Search results for "world"
showing 10 items of 1612 documents
OpenScout
2013
Already existing open educational resources in the field of Business and Management have a high potential for enterprises to address the increasing training needs of their employees. However, it is difficult to act on OERs as some data is hidden. In the meanwhile, numerous repositories provide Linked Open Data on this field. Though, users have to search a number of repositories with heterogeneous interfaces in order to retrieve the desired content. In this paper, we present the strategies to gather heterogeneous learning objects from the Web of Data, and we provide an overview of the benefits of the OpenScout platform. Despite the fact that not all data repositories strictly follow Linked D…
Content Production Strategies for E-Government
2008
The terms electronic government (e-government) and digital government are used to refer to the utilization of the Internet and other information and communication technologies (ICT) effectively in public sectors. In e-government development activities, the concern is often in building new means to support and strengthen democracy (e.g., Watson, Alselsen, Evjemo, & Aarsæther, 1999). In other cases, the main concern may be in supporting the work of people in public sectors (e.g., Mustajärvi, 2003), or in building new kinds of services for citizens (e.g., Lyytikäinen, Tiitinen, & Salminen, 2000). Common to most development activities is the need to have the content of public sector inf…
Location-based media sharing in a MP2P network
2008
In both academia and industry, peer-to-peer (p2p) applications have attracted great attention. This paper introduces and implemented a novel location-based multimedia application, the Multimedia Traveling Journal application (PhotoJournal) that employs the p2p paradigm and enables location-based content sharing among mobile users.
User requirements and resource control for cooperative multimedia applications
1997
The spread of distributed multimedia applications is setting forth a new set of challenges in the management of host and network resources for guaranteeing Quality of Service (QoS). When the multimedia applications compete for resources as in the case of a cooperative multimedia environment, the management task becomes even more difficult. In this work, we first discuss QoS for multimedia applications. We then present the architectural and implementation details of a Cooperative Multimedia Environment (CME) made up of Cooperative Multimedia Applications (COMMA), one for each user. A COMMA presents a user with a single interface that allows him to invite other users to a cooperative session,…
Developing web-based learning resources in school education: a user-centered approach
2010
Published version of an article from the journal:Interdisciplinary Journal of Knowledge and Learning Objects. Also available from the publisher:http://www.ijello.org/Volume6/IJELLOv6p115-135Hadjerrouit688.pdf Web-based learning resources (WBLRs) are potentially powerful tools for enhancing teachingand learning processes in school education. They can provide teachers and learners with a widerange of new and exciting experiences that are not possible in a traditional classroom. However,WBLRs are still the domain of technical and software experts rather than teachers and learners.As a result, much of the development of WBLRs is carried out without a true understanding ofissues pertinent to lea…
Integrating New Open Source Assessment Tools into dotLearn LMS
2010
The convergence process initiated by the European Higher Education Space (EHES) has changed the approach to the teaching and learning process focusing largely on monitoring the progress of the student. This task can be simplified with the proper use of tools integrated in the universities’ Learning Management Systems (LMS). Most of these platforms have modules for managing the evaluation and to create online examinations. However, they do not tend to contemplate ways of evaluation depending on the subjects taught. This chapter presents a tool for continuous evaluation of a variety of subjects and their integration into a LMS based on open source. In the University of Valencia’s particular c…
On the Usability of Smartphone Apps in Emergencies
2015
It is very critical that the disaster management smartphone app users be able to interact efficiently and effectively with the app during an emergen-cy. An overview of the challenges face for designing mobile HCI in emergency management tools is presented in this paper. Then, two recently developed emergency management tools, titled GDACSmobile and SmartRescue, are studied from usability and HCI challenges point of view. These two tools use mobile app and smartphone sensors as the main functionality respectively. Both have a smartphone app and a web-based app with different UIs for their different user groups. Furthermore, the functionality of these apps in the format of a designed scenario…
Keynote speakers: Benefits and drawbacks of the BigData era
2017
We have voluntarily surrendered our private data to BigData companies like Google and FaceBook in hope that our data there will be safe and will be used only for ethical machine learning purposes to further advance artificial intelligence capabilities we already use daily: smart search, machine translation, speech recognition, guessing our interests etc. But alongside these positive BigData uses, unexpectedly the world was recently astounded by the success of the DataScience killer-application: microtargeting, discussed in this presentation.
Progressive Web Apps: the Definite Approach to Cross-Platform Development?
2018
Electronic Commerce Transactions in a Mobile Computing Environment
2002
Internet E-commerce has been flourishing for the last few years, especially with the advent of World Wide Web. Mobile Electronic Commerce (MEC) has started recently to appear in the scene. It exploits the advantages of Internet, mobile computing and mobile communications in order to provide a large number of advanced services to mobile users. The potentials of MEC are enormous while related technical, business and legal issues become more complicated. The goal of this chapter is to present and discuss problems and identify requirements associated with the trading and billing of tangible and intangible goods in a mobile environment where mobile handheld devices are used for conducting the tr…