Search results for "virtu"

showing 10 items of 1987 documents

Communities in Technology-Enhanced Environments for Learning

2009

The contemporary society addresses complex, interrelated, and interactive global situations to be faced by its citizens. Instead of pursuing solitary actions, this post-modern turn requires its actors to develop capacities to resituate their activities in collective unities and to successfully communicate their actions within these multiple local and global communities. Also in education, the concept of community continues to possess a positive image and the optimistic premises of how communication technologies may enable communities to grow have been widely discussed. For example, in higher education, educational practices (e.g. Virtual University) are more often fixed around Web-based col…

MultimediaInstructional designComputer-supported collaborative learningVirtual universitySociologycomputer.software_genrecomputer
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Benefits of learning technologies in medical training, from full-scale simulators to virtual reality and multimedia presentations

2010

The rapid growth of technology provides a wide range of new learning tools such as multimedia presentations of materials, interactive animated images for anatomy learning, 3-D models, full-scale (FS) patient simulators, and microworld training software, which are virtual reality tools that include high-level interactive haptic properties. These new learning approaches have been recently used in medical training and education.

Multimediabusiness.industryComputer science05 social sciencesVirtual RealityMedical TrainingVirtual realitycomputer.software_genreMental Rotation050105 experimental psychology03 medical and health sciences0302 clinical medicineSoftwareVirtual Environment030202 anesthesiologyVirtual machineSpatial Ability[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/PsychologyMedical training0501 psychology and cognitive sciencesbusinesscomputerComputingMilieux_MISCELLANEOUSHaptic technology
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Using Factor Analysis Techniques to Find Out Objective Video Quality Metrics for Live Video Streaming over Cloud Mobile Media Services

2016

The increased adoption of smartphones, the access to mobile broadband networks and the availability of public Clouds allow new multimedia services, called Cloud Mobile Media Services. Under this new architecture the proliferation of live video streaming applications and the Quality of Experience (QoE) given by the final user are an issue, due to the higher and variable delay, as result of the virtualization methods used in the Clouds. Thus in this paradigm new challenges appear related to keep and estimate a good QoE in terms of a standarized subjective video quality called Mean Opinion Score (MOS). In this paper we analyze different approaches based on Factor Analysis techniques to estimat…

Multimediabusiness.industryComputer scienceMean opinion scoreMobile broadband020206 networking & telecommunicationsCloud computing02 engineering and technologyVirtualizationcomputer.software_genreVideo quality0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingQuality of experiencePEVQbusinesscomputerSubjective video qualityNetwork Protocols and Algorithms
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Unificación de enseñanzas relacionadas con el Tratamiento Digital de Señales en la Universitat de València

2011

Teaching Digital Signal Processing (DSP) at the University of Valencia takes place in several subjects with a great overlap in contents. This work proposes an approach to unify DSP contents, so that it is possible to extract the contents corresponding with each subject. Moreover, the proposal is based on a repository that contains the common contents; the repository is hosted on a virtual learning environment, being Moodle and DotLRN the two platforms under study. The final implemented solution consists in an HTMLrepository formed by a number of basic teaching units. These basic units are packaged in a standard IMS-CP format, making up the materials of the different subjects.

Multimediabusiness.industryComputer scienceSubject (documents)computer.software_genre:MATEMÁTICAS [UNESCO]tecnologías de la información y la comunicación; educación;tecnologías de la información y la comunicaciónVirtual learning environmenteducaciónbusinessTratamiento Digital de Señales aprendizaje en línea DotLRN Moodle Aula Virtual IMS-CP.computerDigital signal processingUNESCO::MATEMÁTICAS@tic. revista d'innovació educativa
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Scalable Virtual Network Video-Optimizer for Adaptive Real-Time Video Transmission in 5G Networks

