Search results for "visual arts."

showing 10 items of 1102 documents

Virtual Museum Net

2006

A project named ”Virtual Museum Net of Magna Graecia” is presented, whose objective is to provide an unitary image of the archaeological heritage of Calabria (a Southern Italian region), through Computer Technology, Multimedia Designing and Virtual Reconstructions. The project aims to encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage. The ”Virtual Museum Net of Magna Graecia” project is included in the context of Knowledge Media Design for Museums. This project links the museum scenery and multimedia, in order to use technology as system of representation.

Cultural Heritage Virtual ReconstructionsCultural heritageWorld Wide WebEntertainmentComputer scienceArchaeological heritageContext (language use)Representation (arts)Virtual realityNet (mathematics)Visual artsComputer technology
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Sublime and grotesque:exploring the liminal positioning of clowns between oppositional aesthetic categories

2019

The horror clown is a potential rooted in the liminalities that are an integral part of the clown figure per se. Drawing on anthropological work and the study of popular culture, this paper argues that clowns can be placed between different dualistic frames such as the sacred and the profane, the sublime and the grotesque, and fear and disgust. This positioning and the ways in which clowns operate between these categories are transmitted aesthetically. In this paper the dualistic aesthetics and violent potential of clowns is examined through three different clown examples: the ritual clown, the circus clown and the horror clown. Field observations made by Keisalo of the Chapayeka rituals cl…

Cultural Studies050101 languages & linguisticsliminalityLiterature and Literary TheoryVisual Arts and Performing Artsmedia_common.quotation_subject05 social sciencesPopular culture050109 social psychologyArt16. Peace & justiceSublimeClownssublimeviolenceAestheticsprofanegrotesque0501 psychology and cognitive sciencesLiminalitymedia_commonsacred
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The Moral Calculus of Vocational Passion in Digital Gaming

2019

The desire to “do what you love” energizes employment and engagement in creative industries such as digital gaming yet drains hobbyists and aspirants by normalizing expectations to sacrifice job security for passionate work. This article investigates how individuals regulate their aspirations through taken-for-granted trade-offs between vocational compromise and compensation. Multi-sited ethnographic fieldwork with players at fan conventions and recruitment events in North America suggests a moral calculus of corruption and sublimation between passion and profit, which can be traced back to industrialization’s cleavage of labor from recreation and its institution of hobbies as productive le…

Cultural Studies050402 sociologyVisual Arts and Performing ArtsDigital labormedia_common.quotation_subject05 social sciences050801 communication & media studiesPassion16. Peace & justicemedicine.diseaseCreative industries0508 media and communications0504 sociologyWork (electrical)AestheticsVocational educationSacrificemedicineSociologyNew economyCalculus (medicine)media_commonTelevision & New Media
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Arabic Medieval Inscriptions from the Republic of Mali. Epigraphy, Chronicles and Songhay-Tuāreg History. By Paulo F. de Moraes Farias (ed.). Fontes …

2004

Cultural StudiesArcheologyHistoryHistoryVisual Arts and Performing ArtsArabiclanguageMedia studiesAncient historyThe Republiclanguage.human_languageEpigraphyJournal of African Archaeology
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Block 21 and the Pensabilità of the Representation of Auschwitz

2012

Abstract Building on the assumption that the Memorial in Honor of Italians Fallen in Nazi Extermination Camps (situated in Auschwitz I, Block 21) expresses the meta-reflexive inclination that strengthened the twentieth century (the capacity of that century to think of itself as a subject), this article aims to highlight and illustrate the dual philosophical significance of the Memorial. From the perspective of the philosophy of history, this philosophical significance, which has a symbolic value, leads us to investigate an organic and historically embodied conception of deportation. From the perspective of the aesthetics of memory, this philosophical meaning offers a new framework for the …

Cultural StudiesCognitive scienceHistoryRAPPRESENTAZIONEAUSCHWITZVisual Arts and Performing ArtsPhilosophy of historymedia_common.quotation_subjectReligious studiesSubject (philosophy)Representation (arts)ArtMeaning (philosophy of language)DeportationExpression (architecture)AestheticsHonorPensare dopo AuschwitzSettore M-FIL/01 - Filosofia TeoreticaThe SymbolicRappresentazione estetica memoria Auschwitzmedia_commonImages
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The Role of UNIDROIT in Global Efforts to Protect Cultural Heritage

2019

Cultural StudiesCultural heritageVisual Arts and Performing ArtsPolitical scienceEnvironmental ethicsConservationLawSantander Art and Culture Law Review
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Calderón y Marsillach van al cine. Una lectura irónica y lúdica de la comedia de capa y espada «Antes que todo es mi dama» desde la escena

2014

This article analyzes the production of  Calderon’s comedia Antes que todo es mi dama, directed by Adolfo Marsillach in 1987 and its rupture with the modern tradition of staging  Golden Age classical plays in Spain. This analysis studies the scenic and interpretative mechanisms used to establish an ironical  dialogue with the generic conventions of the cloak and dagger comedia genre.

Cultural StudiesDaggerHistoryLiterature and Literary TheoryVisual Arts and Performing Artsmedia_common.quotation_subjectArtHumanitiesmedia_commonHipogrifo. Revista de literatura y cultura del Siglo de Oro
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Kieślowski, the mysteries of screens and God

2019

The computer seems like a privileged personage in Decalogue 1 (Dekalog, jeden, 1987/88, prem. 1989, dir. K. Kieślowski): it is used by Paweł and his father to solve mathematical questions about Miss Piggy, to calculate the durability of the ice on the pond, to know what Mum is doing, and to control domestic devices. For Kieślowski the computer is not just a gadget: Krzysztof ’s lecture describes its potential and its possible autonomy. Independent from man (the computer switches itself on), it becomes his rival: Kieślowski proposes a critical interpretation of the computer as a new idol, promising unlimited memory and knowledge. A similar preoccupation can be found in the Black Mirror serie…

Cultural StudiesDecalogueDekalogVisual Arts and Performing ArtsKieślowskiCommunicationmedia_common.quotation_subjectInterpretation (philosophy)Art historyMetaphysicsSign (semiotics)ArtSymbolGadgetGodcomputermedia_commonImages. The International Journal of European Film, Performing Arts and Audiovisual Communication
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Schlock horror and pillow punches

2019

As an introduction to this special themed journal issue on violent clowns, this paper provides an overview of the 14 contributions that examine the comic appeal of violence in culture. It also ties...

Cultural StudiesDialectic050101 languages & linguisticsLiterature and Literary TheoryVisual Arts and Performing Artsbusiness.industrymedia_common.quotation_subject05 social sciencesAppealPopular culture050109 social psychologyArtComicsLaughterAesthetics0501 psychology and cognitive sciencesbusinessmedia_commonComedy Studies
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Economic development and the creative industries: a tale of causality

2014

Cultural and creative industries are thought to be a driver for economic growth. During the last decade, research has tried to link higher intensity of these industries with the region's welfare. However, this is a controversial relationship that still needs to be proved. In this article, we build a conceptual framework to help us test the possible causality between regional income generation and employment in the cultural and creative sectors. Using regional European data for 1999–2008, our results show that there is a significant feedback (bidirectional causality) between the per capita GDP and employment intensity in the cultural and creative industries, allowing us to conclude that ther…

Cultural StudiesEconomic growthVisual Arts and Performing ArtsStrategy and ManagementCommunicationmedia_common.quotation_subjectCausalityVirtuous circle and vicious circleGross domestic productTest (assessment)Creative industriesConceptual frameworkManagement of Technology and InnovationEconomicsWelfareRegional incomemedia_commonCreative Industries Journal
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