Search results for "visual arts."
showing 10 items of 1102 documents
Virtual Museum Net
2006
A project named ”Virtual Museum Net of Magna Graecia” is presented, whose objective is to provide an unitary image of the archaeological heritage of Calabria (a Southern Italian region), through Computer Technology, Multimedia Designing and Virtual Reconstructions. The project aims to encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage. The ”Virtual Museum Net of Magna Graecia” project is included in the context of Knowledge Media Design for Museums. This project links the museum scenery and multimedia, in order to use technology as system of representation.
Sublime and grotesque:exploring the liminal positioning of clowns between oppositional aesthetic categories
2019
The horror clown is a potential rooted in the liminalities that are an integral part of the clown figure per se. Drawing on anthropological work and the study of popular culture, this paper argues that clowns can be placed between different dualistic frames such as the sacred and the profane, the sublime and the grotesque, and fear and disgust. This positioning and the ways in which clowns operate between these categories are transmitted aesthetically. In this paper the dualistic aesthetics and violent potential of clowns is examined through three different clown examples: the ritual clown, the circus clown and the horror clown. Field observations made by Keisalo of the Chapayeka rituals cl…
The Moral Calculus of Vocational Passion in Digital Gaming
2019
The desire to “do what you love” energizes employment and engagement in creative industries such as digital gaming yet drains hobbyists and aspirants by normalizing expectations to sacrifice job security for passionate work. This article investigates how individuals regulate their aspirations through taken-for-granted trade-offs between vocational compromise and compensation. Multi-sited ethnographic fieldwork with players at fan conventions and recruitment events in North America suggests a moral calculus of corruption and sublimation between passion and profit, which can be traced back to industrialization’s cleavage of labor from recreation and its institution of hobbies as productive le…
Arabic Medieval Inscriptions from the Republic of Mali. Epigraphy, Chronicles and Songhay-Tuāreg History. By Paulo F. de Moraes Farias (ed.). Fontes …
2004
Block 21 and the Pensabilità of the Representation of Auschwitz
2012
Abstract Building on the assumption that the Memorial in Honor of Italians Fallen in Nazi Extermination Camps (situated in Auschwitz I, Block 21) expresses the meta-reflexive inclination that strengthened the twentieth century (the capacity of that century to think of itself as a subject), this article aims to highlight and illustrate the dual philosophical significance of the Memorial. From the perspective of the philosophy of history, this philosophical significance, which has a symbolic value, leads us to investigate an organic and historically embodied conception of deportation. From the perspective of the aesthetics of memory, this philosophical meaning offers a new framework for the …
The Role of UNIDROIT in Global Efforts to Protect Cultural Heritage
2019
Calderón y Marsillach van al cine. Una lectura irónica y lúdica de la comedia de capa y espada «Antes que todo es mi dama» desde la escena
2014
This article analyzes the production of Calderon’s comedia Antes que todo es mi dama, directed by Adolfo Marsillach in 1987 and its rupture with the modern tradition of staging Golden Age classical plays in Spain. This analysis studies the scenic and interpretative mechanisms used to establish an ironical dialogue with the generic conventions of the cloak and dagger comedia genre.
Kieślowski, the mysteries of screens and God
2019
The computer seems like a privileged personage in Decalogue 1 (Dekalog, jeden, 1987/88, prem. 1989, dir. K. Kieślowski): it is used by Paweł and his father to solve mathematical questions about Miss Piggy, to calculate the durability of the ice on the pond, to know what Mum is doing, and to control domestic devices. For Kieślowski the computer is not just a gadget: Krzysztof ’s lecture describes its potential and its possible autonomy. Independent from man (the computer switches itself on), it becomes his rival: Kieślowski proposes a critical interpretation of the computer as a new idol, promising unlimited memory and knowledge. A similar preoccupation can be found in the Black Mirror serie…
Schlock horror and pillow punches
2019
As an introduction to this special themed journal issue on violent clowns, this paper provides an overview of the 14 contributions that examine the comic appeal of violence in culture. It also ties...
Economic development and the creative industries: a tale of causality
2014
Cultural and creative industries are thought to be a driver for economic growth. During the last decade, research has tried to link higher intensity of these industries with the region's welfare. However, this is a controversial relationship that still needs to be proved. In this article, we build a conceptual framework to help us test the possible causality between regional income generation and employment in the cultural and creative sectors. Using regional European data for 1999–2008, our results show that there is a significant feedback (bidirectional causality) between the per capita GDP and employment intensity in the cultural and creative industries, allowing us to conclude that ther…