
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Elapsed time on first buying triggers brand choices within a category: A virtual reality-based study

2016

This study integrates neuroscientific tools such as data from eye movements, store navigation, and brand choice in a virtual supermarket into a single source data analysis to examine consumer choice, customer experience, and shopping behavior in a store. Through qualitative comparative analysis, the findings suggest that a high level of attention to a brand and slow eye movements between brands lead to additional brand purchases within the product category. This study points out that the key driver of additional brand choices is the time buyers spend on the first choice, showing that the allocation of less for the first choice triggers additional purchases Within the product category and, t…

MarketingEye trackingProduct categorySource dataQualitative comparative analysisbusiness.industryConsumer choiceBrand awareness05 social sciencesAdvertisingHuman behavior trackingQualitative comparative analysisVirtual realityVirtual realityBrand choiceBrand management0502 economics and businessORGANIZACION DE EMPRESASEye tracking050211 marketingBusinessMarketing050203 business & managementJournal of Business Research
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Brands as relationship builders in the virtual world: A bibliometric analysis

2020

Abstract Given the growing role of brands as relationship partners and relationship facilitators and the pre-eminence of the online environment for consumers, this article contributes to the understanding of virtual brand-centric relationships by presenting the first bibliometric mapping analysis of the academic research into the topic from its conception until 2018. Using keyword co-occurrence, it examines 585 records and identifies the most productive countries, journals, influential authors and papers, and research clusters. With 96% of the published records appearing between 2010 and 2018, this analysis revealed that the field is emergent. The research primarily originates from authors …

MarketingInformation managementBibliometric analysisComputer Networks and Communicationsbusiness.industryVirtual worldmedia_common.quotation_subject05 social sciencesIdentity (social science)02 engineering and technologyPublic relationsField (computer science)Computer Science ApplicationsFeelingCategorization020204 information systemsManagement of Technology and Innovation0502 economics and business0202 electrical engineering electronic engineering information engineering050211 marketingSociologyChinabusinessmedia_common
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The virtuous cycle of stakeholder engagement in developing a sustainability culture: Salcheto winery

2020

Abstract Stakeholder engagement in sustainability represents a powerful driver for value creation. Drawing from stakeholder theory, this paper explores how a firm with a proactive sustainable behaviour engages stakeholders in developing innovation and creating value. A longitudinal, single case study of the Salcheto winery was carried out. Since the late 1990s, Salcheto has been at the forefront of wine eco-innovation and it has played a key role in the development of Montepulciano (Tuscany, Italy) as one of the first sustainable wine clusters worldwide. The development of a sustainable wine culture is one of the firm's various innovations. In doing so, the firm has had to face three challe…

MarketingValue (ethics)Innovation stakeholder engagement sustainability value creation05 social sciencesStakeholderStakeholder engagementIdentity (social science)Virtuous circle and vicious circleWineryInnovation Stakeholder engagement Value creation SustainabilityStakeholder engagementValue creationSustainability0502 economics and businessSustainabilitySettore AGR/01 - Economia Ed Estimo Rurale050211 marketingBusinessMarketingInnovationStakeholder theory050203 business & management
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Lettura stratigrafica degli elevati e restituzione 3d della Chiesa

2009

Il contributo riguarda lo studio architettonico della chiesa attraverso un percorso metodologico che parte del rilievo architettonico e dalla lettura stratigrafica degli elevati fino all'ipotesi di ricostruzione virtuale dell'edificio The contribution concerns the architectural study of the church through a methodological path that is part of the architectural survey and from the stratigraphic reading of the elevated to the hypothesis of virtual reconstruction of the building

Masonry stratigraphy virtual reconstruction digital modelStratigrafia muraria ricostruzione virtuale modello digitaleSettore L-ANT/10 - Metodologie Della Ricerca Archeologica
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Riannodare il passato e il presente con la restituzione prospettica: ricostruzione della perduta chiesa delle Stimmate di Palermo da foto d’archivio

2020

La restituzione prospettica appartiene di diritto al corpus disciplinare della geometria descrittiva, come problema inverso della prospettiva. In passato tale tecnica è stata utilizzata ben poche volte per la ricostruzione da immagini fotografiche di architetture e opere d’arte perdute; gli strumenti digitali per la rappresentazione offrono però l’opportunità di recuperare la restituzione prospettica come strumento efficace per la ricostruzione di monumenti perduti ritratti in foto d’epoca. Il caso studio prescelto è la chiesa delle Stimmate di Palermo, demolita alla fine del XIX secolo per la costruzione del Teatro Massimo. La chiesa ad aula era delimitata da pareti con nicchie arcuate poc…

Massimo Theatre.Perspective restitutionSerpottaChiesa delle StimmateTeatro Massimo.Settore ICAR/17 - DisegnoRicostruzione 3DStimmate church3D virtual reconstructionRestituzione prospettica
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