Search results for "virtual reality."

showing 10 items of 364 documents

Sociability in Virtual Reality

2021

This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability around the technology was investigated with two theoretical perspectives: social presence and social interactions. The results of qualitative interviews and observations as well as a quantitative experiment are combined to make a proposal for four design principles enhancing the beneficial sociability of VR systems. These principles address the importance of ease-of-use and personalization in the activation of a customer, customer empowerment and emancipation through familia…

Iterative and incremental developmentComputer sciencebusiness.industryProcess (engineering)media_common.quotation_subject05 social sciencesGeneral EngineeringContext (language use)Virtual realityPersonalizationUser experience designHuman–computer interaction0502 economics and business050211 marketingDesign science researchEmpowermentbusiness050203 business & managementmedia_commonACM Transactions on Social Computing
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Virtual Vehicles Manager: a java virtual reality environment for distributed multi vehicles dynamics control and simulation

2007

This paper describes a lightweight, full portable software environment for development, simulation and control of vehicles. All the software is developed in Java so there are many advantages as portability, multithreading distribution etc. This environment simulates the vehicles integrating their non-linear differential equation systems. The equation systems can easily be modified changing that representation class so it is easy to manage different vehicles. The scenario is displayed as a 3D virtual reality environment in which all the objects are rendered using a combination of 3 d primitive. It is also possible the use of pre-built 3 d objects loaded from files in 3 ds format. The softwar…

JavaComputer scienceTransmission Control Protocolbusiness.industryVirtual realityRemotely operated underwater vehiclecomputer.software_genreVehicle dynamicsSoftware portabilitySoftwareMultithreadingOperating systembusinesscomputercomputer.programming_languageEUROCON 2007 - The International Conference on "Computer as a Tool"
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A New Environment for Distributed Multiple Vehicles Dynamics Control and Simulation

2007

Although there are many simulation softwares, the 3D multi-vehicle field needs further study. This paper describes a lightweight, full portable software environment for development, simulation and control of vehicles. This environment simulates ground wheeled vehicles and their environment. Multi vehicle study can be done adding the vehicle mathematical model and the 3D graphical model. The scenario is displayed as a 3D virtual reality environment in which all the objects are rendered using a combination of 3D primitive and/or pre-built 3D objects loaded from file. Since the software is made up of a set of multi-treading object-oriented Java classes, there are many advantages as portability…

Javabusiness.industryComputer scienceDistributed computingVirtual realityEnvironment Distributed Multiple Vehicles Dynamics Control.Vehicle dynamicsNetwork managementSoftware portabilitySoftwareSettore ING-INF/04 - AutomaticaEmbedded systemMultithreadingGraphical modelbusinesscomputercomputer.programming_language
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Descriptive literature review of the added value of virtual realities in vocational education and training

2020

Tarkastelemme tässä katsaus artikkelissa virtuaalitodellisuusteknologian (VR) hyödyntämistä ammattikasvatuksen kentällä viimeisen kymmenen vuoden aikana. Tavoitteenamme on selvittää, minkälaista empiiristä tutkimusta aiheesta on tehty ja minkälaista lisäarvoa VR tuottaa ammattikasvatukselle 13 tutkimusartikkelin perusteella. Tulosten perusteella tutkimus VR:n hyödyntämisestä ammattikasvatuksessa on yhtäältä lisääntynyt, mutta toisaalta empiirisiä tuloksia on vielä suhteellisen vähän. Tutkimus on toistaiseksi keskittynyt käyttökokemuksiin erilaisia VR-sovelluksia hyödynnettäessä. Havaitsemamme lisäarvo liittyy erityisesti reaalimaailman rajoitusten ylittämiseen ja erilaisten oppimisprosessie…

Katsauksetammattikasvatuslisäarvoopetusteknologiavirtual reality surplus value professional development vocational education and learning educational technology literature reviewvirtuaalitodellisuus lisäarvo ammattikasvatus opetusteknologia kirjallisuuskatsausvirtuaalitodellisuusAmmattikasvatuksen aikakauskirja
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Stakeholder Strategy and Design Alignment Framework for Design Science Research – A Study in the Context of VR-Aided Marketing and Sales

2020

This study introduces a framework to align various perceptions and objectives that different stakeholders have at the beginning of a Design Science Research (DSR) process and consolidate them into stakeholders’ strategies and theory-ingrained design artifacts. We coin this framework as Stakeholder Strategy and Design Alignment (SSDA). As an application area, we concentrate on a Virtual Reality (VR) application designed for marketing and sales purposes. The empirical testing of the framework shows that the marketing and sales potential of the application are, indeed, perceived very differently among three stakeholder groups: company representatives, developers and customers. In addition to t…

Knowledge managementCo-designed Services and Applications [Mixed Augmented and Virtual Reality]Computer sciencebusiness.industryeducationStakeholderContext (language use)Virtual realitymarkkinointiviestintävirtuaalitodellisuusmyyntityösalesdesign science researchmarkkinointimarketingvirtual realityDesign science researchsidosryhmät512 Business and Managementbusinessstakeholder alignmentdigitaalinen markkinointiProceedings of the Annual Hawaii International Conference on System Sciences
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Laparoscopic assistance by operating room nurses: Results of a virtual-reality study

