Search results for "virtual reality"

showing 10 items of 376 documents

The effect of immersion disinfection procedures on dimensional stability of two elastomeric impression materials

2008

The aim of this study was to determine the effect of immersion disinfection procedures on the dimensional stability of two elastomeric impression materials. Impressions of a stainless steel die were made with polyether (PE) and with additionpolymerized silicone rubber (PVS). The test specimens underwent disinfection treatment by immersion in two commercially available solutions containing quaternary ammonium compounds (Sterigum Powder, SP) and glutaraldehyde plus an amino derivative (MD520, MD), respectively. The impressions were measured at 4 different time points: before any disinfection treatment (T0); after the first disinfection (T1); 6 hours after the first disinfection (T2); after th…

medicine.medical_specialtyTime FactorsMaterials scienceSurface PropertiesDisinfectantDentistryimpression materials disinfectants dimensional stability disinfection polyether addition-polymerized siliconeElastomerSilicone rubberchemistry.chemical_compoundSettore MED/28 - Malattie OdontostomatologicheImmersionMaterials TestingmedicineImmersion (virtual reality)HumansGeneral Dentistrybusiness.industryDental Impression MaterialsDental DisinfectantsAmmonium compoundsSurgeryImpressionDisinfectionQuaternary Ammonium CompoundsResins SyntheticElastomerschemistryGlutaralSilicone ElastomersDental impression materialGlutaraldehydebusiness
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Virtual reality exposure-based therapy for the treatment of post-traumatic stress disorder: a review of its efficacy, the adequacy of the treatment p…

2015

Introduction The essential feature of post-traumatic stress disorder (PTSD) is the development of characteristic symptoms following exposure to one or more traumatic events. According to evidence-based intervention guidelines and empirical evidence, one of the most extensively researched and validated treatments for PTSD is prolonged exposure to traumatic events; however, exposure therapy can present some limitations. Virtual reality (VR) can help to improve prolonged exposure because it creates fictitious, safe, and controllable situations that can enhance emotional engagement and acceptance. Objective In addition to carrying out a review to evaluate the efficacy of VR exposure-based thera…

medicine.medical_specialtyTreatment protocolbusiness.industrymedicine.medical_treatmentExposure therapyTraumatic stressAlternative medicinePsychological interventionReviewVirtual realityBioinformaticsProlonged exposuretreatment efficacyIntervention (counseling)medicineprolonged exposureevidence-based interventionbusinessClinical psychology
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Application of Supervised Machine Learning for Behavioral Biomarkers of Autism Spectrum Disorder Based on Electrodermal Activity and Virtual Reality

2020

[EN] Objective: Sensory processing is the ability to capture, elaborate, and integrate information through the five senses and is impaired in over 90% of children with autism spectrum disorder (ASD). The ASD population shows hyper¿hypo sensitiveness to sensory stimuli that can generate alteration in information processing, affecting cognitive and social responses to daily life situations. Structured and semi-structured interviews are generally used for ASD assessment, and the evaluation relies on the examiner¿s subjectivity and expertise, which can lead to misleading outcomes. Recently, there has been a growing need for more objective, reliable, and valid diagnostic measures, such as biomar…

medicine.medical_specialtyVisual perceptionEXPRESION GRAFICA EN LA INGENIERIAgenetic structuresSensory processingmedicine.medical_treatmentassessmentPopulationSensory systemautism spectrum disorderAssessmentAudiologyVirtual reality050105 experimental psychologylcsh:RC321-571Electrodermal activity03 medical and health sciencesBehavioral Neuroscience0302 clinical medicinesensory dysfunctionmedicine0501 psychology and cognitive sciencesAutism spectrum disordereducationlcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological PsychiatryOriginal Researcheducation.field_of_study05 social sciencesInformation processingCognitionmedicine.diseaseelectrodermal activityPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyAutism spectrum disorderTest setORGANIZACION DE EMPRESASvirtual realityPsychology030217 neurology & neurosurgerySensory dysfunctionNeuroscienceFrontiers in Human Neuroscience
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Visual and postural eye-height information is flexibly coupled in the perception of virtual environments.

2021

We conducted two experiments to investigate how observers integrate postural and visual eye-height information when estimating the layout of interior space. In Experiment 1, we varied postural and visual eye-height information independently of each other in a virtual-reality setup. Observers estimated the width, depth, and height of simulated rooms. All dimensions were perceived as larger when the virtual visual eye-height corresponded to sitting on the floor as compared with standing upright. In contrast, the estimates remained widely unaffected by the observer's physical posture (likewise sitting vs. standing). In Experiment 2, we studied effects of the viewing condition (real vs. virtual…

medicine.medical_specialtyVisual perceptionObserver (quantum physics)media_common.quotation_subjectPostureVirtual RealityExperimental and Cognitive PsychologyAdaptation (eye)AudiologyVirtual realitySittingBehavioral NeuroscienceArts and Humanities (miscellaneous)PerceptionVisual PerceptionmedicineHumansContrast (vision)PerceptionCuesPsychologyPostural BalanceSensory cuemedia_commonJournal of Experimental Psychology: Human Perception and Performance
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Stereoscopic Viewing Enhances Visually Induced Motion Sickness but Sound Does Not

