Search results for "virtual"

showing 10 items of 1485 documents

Metodi per la ricostruzione virtuale e la visualizzazione di opere d'architettura perdute

2022

Digital technologies for architecture representation have strongly modified uses and rules inherited from a millennial tradition. In the initial development period CAD tools worked as electronic drafting machines and digital drawings were almost similar to hand-made drawings; plans, fronts, sections and the like. In this period perspective and axonometric drawings were rarely executed because architects realized that these drawings had to be substituted by 3D digital models views, but modeling tools were not so familiar to professionals, both for software and hardware limitations. The evolution of architecture digital representation is still in progress, but it is possible to outline a prec…

Augmented RealityDigital RepresentationVirtual RealityPerspective restitutionSettore ICAR/17 - Disegno3D modeling
researchProduct

Virtual and Augmented Reality in Finance: State Visibility of Events and Risk"

2021

This chapter reflected on the potential of Virtual Reality and Augmented Reality (VR / AR) technologies in supporting the dynamics of global financial systems and in addressing the grand challenges posed by unexpected events and crisis. The chapter briefly overviewed traditional VR/AR uses and described three early attempts to use 3D/ VR / AR technologies in Finance. In light of the recent financial crisis, there is a potential added valued in harnessing the use of VR/AR technologies to convey a greater visibility of the financial state (including visibility of financial risk). Various dimensions of the problem are considered. The chapter suggested a blend of service oriented computing SOC …

Augmented RealityFinanceVirtual realityEngineeringmedia_common.quotation_subject[INFO.INFO-SE] Computer Science [cs]/Software Engineering [cs.SE]0211 other engineering and technologies02 engineering and technology[INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE][ INFO.INFO-SE ] Computer Science [cs]/Software Engineering [cs.SE]RecessionVirtual reality[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]021105 building & construction0502 economics and business[ SHS.ECO ] Humanities and Social Sciences/Economies and finances[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]media_commonGrand ChallengesFinanceAugmented Realitybusiness.industryFinancial risk05 social sciences[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR]Business value[SHS.ECO]Humanities and Social Sciences/Economics and Finance[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Unexpected eventsBusiness intelligenceFinancial crisisAugmented reality[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]business050203 business & managementFinance
researchProduct

Augmented Mirror: Interactive Augmented Reality System Based on Kinect

2011

Part 1: Long and Short Papers; International audience; In this paper we present a virtual character controlled by an actor in real time, who talks with an audience through an augmented mirror. The application, which integrates video images, the avatar and other virtual objects within an Augmented Reality system, has been implemented using a mixture of technologies: two kinect systems for motion capture, depth map and real images, a gyroscope to detect head movements, and control algorithms to manage avatar emotions.

Augmented Realitybusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020207 software engineering02 engineering and technologyVirtual CharactersComputer-mediated realityReal imageMotion captureMixed realityDepth mapMotion CaptureComputer graphics (images)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingComputer visionAugmented reality[INFO]Computer Science [cs]Artificial intelligencebusiness
researchProduct

Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change

2016

During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change even if they want to. The recent advances in psychology and neuroscience are now providing a better view of personal change, the change affecting our assumptive world: (a) the focus of personal change is reducing the distance between self and reality (conflict); (b) this reduction is achieved through (1) an intense focus on the particular experience creating the conflict or (2) an internal or external reorganization of this experience; (c) personal change requires a progression…

Augmented reality Virtual Reality Personal Change sense of presencebody swappinglcsh:RC435-571Revieweating disordersVirtual realityStructuring050105 experimental psychology03 medical and health sciences0302 clinical medicineanxiety disorderslcsh:PsychiatryAcute pain; Anxiety disorders; Augmented reality; Body swapping; Eating disorders; Personal change; Post-traumatic stress disorder; Virtual reality; Psychiatry and Mental HealthAdded valueSettore M-PSI/01 - PSICOLOGIA GENERALEVirtuality (gaming)0501 psychology and cognitive sciencespsychosisPsychiatryFocus (computing)Depression05 social sciencesacute painaugmented realityPsychiatry and Mental healthTransformative learningSystematic reviewvirtual realitypost-traumatic stress disorderAugmented realityChronic PainM-PSI/01 - PSICOLOGIA GENERALEPsychologySocial psychology030217 neurology & neurosurgerypersonal changeCognitive psychologyFrontiers in Psychiatry
researchProduct

Per un teatro dell'architettura e della città: teorie e pratiche di realtà aumentata alla Cité de l'architecture et du patrimoine al Palais de Chaill…

2017

Lo studio presenta gli esiti di una ricerca volta allo sviluppo di un allestimento museale con sole tecniche di realtà aumentata per la Cité de l’architecture et du patrimoine (Palais de Chaillot, Parigi). Realizzato sfruttando la recentissima piattaforma Google Tango, questo sistema permette al visitatore di accedere a contenuti multimediali e visualizzare ricostruzioni digitali 3D, appositamente elaborate, semplicemente inquadrando con uno smartphone Tango-enabled i calchi e i plastici esposti nel museo. This study presents the results of a research which aims to develop a museum exhibition planning, with interactive augmented reality techniques, at the Cité de l’architecture et du patrim…