2020

The increasing popularity of video applications and ever-growing high-quality video transmissions (e.g., 4K resolutions), has encouraged other sectors to explore the growth of opportunities. In the case of health sector, mobile Health services are becoming increasingly relevant in real-time emergency video communication scenarios where a remote medical experts’ support is paramount to a successful and early disease diagnosis. To minimize the negative effects that could affect critical services in a heavily loaded network, it is essential for 5G video providers to deploy highly scalable and priorizable in-network video optimization schemes to meet the expectations of a large quantity of vide…

MultitenancyComputer Networks and CommunicationsComputer sciencebusiness.industryQuality of serviceTestbed020206 networking & telecommunications02 engineering and technologyVideo processingVideo optimizationScalability0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringbusinessVirtual network5GComputer networkIEEE Transactions on Network and Service Management
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Museo virtuale come ipertesto territoriale

2008

Museo virtuale territorio.Settore ICAR/17 - Disegno
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Diritto naturale e liberalismo. Dialogo o conflitto?

2009

Confronto fra diritto naturale e liberalismo in tema di rule of law e di etica delle virtù

Natural LawSettore IUS/20 - Filosofia Del DirittoVirtues EthicsRule of LawLiberalism
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The Learning Process in Live-Action Simulation Games: The Impact of Personality, Motivation, Immersion, and Flow on Learning Outcome in a Simulation …

2021

Background Against the backdrop of the cognitive-motivational process model proposed by Vollmeyer and Rheinberg (1998) , this study investigates how the personality trait need for cognition in combination with a specific situation (short and long version of a live-action simulation game), current motivation, and immersion and flow (mediators) predict the learning outcome in the simulation game EVERYDAY LIFE IN THE CLASSROOM ( Starker & Imhof, 2014 ). Methods N = 138 teacher students played the short 2-hour version of the simulation game, and N = 77 played the long 2-day version. Need for cognition, current motivation, immersion, flow, and learning outcome were measured by self-report qu…

Need for cognitionHigher educationbusiness.industryProcess (engineering)media_common.quotation_subjectGeneral Social SciencesLive actionOutcome (game theory)Computer Science ApplicationsImmersion (virtual reality)TraitPersonalityPsychologybusinessCognitive psychologymedia_commonSimulation & Gaming
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A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems

2004

The Partitioning problem is a key issue in the design of Distributed Virtual Environment (DVE) systems based on a server-network architecture. This problem consist of efficiently assigning the clients of the simulation (avatars) to the system servers. Despite the existing literature proposes different evolutive approaches for solving this NP-hard problem, an approach based on genetic algorithms is considered as the current best partitioning mechanism.

Network architectureComputer scienceVirtual machinebusiness.industryServerDistributed computingGenetic algorithmKey (cryptography)Artificial intelligenceVirtual realitycomputer.software_genrebusinesscomputer
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Feasibility of FPGA accelerated IPsec on cloud

2018

Abstract Hardware acceleration for famous VPN solution, IPsec, has been widely researched already. Still it is not fully covered and the increasing latency, throughput, and feature requirements need further evaluation. We propose an IPsec accelerator architecture in an FPGA and explain the details that need to be considered for a production ready design. This research considers the IPsec packet processing without IKE to be offloaded on an FPGA in an SDN network. Related work performance rates in 64 byte packet size for throughput is 1–2 Gbps with 0.2 ms latency in software, and 1–4 Gbps with unknown latencies for hardware solutions. Our proposed architecture is capable to host 1000 concurre…

Network securityComputer Networks and CommunicationsComputer sciencecomputer.internet_protocolPacket processingCloud computing02 engineering and technologycomputer.software_genreEncryptionGeneralLiterature_MISCELLANEOUSArtificial IntelligenceServer0202 electrical engineering electronic engineering information engineeringField-programmable gate arrayVirtual network0505 lawbusiness.industryNetwork packet05 social sciencesComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS020208 electrical & electronic engineeringByteVirtualization020202 computer hardware & architectureHardware and ArchitectureEmbedded systemIPsec050501 criminologyHardware accelerationbusinesscomputerSoftwareMicroprocessors and Microsystems
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