Search results for "visual"
showing 10 items of 7386 documents
The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project
2023
The Palazzina Cinese of Palermo was built on a project by Venanzio Marvuglia in 1799 on behalf of Ferdinand IV of Borbone, when the royal family, fleeing from Naples following the establishment of the Parthenopean Republic, moved to Sicily. The building, known as “Chinese” due to its style, is full of particular architectural and decorative solutions. An element of particular interest is theMathematical Table, designed to avoid any contact between the living room and the kitchen below, isolating it from smells and servants. Thanks to a complex system of winches and pulleys, in fact, the dishes could be served by letting the central portion of the table and small circular areas fall into the…
Innovative techniques for survey and communication of cultural heritage
2008
This paper deals with the survey and communications of Cultural Heritage through the development of innovative methodologies. The case of study is the polychrome wooden ceiling in the “Magna” Hall of “Palazzo Steri”. The “Steri”, built in the XIVth century by the noble family Chiaromonte, is at the present the headquarter of the Rector’s Office of Palermo University. A 3D model of the wooden ceiling has initially been carried out with laser-scanning and digital photogrammetric techniques; successively a multimodal interactive guide has been realized. The guide is integrated to the 3D model, so that visitors can navigate the virtual representation of the ancient wood ceiling and achieve, int…
Virtual Museum Net
2006
A project named ”Virtual Museum Net of Magna Graecia” is presented, whose objective is to provide an unitary image of the archaeological heritage of Calabria (a Southern Italian region), through Computer Technology, Multimedia Designing and Virtual Reconstructions. The project aims to encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage. The ”Virtual Museum Net of Magna Graecia” project is included in the context of Knowledge Media Design for Museums. This project links the museum scenery and multimedia, in order to use technology as system of representation.
Sublime and grotesque:exploring the liminal positioning of clowns between oppositional aesthetic categories
2019
The horror clown is a potential rooted in the liminalities that are an integral part of the clown figure per se. Drawing on anthropological work and the study of popular culture, this paper argues that clowns can be placed between different dualistic frames such as the sacred and the profane, the sublime and the grotesque, and fear and disgust. This positioning and the ways in which clowns operate between these categories are transmitted aesthetically. In this paper the dualistic aesthetics and violent potential of clowns is examined through three different clown examples: the ritual clown, the circus clown and the horror clown. Field observations made by Keisalo of the Chapayeka rituals cl…
The Moral Calculus of Vocational Passion in Digital Gaming
2019
The desire to “do what you love” energizes employment and engagement in creative industries such as digital gaming yet drains hobbyists and aspirants by normalizing expectations to sacrifice job security for passionate work. This article investigates how individuals regulate their aspirations through taken-for-granted trade-offs between vocational compromise and compensation. Multi-sited ethnographic fieldwork with players at fan conventions and recruitment events in North America suggests a moral calculus of corruption and sublimation between passion and profit, which can be traced back to industrialization’s cleavage of labor from recreation and its institution of hobbies as productive le…
E-wave and heart rate responses during anticipation of nonmotor events.
1994
This study concentrated on three main questions: 1) can anticipatory late negative shift (expectancy wave, E-wave) be elicited in nonmotor S1-S2 paradigm, 2) is it sensitive to variation of emotional aspects of the task and 3) is there a connection between heart rate (HR) responses and E-wave. S1 was a letter row that was replaced tachistoscopically by another letter row (S2). The task of the subjects (n = 12) was to detect if the critical aspects of S2 were similar to S1. After their delayed response they received feedback of their performance. The emotional aspects of the task were varied by presenting aversive noise bursts at the end of the feedback period either always, contingently to …
Arabic Medieval Inscriptions from the Republic of Mali. Epigraphy, Chronicles and Songhay-Tuāreg History. By Paulo F. de Moraes Farias (ed.). Fontes …
2004
Block 21 and the Pensabilità of the Representation of Auschwitz
2012
Abstract Building on the assumption that the Memorial in Honor of Italians Fallen in Nazi Extermination Camps (situated in Auschwitz I, Block 21) expresses the meta-reflexive inclination that strengthened the twentieth century (the capacity of that century to think of itself as a subject), this article aims to highlight and illustrate the dual philosophical significance of the Memorial. From the perspective of the philosophy of history, this philosophical significance, which has a symbolic value, leads us to investigate an organic and historically embodied conception of deportation. From the perspective of the aesthetics of memory, this philosophical meaning offers a new framework for the …
The Role of UNIDROIT in Global Efforts to Protect Cultural Heritage
2019
Calderón y Marsillach van al cine. Una lectura irónica y lúdica de la comedia de capa y espada «Antes que todo es mi dama» desde la escena
2014
This article analyzes the production of Calderon’s comedia Antes que todo es mi dama, directed by Adolfo Marsillach in 1987 and its rupture with the modern tradition of staging Golden Age classical plays in Spain. This analysis studies the scenic and interpretative mechanisms used to establish an ironical dialogue with the generic conventions of the cloak and dagger comedia genre.