2016

Abstract Background Laparoscopic assistance is often entrusted to a less experienced resident, medical student, or operating room nurse. Data regarding laparoscopic training for operating room nurses are not available. Objectives The aim of the study was to analyse the initial performance level and learning curves of operating room nurses in basic laparoscopic surgery compared with medical students and surgical residents to determine their ability to assist with this type of procedure. Design The study was designed to compare the initial virtual reality performance level and learning curves of user groups to analyse competence in laparoscopic assistance. Participants The study subjects were…

Laparoscopic surgerymedicine.medical_specialtyStudents Medicalmedicine.medical_treatmenteducationVirtual realityOperating Room NursingEducation03 medical and health sciences0302 clinical medicineSurveys and QuestionnairesTask Performance and AnalysisUser groupmedicineHumansComputer SimulationCompetence (human resources)General NursingLaparoscopic trainingMedical educationbusiness.industryInternship and ResidencySurgeryLearning curve030220 oncology & carcinogenesisLaparoscopic simulatorLaparoscopy030211 gastroenterology & hepatologyClinical CompetenceSurgical educationbusinessLearning CurveNurse Education Today
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Management of Bleeding Complications in Virtual Reality Laparoscopy

2019

The aim of this study was to compare the impact of induced bleeding complication training with regular training on a virtual reality laparoscopic (VRL) simulator. Although bleeding complications occur rarely during laparoscopic surgery, they usually arise without warning and may have severe consequences for the patient because complication management training is not currently widespread. Third-year medical students (n = 41) were randomly selected for 2 curricular courses on how to perform a bimanual task on a VRL simulator. Both the regular training group (RTG) and the induced bleeding complication training (ICT) group performed 2 regular training sessions and 9 training sessions. For the I…

Laparoscopic surgerymedicine.medical_specialtymedicine.diagnostic_testbusiness.industrymedicine.medical_treatmenteducationBackground dataManagement trainingVirtual realityTask (project management)03 medical and health sciencesBleeding complication0302 clinical medicine030220 oncology & carcinogenesismedicinePhysical therapySurgery030212 general & internal medicinebusinessComplicationLaparoscopyInternational Surgery
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Connected and Autonomous Vehicles cooperate with the pedestrian in industrial sites based on trajectory optimization and vehicle signalization system

2020

Connected and autonomous vehicles (CAV) is the development trend in the field of transportation systems. Recent studies show that the resources sharing between pedestrians and CAV is a big challenge. Considering traffic safety and efficiency at that sharing point not only requires a collision avoidance system but also more communicative behaviors of the CAV. More precisely, pedestrian needs to understand the intention of the incoming CAV whether it will cross first or not according to its speed profile. This paper uses the optimal trajectory control to provide CAV with a communicative behavior. A scenario where CAV and pedestrian cooperate together to cross a conflict zone is studied. A com…

Linear programmingComputer scienceControl (management)Real-time computingCollision avoidance systemTrajectory optimizationPedestrianVirtual realityOptimal controlField (computer science)2020 IEEE Intelligent Vehicles Symposium (IV)
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Tempo lembrado, lido e experienciado no texto virtual

2015

In this article I will scrutinize Screen (2002, by WARDRIP-FRUIN & al.), a literary work set and experienced in a CAVE Virtual Reality environment, especially from the perspective of its temporal aspects. There are obvious themes of remembering, forgetting and textually constructing the past in this work, but most notably, Screen emphasizes the temporality of the reading act itself. I will analyze this highly special work in relation to the remembered, read, and bodily experienced time, and thus, attempt to better understand both the notion of fictive time and the temporality of fiction. Neste artigo vou examinar Screen (2002, por Wardrip-Fruin & al.), uma obra literária experimenta…

LiteratureFictional timeVirtual textoForgettingbusiness.industrymedia_common.quotation_subjectPerspective (graphical)lcsh:Literature (General)CAVETemporalityArtVirtual realitylcsh:PN1-6790Virtual realitylcsh:P87-96lcsh:Communication. Mass mediaAestheticsScreenReading (process)Set (psychology)businessRelation (history of concept)media_common
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Collaborative Virtual Reality for Laparoscopic Liver Surgery Training

2019

Virtual reality (VR) has been used in many medical training systems for surgical procedures. However, the current systems are limited due to inadequate interactions, restricted possibilities of patient data visualization, and collaboration. We propose a collaborative VR system for laparoscopic liver surgical planning and simulation. Medical image data is used for model visualization and manipulation. Additionally, laparoscopic surgical joysticks are used to provide an opportunity for a camera assistant to cooperate with an experienced surgeon in VR. Continuous clinical feedback led us to optimize the visualization, synchronization, and interactions of the system. Laparoscopic surgeons were …

Liver surgery0209 industrial biotechnologygenetic structuresbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONUsability02 engineering and technologyVirtual realitySurgical planningVisualization020901 industrial engineering & automationHuman–computer interactionSynchronization (computer science)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingCollaborative virtual realitybusiness2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
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