2012

Optic flow in visual displays or virtual environments often induces motion sickness (MS). We conducted two studies to analyze the effects of stereopsis, background sound, and realism (video vs. simulation) on the severity of MS and related feelings of immersion and vection. In Experiment 1, 79 participants watched either a 15-min-long video clip taken during a real roller coaster ride, or a precise simulation of the same ride. Additionally, half of the participants watched the movie in 2D, and the other half in 3D. MS was measured using the Simulator Sickness Questionnaire (SSQ) and the Fast Motion Sickness Scale (FMS). Results showed a significant interaction for both variables, indicatin…

medicine.medical_specialtybusiness.industryComputer scienceVisual DiscomfortStereoscopyAudiologymedicine.diseaselaw.inventionHuman-Computer InteractionStereopsisMotion sicknessControl and Systems EngineeringlawSimulator sicknessImmersion (virtual reality)medicineComputer visionComputer Vision and Pattern RecognitionArtificial intelligenceRoller coasterFast motionbusinessSoftwarePresence: Teleoperators and Virtual Environments
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Innovative Educational Pathways in Spine Surgery: Advanced Virtual Reality–Based Training

2020

Background Over the past few years, a reorganization of the educational pathways has been promoted with the purpose of optimizing the acquisition of competences and their assessment, so as to reduce the risks to both health care professionals and end users. Virtual reality (VR) has been repeatedly tested, initially as a positive reinforcement for more traditional educational pathways and, more recently, as their potential substitute. The aim of this study was to demonstrate the potentiality of VR simulation training in spine surgery. Methods The VR simulator reproduced the lateral lumbar access to the spine. The simulation included a tutorial, the preoperative settings, and the surgical ses…

medicine.medical_specialtybusiness.industryEnd userEducation Virtual Reality Spine surgery Training Humans Neurosurgical Procedures Orthopedic Surgeons Simulation Training Spinal Diseases InventionsVirtual realityCoachingSession (web analytics)Virtual realityEducation03 medical and health sciences0302 clinical medicineSpine surgerySpine surgery030220 oncology & carcinogenesisHealth careOrthopedic surgerymedicineTrainingSurgeryMedical physicsRelevance (information retrieval)Neurology (clinical)business030217 neurology & neurosurgery
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A multiparametric magnetic resonance imaging-based virtual reality surgical navigation tool for robotic-assisted radical prostatectomy

2019

Objective Increased computational power and improved visualization hardware have generated more opportunities for virtual reality (VR) applications in healthcare. In this study, we test the feasibility of a VR-assisted surgical navigation system for robotic-assisted radical prostatectomy. Material and methods The prostate, all magnetic resonance imaging (MRI) visible tumors, and important anatomic structures like the neurovascular bundles, seminal vesicles, bladder, and rectum were contoured on a multiparametric MRI using an in-house segmentation software. Three-dimensional (3-D) VR models were rendered and evaluated in a side room of the operating room. While interacting with the VR platfo…

medicine.medical_specialtymedicine.diagnostic_testComputer scienceProstatectomymedicine.medical_treatmentComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONNavigation systemMagnetic resonance imagingVirtual realityNeurovascular bundleVisualizationNeck of urinary bladdermedicineRadiologyEndourologyMultiparametric Magnetic Resonance ImagingComputingMethodologies_COMPUTERGRAPHICSTürk Üroloji Dergisi/Turkish Journal of Urology
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Current and future use of virtual and augmented reality in minimal invasive oral surgery

2020

Not available

medicine.medical_specialtyvirtual reality augmented reality oral surgerybusiness.industryOral surgerySettore MED/28 - Malattie OdontostomatologicheMedicineAugmented realityMedical physicsCurrent (fluid)business
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Commentary: Preliminary Evidence for Training-Induced Changes of Morphology and Phantom Limb Pain

2019

The aim of this study was to investigate whether a special prosthetic training in phantom limb pain patients aimed at increasing the functional use of the prosthesis leads to neural morphological plasticity of brain structures and a reduction in phantom limb pain. For chronic pain disorders, it was shown that morphological alterations due to pain might become at least partially reversed by pain therapies. Phantom limb pain is a chronic pain disorder that is frequently followed by neural plasticity of anatomical brain structures. In our study, 10 patients with amputation of the upper limb participated in a two-week training with a myoelectric prosthesis with somatosensory feedback. Grip stre…

medicine.medical_specialtyvisiontactile feedbackPhantom limb painlcsh:RC321-571Behavioral NeurosciencePhysical medicine and rehabilitationsomatosensory feedbackMedicinepassive stimulationactive traininglcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological Psychiatryvirtual reality (VR)Original Researchphantom limb pain (PLP)business.industrygray matterupper limb amputationbody regionsPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyplasticityprosthesisbusinessNeuroscienceFrontiers in Human Neuroscience
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Learning Outcomes in HMD-VR: a Literature Review

2022

While the educational technology has developed to the point that Extended Reality (XR), including immersive Virtual Reality (VR) can be used in education, the learning outcomes of these technologies in the large scale is still quite unknown. This literature review aims to take a comprehensive look to the field of immersive VR in to find out where the learning outcomes of HMD-VR stands out, and how they compare to other technologies and methods. The main result of this paper is that while HMD-based Virtual Reality Learning Environments (VRLEs) may not be superior compared to other technologies such as desktop-based VR environments regarding direct learning outcomes, a clear indication toward…

motivaatiolearning motivationlearning engagementoppimisympäristölearningkoulutusteknologiaoppiminenhead-mounted-displayssitoutuminenoppimistuloksettavoitteetvirtuaalitodellisuusvirtuaalilasitlearning outcomesimmersiveHMDteknologiavirtual realityopetusteknologiakirjallisuuskatsauksetlisätty todellisuusSeminar.net
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