Augmented reality museum virtual reconstructionRealtà aumentataSettore ICAR/17 - DisegnoRicostruzione virtualeMuseo
researchProduct

Unificación de enseñanzas relacionadas con el Tratamiento Digital de Señales en la Universitat de València: implementación de herramientas de autoeva…

2013

El software desarrollado está organizado como una librería de Matlab que permite crear automáticamente bases de preguntas para la creación de cuestionarios compatibles con el formato de Aula Virtual. Para crear bases de datos de preguntas, sólo hay que programar una función base que resuelva la pregunta tipo test que se desea crear en la base de datos. Utilizando esta función y la librería generada se puede obtener una base de N preguntas de este tipo. Posteriormente se puede programar un acceso aleatorio a través de AV, de manera que el alumno accede a una pregunta distinta cada vez que abre el cuestionario. La librería de funciones de Matlab desarrollada tiene como salida un fichero compr…

AutoevaluaciónLibrería de funcionesUNESCO::CIENCIAS TECNOLÓGICAS::Tecnología electrónica ::OtrasAula VirtualCuestionariosMatlab
researchProduct

How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers

2015

Greater emotion regulation when observing a physically similar avatar.Greater frustration induction when observing a physically similar avatar.Greater physical identification with physically similar avatar.Significant change in brain when observing a physically similar avatar. The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically similar to the participant or neutral) that gets frustrated with his/her computer, after which he/she applies an emotion regulation strategy (slow breathing). The intensity of the emotional induction and…

AvatarsEXPRESION GRAFICA EN LA INGENIERIAComputingMilieux_PERSONALCOMPUTINGSense of presenceEmotions regulationStrategy trainingEmotional valenceMental healthTeenagersVirtual realityArousalHuman-Computer InteractionIdentification (information)Arts and Humanities (miscellaneous)Similarity (psychology)Avatars Virtual reality Emotions regulation TeenagersPsychologySocial psychologyGeneral PsychologyAvatar
researchProduct

Manipulating Self-Avatar Body Dimensions in Virtual Worlds to Complement an Internet-Delivered Intervention to Increase Physical Activity in Overweig…

2020

Virtual reality has been found to be a useful tool for positively influencing relevant psychological variables in order to increase physical activity (PA), especially in the overweight population. This study investigates the use of avatars and their physical variations to extend the effectiveness of existing interventions to promote PA. The main objective is to analyze the influence of the avatars&rsquo

AvatarsHealth Toxicology and MutagenesisApplied psychologyPopulationPsychological interventionlcsh:Medicine030209 endocrinology & metabolismInterventionOverweightMetaverseArticleVirtual realityVirtual environmentsUser-Computer Interface03 medical and health sciences0302 clinical medicineIntervention (counseling)TEORIA DE LA SEÑAL Y COMUNICACIONESmedicineHumans030212 general & internal medicineeducationExerciseAvatarInterneteducation.field_of_studybusiness.industryPhysical activitylcsh:RPublic Health Environmental and Occupational HealthComputingMilieux_PERSONALCOMPUTINGINGENIERIA TELEMATICAOverweightAnxietyFemaleThe Internetmedicine.symptombusinessPsychology
researchProduct

VIRTUAL REALITY AND BIM FOR INFRASTRUCTURES

2023

Abstract. Building Information Modelling (BIM) has been widely adopted in the construction industry as a means of improving project efficiency, reducing errors, and facilitating collaboration among stakeholders. However, its potential for the infrastructure sector has not been fully explored. Infrastructure projects, such as roads, bridges, tunnels, and airports, are often complex and require the integration of multiple systems and disciplines. BIM has the potential to provide a digital representation of the infrastructure project, allowing for improved design, construction, and maintenance. This paper aims to explore the potential benefits of BIM in the infrastructure sector, examine the c…

BIM Infrastructure Virtual RealityThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
researchProduct

ISIM - INFRASTRUCTURES & STRUCTURES INFORMATION MODELING: A NEW CONCEPT OF BIM FOR INFRASTRUCTURES

2023

The application of Building Information Modeling (BIM) in infrastructure and structural projects, known as Integrated Structural and Infrastructure Modeling (ISIM), has gained attention in recent years due to its potential to revolutionize the construction industry. By providing a digital representation of the built environment, BIM allows for improved collaboration and communication between project stakeholders, leading to enhanced project outcomes. The ISIM approach is centered on the creation of a digital twin, a three-dimensional model of the infrastructure or structure, which serves as a virtual replica of the physical asset. This digital twin provides a platform for analysis, decision…

BIM Infrastructures Structures ISIM GIS Virtual Reality
researchProduct