0000000000018521

AUTHOR

Sanna-mari Tikka

showing 2 related works from this author

50 vuotta adaptaatiotutkimusta : 'adaptaation' määritelmää etsimässä ; Satu etelästä ja pohjoisesta : fantasiaromaani

2007

sopeutuminenadaptaatioteoriaelokuvamediaromaanit
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Telling Stories with Digital Board Games

2009

In the context of computer games, learning is an inherent feature of computer game playing. Computer games can be seen as multimodal texts that connect separate means of expression and require new kinds of literacy skills from the readers. In this chapter, the authors consider how the computer-based learning tool Talarius, which enables students to make their own digital games and play them, lends itself to literacy learning. The learning subject is a children’s novel, and thus it is narrative by its nature. In addition, the learning tool provides the potential to interweave narrative contents into the games made by it. The focus of this chapter is on the relationship between narrativity an…

Game mechanicsLiteracy skillMultimediaComputer scienceComputingMilieux_PERSONALCOMPUTINGMathematics educationMedia literacyNarrativecomputer.software_genrecomputer
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