0000000000027900
AUTHOR
Juliane M. Stopfer
Unraveling the three faces of self-esteem: A new information-processing sociometer perspective
Abstract Based on an integration of sociometer theory and information-processing models, the present study investigated the predictive validity of three self-esteem measures: self-report, an implicit association test, and an affective priming task. In a first session, self-esteem measures were obtained from 93 participants. After an interval of four weeks, interpersonal perception ratings were collected in small round-robin groups. Participants were requested to briefly introduce themselves to the group before evaluating one another and indicating how they expected to be evaluated by the others (metaperceptions). As hypothesized, all three self-esteem measures independently predicted the pe…
Being popular in online social networks: How agentic, communal, and creativity traits relate to judgments of status and liking
We investigated how personality affects both peer-perceived popularity (status) and sociometric popularity (liking) in online social networks (OSNs). Self-ratings of agentic (e.g., extraversion), communal (e.g., agreeableness), and creativity traits (e.g., openness) were collected from 103 OSN profile owners (targets). Unacquainted perceivers provided status and liking judgments based on either targets’ full OSN profiles or profile pictures. Independent coders assessed behavioral cues (e.g., attractiveness) from targets’ OSN profiles. Results showed that targets scoring high on agency were ascribed a high status (without necessarily being liked), whereas targets scoring high on creativity o…
Narcissus plays video games
Abstract Two phenomena of our time have fascinated the general public and the scientific community alike: (a) narcissism as a personality characteristic with important implications for daily social functioning, and (b) the (vast) use of digital media such as video games. But how are these phenomena related to one another? To investigate this question, we administered an online survey to 2,891 individuals to assess their levels of narcissistic admiration and rivalry (NARQ; Back et al., 2013) and their video-gaming activities (frequency of playing, reasons for playing, preferred game genre and role). Results revealed that these narcissism dimensions were differentially related to video gaming…
Facebook profiles reflect actual personality, not self-idealization.
Supporting info item, per1935-sup-0001-tablesS1-S5 - Personality Expression and Impression Formation in Online Social Networks: An Integrative Approach to Understanding the Processes of Accuracy, Impression Management and Meta–Accuracy
Supporting info item, per1935-sup-0001-tablesS1-S5 for Personality Expression and Impression Formation in Online Social Networks: An Integrative Approach to Understanding the Processes of Accuracy, Impression Management and Meta–Accuracy by Stopfer Juliane M., Egloff Boris, Nestler Steffen and Back Mitja D. in European Journal of Personality
Personality Expression and Impression Formation in Online Social Networks: An Integrative Approach to Understanding the Processes of Accuracy, Impression Management and Meta–Accuracy
In this paper, we investigate personality expression and impression formation processes in online social networks (OSNs). We explore whether, when and why people accurately judge others’ personalities (accuracy), successfully manage the impressions that others form of them (impression management) and accurately infer others’ impressions of them (meta–accuracy) at zero acquaintance. On the basis of targets’ OSN profiles (N = 103), overall perceiver impressions were collected and compared with targets’ self–view, desired impression and meta–perception. In addition, independent groups of thin–slice perceivers based their personality impressions solely on one of four kinds of information withi…